A lot of it depends on what consoles you want to emulate. I’m no expert, but from what I’ve seen just casually looking through retro gaming forums, is that anything up to N64/PS3 is doable with relatively cheap hardware. But if you want to emulate N64 or PS3 and above properly, you’re going to need to step up in specs.
for retro handheld options try !c/sbcgaming@lemmy.ml
There’s a massive spreadsheet that’s linked on the reddit equivalent that tracks and breaks down handheld features, price points, and what consoles it can reasonably emulate too
Consider moving from mullvad if you are into torrenting. Mullvad doesnt support port forwarding anymore. But no matter what provider you chose, use docker container gluetun to route traffic from any other container (like transmission). I like transmission, but most people use qbittorrent because its more advanced. You can also set up VPN in qbittorrent settings
If the port you’re connecting through isn’t forwarded, it isn’t allowing most connections through, drastically slowing down your speed and ability to seed, since you can’t connect to any peers.
I don’t torrent, as a rule, so I can’t say I’d notice any speed reduction. I had, however, noticed that no matter how long I kept seeding, I’d gotten few - or maybe no - connections. I didn’t know if this were because nobody else was leeching the thing at the time, or something else like this.
I’m very reluctant to give up Mullvad. So far, in all ways I care about they’ve demonstrated justification for brand loyalty. Plus, I’ve been with them for years and already have everything set up and configured across multiple deviiiiceeeessss.
As I said, torrenting isn’t a critical activity for me, so I’ll hang tight. I am curious to know if Mullvad has given a justification for stopping support for port forwarding. They used to, right? So it was work for them to stop.
You’ll get more connections if people can get to you; otherwise, you’re only connecting to people who are port forwarding themselves. If you’re port forwarding, you can connect to everyone.
I recommend the Chinese handhelds too, I only have a Retroid Pocket 2 (too old), Anbernic RG351V and a Miyoo Mini V2, I only use the RG and Miyoo, the later is great for simple games/quick burst but due the lack of wifi antenna it is not possible to use Retroachivements with it… which it is possible with the RG351V, also the Anbernic has quite the better hardware without a question.
Notice all these aforementioned handhelds would only give you a pleasant experience up to PS1 (minus Saturn), so if you want a handheld that can at least give you PSP, Dreamcast and N64 I’d pick an Android based Retroid Pocket 3+ Anbernic also have some capable models for this. it is worth to mention that if you have a relative new Android phone you already have a capable emulator with you all time, you’d only need a holder or a telescopic joystick to enjoy an almost endless library of games (despite having a PSP I finished Persona 3 Portable with my phone and a Razer Kishi controller).
A raspberry Pi is a very good emulation device using the RetroPie image. A Pi 4b can go up to PSX/N64 fairly easily.
On the handheld side of things, most of them that “come with” ROM sets will have them loaded on an SD card. These manufacturers often skimp on the cards though, so expect it to die quickly. You can usually just clone the whole SD to a new one and it’s fine.
Most of these devices use RetroArch and software emulation. However, there is another option. The Mister project and devices sold by Analogue use field programmable gate arrays - chips that can change their structure according to software. This means running an NES game on one of these devices is more literally like running it on original hardware. For accurate emulation, this is the best option by far. However, it comes with a significantly higher price tag.
In general the easiest and least expensive startup for emulation is on the PC. With fairly modest hardware, emulation of everything up to PS2 is possible with some newer platforms also being very emulatable (notably everything Nintendo puts out is easy to run because their architecture is largely straightforward, their systems are lower power, and there is significantly more demand for their games)
If you specifically want something hooked up to your TV, a first generation (launch window, before they increased the battery life) Switch can happily run a fair amount of stuff, including everything up to N64/PS1. The (new)3DS/2DS is also a great emulation device and can run basically everything up to SNES/Genesis handheld.
Oh and one more option. If you have Android, you can easily install a variety of emulators and use a Bluetooth or wired controller with them utilizing a controller phone mount.
