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Raji_Lev, w AAA Games Are Dying - It's Time To Indie
@Raji_Lev@kbin.social avatar

Yeah, some offense, but the Triple-Eh companies have been "dying" for over a decade now and it doesn't look like they're actually going anywhere anytime soon. Unfortunately.

MJBrune, w Star Citizen’s Squadron 42 campaign is “feature complete” after 11 years

feature complete just means they’ve truly entered a “beta” phase. They’ve made it through production, features have been completed and now the real work can begin on designers tweaking settings and balancing the game for the next year and a half.

Pratai, w Star Citizen’s Squadron 42 campaign is “feature complete” after 11 years

ROFL!

ampersandrew, w Twitch now allows simulcasting to other platforms
@ampersandrew@kbin.social avatar

Which means I'll always watch on YouTube. Being able to pause, rewind, and play back at 1.25x speed to catch back up is such a critical feature that every other streaming site needs, but Twitch's exclusivity has made it difficult for streamers to utilize. Unfortunately, discovery on YouTube is horrendous, so maybe I find a streamer on Twitch and then watch on YouTube.

WHYAREWEALLCAPS, w Whoa, Alan Wake II’s PC Requirements Aren’t Screwing Around

Not worried. Being an Epic exclusive, I have zero interest in playing this game.

blazera, w Twitch now allows simulcasting to other platforms
@blazera@kbin.social avatar

Ah nevermind, twitch partners still arent allowed to

smallaubergine,

How do they know? Do they monitor your YouTube account if you have a twitch account?

dumdum666, w Star Citizen’s Squadron 42 campaign is “feature complete” after 11 years

So after another short period of about ten years it will be released…

Jaysyn, w Cities: Skylines 2 devs considered release delay to boost performance, but decided it's "not a dealbreaker"
@Jaysyn@kbin.social avatar

It is for me.

Benign, w Squash all those irritating Starfield bugs with this essential community patch mod

"the minor bugs and issues that Bethesda hasn’t quite gotten to yet". I don't know any of those, I only know the ones they will willfully ignore for eternity 🙄

Good job, community patch people, saviours of Bethesda games.

woelkchen,
@woelkchen@kbin.social avatar

I only know the ones they will willfully ignore for eternity

And why would Microsoft fix those when their paying customers even work for free?

SharkAttak,
@SharkAttak@kbin.social avatar

Exactly, and why are voluntary devs better than paid ones?

Andjhostet, w Cities: Skylines 2 devs considered release delay to boost performance, but decided it's "not a dealbreaker"

I think they underestimated how dramatic this community can be. Which is surprising considering the map size whining that happened.

JakenVeina, w Cities: Skylines 2 devs considered release delay to boost performance, but decided it's "not a dealbreaker"

Let’s be clear, though: developers did not make this decision. Managers and publishers did.

ampersandrew,
@ampersandrew@kbin.social avatar

Those managers and publishers were likely looking at their burn rate and needed to get some funding to come in to keep the studio afloat. It's tough out there for games right now.

ripcord,
@ripcord@kbin.social avatar

That's...a pretty big, pure guess there.

ampersandrew, (edited )
@ampersandrew@kbin.social avatar

Not really. If they could afford to release it after optimizations, they would.

ripcord,
@ripcord@kbin.social avatar

There is so much evidence of companies not doing the opposite, it seems like a really big assumption.

SharkAttak, w Report: Awful King Kong Game Was Made In A Year By Overworked Devs
@SharkAttak@kbin.social avatar

Decades later, and the lesson of E.T. for Atari has yet to be learned.

Computerchairgeneral, w Cities: Skylines 2 devs considered release delay to boost performance, but decided it's "not a dealbreaker"

I get their argument that a city builder may not need high frame rates, but the 5-10 fps people have been reporting doesn't seem ideal either. The management definitely should have given the devs time to work out these issues, but I'd imagine the profits they made from going ahead with the launch will outweigh any criticisms.

TonyHawksPoTater, w Cities: Skylines 2 dev says they were "caught off guard" by the success of the original city-builder after it sold 40 times more than their expectations
@TonyHawksPoTater@kbin.social avatar

Is it that surprising? I feel like nobody else was doing well made, high-profile city management games around that time. SimCity 2013's failure left a time-tested genre without any real big name contenders. Unless they really didn't try, it was a success waiting to happen.

switches, w Star Citizen’s Squadron 42 campaign is “feature complete” after 11 years
@switches@kbin.social avatar

you could put a copy of this game finished into my hands and i still wouldn’t believe you

GoodEye8,

I could play it from start to finish and not rule out the possibility of it being a dream.

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