I haven’t played much of the Beta yet so I don’t have any opinion on your feedback, but just keep in mind that this Beta is based on an April 2023 build and that its main objective is to stress-test their infrastructure, so there’s a chance that some of your complaints may have been tweaked by now ign.com/…/payday-3-open-beta-release-date-confirm…
First off, Payday 3 has zero local play. 100% DRM. This means that if their matchmaking system goes down, you don't get to play the game. Now, this isn't a complete deal-breaker for me, provided the matchmaker doesn't go down. After an hour of play, the matchmaker went down for the rest of the night.
And that's exactly why I'm hoping to convince more people to make this a deal-breaker. The servers going down is inevitable. If they stay up, it's a bonus that makes your life easier. Of course, for Payday, I'm not expecting LAN, private servers, or split-screen. They make far too much money from funneling you to their cash shop. I just hope that the lack of these features is soon seen as a black mark that makes a game unmarketable.
I believe Ethan is also responsible for Wine’s Xaudio support. If you play certain Bethesda games on Linux, there’s a good chance you’re using his work.
Dumb gamer whales will continue fueling it, too blinded by the fact that they're being robbed blind. The same idiots that gamify with WATA on sales. The same idiots that love freemium games and will pay top dollar to keep an advantage.
The continual assembly line of idiots that invest in this, the more likely SC will never be finalized. They know if that they finalize the game, the gravy train ends.
But...why? It's so much simpler and often better to just emulate the original software and hardware than to port entire games.
He's not preserving them - that's done by simply archiving the file. He's making them playable on modern software. That's something different entirely, still very cool though.
No, it takes time to spin up a VM that will run PC games from a bygone era using an old version of Windows. We're talking minutes from the time you click the VM until you can run the game, compared to seconds on a native executable. It's one method, sure, but it's not ideal. It's definitely not simpler or better.
Thanks for sharing your opinion. Personally I find the process to be much simpler than what you described, but I guess it comes down to knowledge and experience in that area. Happy learning and good luck with all that!
Nope, I have been a PC gamer for about 30 years and I love emulating classics from the past. It's not as challenging as folks around here seem to think. I guess sometimes people just have a hard time accepting that there can be multiple ways of doing a thing, even if they are unaware of some of those ways. Emulating XP might seem like a big deal for someone who is new to the idea, but personally I have been emulating XP for decades, even when it was the modern OS, along with many other types of OS, so it's a matter of rote for me at this point. I wouldn't even consider XP to be old enough to be a challenge - try emulating some of the original Linux distros, or an OS you've never heard of for that matter. That's where the challenge can come in.
I love that so many people have an opinion on this subject though. It just affirms that new ideas are out there for those who want them. Happy learning!
I also have plenty of experience emulating all kinds of things, including Windows - in fact, I have an instance of Win 98 in a VM right now.
That said, I can't agree that it's in any way easy for the average Joe. It's not rocket science, but it's by far harder than just having a working executable.
If nothing else, consider the legality of it - you must have a legal copy of the specific version of Windows, often the specific BIOS, as well. These are not easy (or cheap, often) to acquire these days.
Then you likely need to make sure your CPU supports Hyper-V, then install the entire OS...
Then you often need to make sure you're emulating the specific CPU with the specific GPU, with the specific sound card, or else this specific Windows 95 game will CTD or be missing features. Old games were finicky and OS emulation for gaming is only easy on the surface.
Emulation is the least amount of work for all involved. If some poor guy is to spend weeks or months of his time porting a game it better be worth the investment. Porting should only be done for games that are completely broken and can't run in a VM or emulator.
It takes less than 30 minutes to setup a Windows or Linux VM.
This was such a hopeful game at one point. The re-emerging of the space sim genre in a way that would be more approachable than EVE or the X series. It’s kind of sad to see it go the way it has; on the one hand there are hints of what could be a great product and on the other most likely through fault of poor management and prioritising revenue raising, it will probably never be fully completed.
I’m still interested in seeing where Star Citizen goes but I think it’s already a far cry from the product that was pitched in the original Kickstarter.
It will never be even half completed. The list of features they'd promised for "release" versus what they are on track to complete in the next several years is astounding.
They don't even have the foundations set for 75% of the features to be done. After 12 years.
I bought the game in 2013, refunded it in 2017. When i bought the game was because i wanted a spacesim and star citizen was basically my perfect game. I expected the game to be out by late 2016 or 2017, at least the singleplayer story.
Even now, i am still hopeful. I refunded because at that point they didnt need my money and it was ridiculous how the game was still nowhere near release. Also the game run like shit and the fun factor was too low, it was too much of a simulator.
I dont think it is a complete scam. It is obvious there has been an insane amount of effort gone into this game. Maybe part of the funds have been abused but they have been developing this game for over 10 years with 500+ devs and that is really expensive.
The Matrix Awakens ran on the console presented by Nintendo with “graphics comparable to current generation consoles from Sony and Microsoft” , citing that medium. The demo included “advanced” ray tracing and used Nvidia’s artificial intelligence upscaling technology, the well-known DLSS .
So Nintendo didn't share specs. And they saw a handheld Unreal 5 demo that they thought looked as good as ps5/xbsx. But it was also running DLSS so it might have running at significantly lower resolutions.
