I get their argument that a city builder may not need high frame rates, but the 5-10 fps people have been reporting doesn't seem ideal either. The management definitely should have given the devs time to work out these issues, but I'd imagine the profits they made from going ahead with the launch will outweigh any criticisms.
Those managers and publishers were likely looking at their burn rate and needed to get some funding to come in to keep the studio afloat. It's tough out there for games right now.
"the minor bugs and issues that Bethesda hasn’t quite gotten to yet". I don't know any of those, I only know the ones they will willfully ignore for eternity 🙄
Good job, community patch people, saviours of Bethesda games.
Which means I'll always watch on YouTube. Being able to pause, rewind, and play back at 1.25x speed to catch back up is such a critical feature that every other streaming site needs, but Twitch's exclusivity has made it difficult for streamers to utilize. Unfortunately, discovery on YouTube is horrendous, so maybe I find a streamer on Twitch and then watch on YouTube.
feature complete just means they’ve truly entered a “beta” phase. They’ve made it through production, features have been completed and now the real work can begin on designers tweaking settings and balancing the game for the next year and a half.
Yeah, some offense, but the Triple-Eh companies have been "dying" for over a decade now and it doesn't look like they're actually going anywhere anytime soon. Unfortunately.
The CEO stated, “We were completely caught off guard by the game’s success, and we did not anticipate the success in the sense that it was never meant to be such a long-term commitment.”
This entire article is just bullshit. Even the title is wrong. It weren’t the devs…it was the ceo.
The CEO represents the company that developed the game. And in this context, dev = the company that developed the game. So yeah, it’s the dev [company] talking about stuff.
Colossal Order was a company of 13 people when Cities Skylines was released. It's not like there is an out of touch CEO somewhere above 7 levels of management who has no clue what's going on with the people actually developing the game.
As rikudou said, in the context of "The dev of X never anticipated this success and it being a long-term project even after release", the dev is the company. And for the company, the CEO is the one who has to have a plan about the success of their projects and the future commitment to old products.
And as I said, in such a small company the CEO is not someone crunching numbers, restructuring departments and having meetings with partners all over the world all day. They are pretty much one of the dev team.
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