Thanks for letting me know! I‘m playing with the idea of a handheld but I‘m open to other options since I would love to balance price/experience/comfort.
Most people say rooted ps3 would work well, one said it doesn’t. I sadly only have an iphone atm so android is no option. I could technically root an old iphone if that works. Otherwise I‘d probably buy a decently priced handheld.
Building one from scratch is a bit much next to my ubuntu home server with 14 docker containers, two pcs (one linux, one windows) and 6 pets. :) But i would opt for a kit or something if it’s better than prebuilt (ie anbernic).
Its so awesome that so many people are giving good suggestions. Thank you very much.
Personally I have used Mobilism for years and it is simply the best site to download apk with pay options unlocked, although sometimes there may be crashes, from my experience can I say it, but it is not the most normal.
Have you checked that the apk you are downloading is compatible with your device? For example, depending on the age of your device and the version of Android you should download apk that are armeabi-v7a (old architecture) or arm64-v8a (newer architecture), although there are also apks that bring all versions in one.
It’s not an architecture problem, as I said, I downloaded the same game from the same web and the modded one crashes while the normal one didn’t. I don’t understand…
Personally I have never used a Xiomi device to comment on whether it is a problem or not, but maybe it is, maybe it is like Windows Defender that deletes cracked .dll files when installing a pirated program or game and then the program does not start for no reason because of that.
I know that it’s been some time but I just found this. There’s an option on developer opts that allows you to see crash reports. This is what I get. I know this might not be the place to ask about this. But as it only happens with pirated / modded apks, support forms wont help me.
<span style="color:#323232;">java.lang.SecurityException: Not allowed to bind to service Intent { act=com.google.android.finsky.BIND_GET_INSTALL_REFERRER_SERVICE cmp=com.android.vending/com.google.android.finsky.externalreferrer.GetInstallReferrerService }
</span><span style="color:#323232;"> at android.app.ContextImpl.bindServiceCommon(ContextImpl.java:2050)
</span><span style="color:#323232;"> at android.app.ContextImpl.bindService(ContextImpl.java:1961)
</span><span style="color:#323232;"> at android.content.ContextWrapper.bindService(ContextWrapper.java:863)
</span><span style="color:#323232;"> at c1.b.d(Unknown Source:132)
</span><span style="color:#323232;"> at com.reactlibrary.RNInstallReferrerModule.getReferrer(Unknown Source:17)
</span><span style="color:#323232;"> at java.lang.reflect.Method.invoke(Native Method)
</span><span style="color:#323232;"> at com.facebook.react.bridge.JavaMethodWrapper.invoke(Unknown Source:148)
</span><span style="color:#323232;"> at com.facebook.react.bridge.JavaModuleWrapper.invoke(Unknown Source:147)
</span><span style="color:#323232;"> at com.facebook.jni.NativeRunnable.run(Native Method)
</span><span style="color:#323232;"> at android.os.Handler.handleCallback(Handler.java:942)
</span><span style="color:#323232;"> at android.os.Handler.dispatchMessage(Handler.java:99)
</span><span style="color:#323232;"> at com.facebook.react.bridge.queue.MessageQueueThreadHandler.dispatchMessage(Unknown Source:0)
</span><span style="color:#323232;"> at android.os.Looper.loopOnce(Looper.java:211)
</span><span style="color:#323232;"> at android.os.Looper.loop(Looper.java:300)
</span><span style="color:#323232;"> at com.facebook.react.bridge.queue.MessageQueueThreadImpl$4.run(Unknown Source:37)
</span><span style="color:#323232;"> at java.lang.Thread.run(Thread.java:1012)
</span>
I use it because it is in the Megathread of FMHY, apart from that I have never had problems but obviously you have to use common sense because anyone can upload a file as in any torrent site. My setup is a firewall (RethinkDNS in my case) that blocks internet access to the application as soon as it is installed and suspicious domains, download only from known uploaders like Balatan and do not give permissions blindly, and when in doubt there is VirusTotal.
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