But on a handheld screen that's harder to tell. And Nintendo are masters of making games running at low resolutions and levels of detail look like they are a lot better. So there's zero chance it's actually as capable as a PS5 but there is a decent chance they can run Nintendo games that would appear to be. So maybe TOTK at 4k@60 with higher resolution textures? Honestly that'd be plenty.
I've been enjoying the game quite a bit, honestly. There are some shortcomings, namely the menu navigation can be cumbersome to learn since hotkeys bring you between some menus but not all. But after a couple days I've gotten most of them sorted - in space you can select the objective marker and fly to it in space, no menu required and it's not full fast travel.
Right now, my biggest persisting issue is simply that quests aren't categorized by planet and so it's a lot of menu swapping to get between them and plot out a the most efficient route between galaxies. However, technically that doesn't matter very much because grav-jumping has a lenient distance for the quests but it still feels nice and so I'd appreciate a better sorting system.
Quests are visible through the mission menu (hotkey L) and on the planetary map's (hotkey M) settlement/outpost locations in small subtext when you go to the planet in the map. For the mission menu, there's a key to show on map but it's a little time consuming, and for the planetary map it's nice to see there's a quest there but it's not optimal for planning out the order of your quests.
Aside from all that map/menu shenanigans though, which again by now (~4 days with 2d 10h in save time) I've honestly gotten mostly used to, the game feels pretty solid. With RayTracing on a 5800x3D and a 10GB 3080 with a variable refresh rate I've found the framerate to be acceptable, large areas will slow down the framerate but responsiveness is still fine. I've yet to come across a combat scenario where frames dip. Smaller to medium areas all run phenomenally.
In the total time I've played I've come across 1 quest with somewhat bugged logic. Without spoilers, there's a hidden-ish settlement that has a leader and residents who can turn against you. If you kill any of the residents, the rest of the friendly AI will eventually turn on you, making the quest on console likely to be completely bugged. However on PC this is solved with console command to turn that faction's bounty ID reset to 0. I believe in efforts to solve this I also caused some crashing, as a couple times the game crashed around the remedies. But, I completed the quest as I wanted to with overall less than 30 minutes of bug-troubleshooting. This could very well be fixed as part of the day 1 patch as well, we shall see.
Other than that instance of the quest bugging and the game crashing, the game entirely before then was bug free. An AI pathing issue here and there, one instance of an NPC I was talking to starting to float to the ceiling mid conversation. And since the completion of that semi-bugged quest there have been no lingering effects so far it seems, no crashing and the remaining people and area seems fine.
All in all, I've been pleasantly surprised with the game. The quests are interesting and pretty well varied, the faction interactions are abundant and not very limiting but lots of potential for alternative style playthoughs regardless of what you level into. Not sure if there's a level cap but theoretically you can fill out your perk skills quite far. However the traits and factions you align yourself with give you a lot of different options and could bring lots of replay value. (Brief example, there is a religious group that attacks non-sensically. You can start as one of these, and I'm assuming learn the sense of their attacks.) I am a space scoundrel who is wanted with parents, I'm a corporate espionage agent, undercover CIA agent who is tasked with taking down a space pirate faction, and I became a space ranger amidst all this. Honestly, it's sick.
There's a few varied actions that are locked behind perks, similarly you could go the entire game without building an outpost or using the ship builder. I'd suggest seeing which locked skills you may be interested in, but otherwise the outposts feels like a decent iteration of FO4 (which I wasn't huge on). So far, outposts are OK, I don't need them but I can see value in them. The idea of building a home is more fun which can also be done. Ship building is actually tons of fun, but that's something I'm also interested in. I found a ship that I love, I upgraded it and then expanded upon it and damn, it's rewarding. It did take some time to build, but it was time I enjoyed and on PC there were some quirks but they were minimal and I adapted to them quickly.
It's a fun game with some a few minor menu-flow that can add up to feel more annoying than they might actually be. I've gotten used to it by now though.
P.S. thoroughly inspect your first housing situation, you can't miss the residence at the Lodge but you can miss the infinite storage space safe tucked away in the far left corner. Anyone complaining about storage didn't quite look hard enough! I also am a collector but I've been adamantly avoiding the misc. items in this game, only going for everything else. Inventory management really isn't that bad. Plethora of 150kg followers who are affected by equipped items (say, +50kg -40% resource weight modifiers) plus ship cargo and upgrades and weapon/armor displays... Overencumberment also scales, so if you're +5 over it's almost nothing if you're +100 or more over your stamina drains quickly. As someone who was genuinely annoyed in FO4 and set inv weight often in Skyrim, I genuinely haven't felt the need to in Starfield. It gives you every opportunity to hoard so you can sell store and display to your hearts content. I should probably start leaving weapons behind, I have 300k credits...
If this turns out to be exclusive, I’m pirating it in show of support for the PS community. Gamers shouldn’t have to miss out because of BS corporate wars.
If you hate the practice of exclusivity (or the version of it that Microsoft or Sony have these days), the more effective action would be not only to not buy it but also to not play it. When you play it, you can discuss it on forums, share word of mouth, and other things that encourage other people to buy it. When you don't play it, you're probably supporting some other game that needs the support more and abides by your values.
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