First off, Payday 3 has zero local play. 100% DRM. This means that if their matchmaking system goes down, you don't get to play the game. Now, this isn't a complete deal-breaker for me, provided the matchmaker doesn't go down. After an hour of play, the matchmaker went down for the rest of the night.
And that's exactly why I'm hoping to convince more people to make this a deal-breaker. The servers going down is inevitable. If they stay up, it's a bonus that makes your life easier. Of course, for Payday, I'm not expecting LAN, private servers, or split-screen. They make far too much money from funneling you to their cash shop. I just hope that the lack of these features is soon seen as a black mark that makes a game unmarketable.
I believe Ethan is also responsible for Wine’s Xaudio support. If you play certain Bethesda games on Linux, there’s a good chance you’re using his work.
But...why? It's so much simpler and often better to just emulate the original software and hardware than to port entire games.
He's not preserving them - that's done by simply archiving the file. He's making them playable on modern software. That's something different entirely, still very cool though.
No, it takes time to spin up a VM that will run PC games from a bygone era using an old version of Windows. We're talking minutes from the time you click the VM until you can run the game, compared to seconds on a native executable. It's one method, sure, but it's not ideal. It's definitely not simpler or better.
Thanks for sharing your opinion. Personally I find the process to be much simpler than what you described, but I guess it comes down to knowledge and experience in that area. Happy learning and good luck with all that!
Nope, I have been a PC gamer for about 30 years and I love emulating classics from the past. It's not as challenging as folks around here seem to think. I guess sometimes people just have a hard time accepting that there can be multiple ways of doing a thing, even if they are unaware of some of those ways. Emulating XP might seem like a big deal for someone who is new to the idea, but personally I have been emulating XP for decades, even when it was the modern OS, along with many other types of OS, so it's a matter of rote for me at this point. I wouldn't even consider XP to be old enough to be a challenge - try emulating some of the original Linux distros, or an OS you've never heard of for that matter. That's where the challenge can come in.
I love that so many people have an opinion on this subject though. It just affirms that new ideas are out there for those who want them. Happy learning!
I also have plenty of experience emulating all kinds of things, including Windows - in fact, I have an instance of Win 98 in a VM right now.
That said, I can't agree that it's in any way easy for the average Joe. It's not rocket science, but it's by far harder than just having a working executable.
If nothing else, consider the legality of it - you must have a legal copy of the specific version of Windows, often the specific BIOS, as well. These are not easy (or cheap, often) to acquire these days.
Then you likely need to make sure your CPU supports Hyper-V, then install the entire OS...
Then you often need to make sure you're emulating the specific CPU with the specific GPU, with the specific sound card, or else this specific Windows 95 game will CTD or be missing features. Old games were finicky and OS emulation for gaming is only easy on the surface.
Emulation is the least amount of work for all involved. If some poor guy is to spend weeks or months of his time porting a game it better be worth the investment. Porting should only be done for games that are completely broken and can't run in a VM or emulator.
It takes less than 30 minutes to setup a Windows or Linux VM.
This was such a hopeful game at one point. The re-emerging of the space sim genre in a way that would be more approachable than EVE or the X series. It’s kind of sad to see it go the way it has; on the one hand there are hints of what could be a great product and on the other most likely through fault of poor management and prioritising revenue raising, it will probably never be fully completed.
I’m still interested in seeing where Star Citizen goes but I think it’s already a far cry from the product that was pitched in the original Kickstarter.
It will never be even half completed. The list of features they'd promised for "release" versus what they are on track to complete in the next several years is astounding.
They don't even have the foundations set for 75% of the features to be done. After 12 years.
I bought the game in 2013, refunded it in 2017. When i bought the game was because i wanted a spacesim and star citizen was basically my perfect game. I expected the game to be out by late 2016 or 2017, at least the singleplayer story.
Even now, i am still hopeful. I refunded because at that point they didnt need my money and it was ridiculous how the game was still nowhere near release. Also the game run like shit and the fun factor was too low, it was too much of a simulator.
I dont think it is a complete scam. It is obvious there has been an insane amount of effort gone into this game. Maybe part of the funds have been abused but they have been developing this game for over 10 years with 500+ devs and that is really expensive.
If this turns out to be exclusive, I’m pirating it in show of support for the PS community. Gamers shouldn’t have to miss out because of BS corporate wars.
If you hate the practice of exclusivity (or the version of it that Microsoft or Sony have these days), the more effective action would be not only to not buy it but also to not play it. When you play it, you can discuss it on forums, share word of mouth, and other things that encourage other people to buy it. When you don't play it, you're probably supporting some other game that needs the support more and abides by your values.
Me neither. PS4? Sure. PS5? Technology hasn't advanced so much for that to be likely. PS5's are huge and need a lot of cooling. It would also cost a fortune. It's not something that fits Nintendo's approach to new hardware.
I prefer no inventory or encumbrance but just collections. Perm objects once you collect you have it forever and if you get a new one it just auto converts to coins or whatnot and consumables you get a number in the collections and if it is 0 then you can't use it. Sure its not realistic that a character can carry tons of crap but they stick in magic chests or unlimited space motorcycle trunks or whatever anyway. Just pretend your character is only carrying the equiped items and every thing else is in the magic mcguffin that allows you to essentially carry around a bunch of crap but take the inventory management aspect out. I play to have fantasy and have fun. Not organize crap. I have to organize crap (or at least should) in real life.
The new way is better, and it's not close. The only thing I miss from the old days is the ability to preserve each individual old version and old meta, whereas these days we just update the new version on top of it. If you're the kind of player who felt like Happy Chaos ruined Guilty Gear Strive, you can't really go back to a version before he existed. Up until this latest patch, I felt like the best time in the game's lifespan so far was right before Happy Chaos launched (for reasons beyond the state that Happy Chaos launched in). Thankfully, this new season is great, but we might not have been so lucky.
People outside of the fighting game sphere would perceive these new games as a "rip off"
I'm going to wager plenty of people inside that sphere would consider them to be a rip-off as well. Super Street Fighter IV didn't change any more about characters' gimmicks than your typical seasonal update does in modern games. They had limited ability to patch games back then, and the new boxed copy was all they could do, but this new method allows them to demonstrably keep a larger pool of players online playing the game than the old method did, which provides more value to future purchasers, which theoretically drives more sales before we even get into the economics of Street Fighter costumes. I know when I bought Guilty Gear Xrd Sign, I wasn't too compelled to pick up Revelator when it came out, since it appeared to be barely different from the version I already had, and no one was really playing that previous one online anyway.
An example would be Super Street Fighter IV launching with 10 new characters and 5 new stages for 40 dollars -- a price that is basically in-line with modern "seasons" in the worst case scenario and it can be debated that it was actually a great value when you consider all of the additional work and polish to other UI and gameplay elements.
That's $40 in 2010 money. It would be more like $56 in today's dollars.
I only buy fighting games when they launch the complete edition with everything included (at least all the characters, I don't care about the cosmetic extras that I will never use). Since I don't play online (I suck at fighting games so playing online it's a waste of time, but I still like the genre) I'm pretty much unaffected if the online is active or not
For the best experience, and if you're only going to play through it once, Larian has released Enhanced Editions about a year after their last two releases. The same thing will probably happen here, so late next year could be good. If you play these kinds of games multiple times anyway, then it doesn't really matter. Even in the current state, it's an incredible game, so just go for it whenever.
You can land on Pluto though you aren't really meant to. It's just there for decoration.
This is similar to how you can glitch outside of Whiterun in Skyrim, though doing that in the same worldspace as Whiterun will just let you be up close to the low-detail versions of the outer world, which you aren't really meant to do.
First: Can your GPU handle that at better than low quality 20 fps? If you have a gpu that can handle 4K fine, then it “should” be able to do 3x 1080p monitors (because there are 4x as many pixels in 2160p than 1080p). Playstation and Xbox are pretty much right out of question (no custom controller support likely anyway), and 3x 1440p or 3x 4K is most likely out if you don’t have a top end GPU. Having a wider field of vision may need beefier CPU power to calculate bullet physics and other things in view as well.
Second: How many Armored Core players would have the money and need to buy a custom controller, a highend GPU and 3 monitors (assuming 1080p), back of the napkin math says 2200 CAD = 1620 USD? While support for crazy setups are nice but the developers aren’t really in a rush to add support for stuff that at most a few hundred people worldwide will make use of. Racing sim and other simulator fans have the audience there, I don’t know if ACVI is billing itself as less arcadey and more simulation.
However, if mod support is there, perhaps interested fanatics would add multimonitor, custom controller and HUD support.
So multiple people have mentioned mod support but I've never seen it myself in numerous low graphic and high graphic quality games. It looks like resolution is less a matter and more no want for it. 99% of games have no NEED for anything I said.
Immersion is supreme for so many whales though. Not only that, but people with 3060 series graphics cards or equivalent make up like ~15% (did I math right from the toilet?) of Steams userbase. https://store.steampowered.com/hwsurvey/videocard/?sort=name
I'm just surprised mech games, which are designed by their nature to be futuristic and have LOTS of HUD elements, wouldn't make use of multiple screens to declutter and immerse better. RTS games would also be great candidates for this QoL feature.
The argument requiring 4k resolution is moot too when you consider only 1-2 screens need it. A minimap and info screen can be rendered in near shitter quality.
It just seems like a case of where creating a game that uses multiple monitors in different resolutions seems like one of those weird programming hiccups that throws shit off or takes up too many resources. Otherwise I feel like making use of another screen for a HUD would be relatively easy. I'm no programmer though, hence the question. There's also balancing complaints where people who can afford multiple monitors have easier to see from peripheral maps, cooldowns, stats, etc.
As for money on controllers, gtfo lol. That's clearly not in the spirit of my question. I just kinda expected FromSoft after making billions to put in some neat odds and ends features into Armored Core which is also near and dear to their hearts.
I was immediately disappointed when there was no cockpit view but hey, it's Armored Core, not MechWarrior.
I’m not trying to throw shade on people wanting to spend money for an immersive experience, just that there are fewer of them with that setup and that number is what matters from a software sales perspective.
I’m simply stating why FromSoft wouldn’t be compelled to implement such a feature other than out of the goodness of their heart. People with insane setups spend a lot of money but FromSoft wouldn’t see a penny more than someone who buys and plays the same game with a simple setup.
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