Good luck with your game! However, if I can make a suggestion:
Think of a way to describe your creation without referencing another game. This might be the only time you're going to get it in front of my eyes, and I know nothing because I've never played the two games you used to compare it to (never even heard of one of them in fact), so I'm not going be hyped or follow it. (While it's true there's a trailer, I'm not in a spot where I can watch it.)
Marketing is important to success, use your limited eyeball time well!
I think in general people do. The concern is that the devs will be splitting their focus and their team between two games, and it potentially splits the playerbase and the economy.
There are some concerns that this means PoE1's issues won't be addressed as well. PoE2 was made to solve many of the problems that PoE1 has, and they continued to develop the game beyond that scope to the point it became it's own product and changed too much of PoE, and because PoE2 is such a significantly different game, it risks alienating their existing playerbase, so they are now preserving PoE1's gameplay, while making the changes they wanted to make for PoE2 which should attract more players.
But that now means that those solutions that were developed to fix PoE1's problems are now only in PoE2 and tied to an overall total rework of the game built around those solutions and how they change the game. Things like how the skill gem system works to be more simple, mana reservation no longer existing, etc.
Ultimately it's no different than having WoW and WoW classic. Just hopefully they'll have a large enough playerbase between both games to justify maintaining both. Their idea of staggering releases does mean that many players will likely swap between the two though and play both.
They did answer in a Q&A later on at Exilecon that the games run the same engine and things can be ported between the games, if there is content that's popular in PoE2 they may release it in PoE1 and vice-versa. The only real thing that cannot be ported is the character animations.
This does also mean that since purchases are shared, MTX have to be made multiple times for the 7 PoE1 character models and for the 12 PoE2 character models.
tl;dr If you like the existing PoE1 gameplay, PoE1 will continue to exist largely as it is now. If you like PoE2 more, then you will have that. And if you like both you can continue to play both and there will be more overall content to play between the two with the staggered releases.
While that sounds bad for POE 1, the QoL changes and fixes for PoE2 sound like what I always wanted for PoE1. I want to like PoE 1, but many of the systems were too complicated for me to want to deal with, and since I was a casual, occaisional player, a lot of stuff would change by the time I would come back, and I wouldn't even know where to start anymore.
If they've reduced complexity and made things more intuitive, I might give PoE2 a shot when it releases. That said, if it's possible, they should backport as much of that stuff as they can to PoE1. There are still a lot of people who want to play it and probably would play it in the future, even with the launch of its sequel.
I heard a streamer describe it as while PoE2 looks harder combat-wise, there is a lot less hidden mandatory knowledge and building so it's more approachable.
PoE2 has more punishing mechanics, combat is more active and you need to dodge enemy attacks, and bosses reset HP if you die. But you don't have the same checklist of things you need to be viable, and there's less focus on knowing the mathed out optimal setups since support gems are now focused on changing skill behavior rather than providing multiplicative damage boosts.
The game has already consumed over 40 hours of my time, and I've got plenty more campaign to go. It does just about all the stuff I wanted JA2 to have to make it play faster - combat is faster, looting is faster, inventory is faster. It has a few things that look like X-COM, but it still mostly plays like JA. The early game is the roughest part but things definitely shaped up once I had a team with size, experience and gear.
And the campaign is detailed with a few surprises and plenty of side quests - it does some things to pull the rug on you, which is rude, but rewarding if you play along and accept a few losses(or carefully savescum and go out of your way to avoid triggering timed quests).
I absolutely love the two games and I didn't think anyone who hasn't played the games would enjoy the anime. So maybe that's a good indication for you?
First game is a cute and sweet game about crafting and small adventures. If you like crafting, you would enjoy the game.
Second game was like the first game but with more real plot and better combat.
I'm really looking forward to this game. In anticipation for this I've been playing Suikoden 5 which came out a whopping 17 years ago. I don't mind waiting a few months longer.
I don't think Modern Warfare 2 ever had fan servers. It's the one that infamously had a "boycott" over the lack of dedicated servers (which is different than private servers) because it was all peer to peer multiplayer.
MW2 had many iterations of fan servers. It started with alterIWnet, and ended with IW4X, which was recently shut down by Activision with a cease and desist. Fan modded versions of the game with dedicated servers and a server browser, with known security vulnerabilities like this one already patched out. Thanks to Activision, there's now no way to safely play this game anymore.
Oh, that's cool. Cool that the alternate networks ever existed, I mean. Not cool that they got shut down, but this is from the same people who shut down vanilla WoW to sell it back to you again.
A lesson to use the right studios for the right projects. Daedalic Entertainment could have made a really fun 2D point-and-click adventure game set in The Lord of the Rings world, maybe even about Gollum. But a game like this was definitely not the right format and too large a scope for them.
My thoughts exactly. Deadalic is an awesome studio with some of the best point-n-click games, an IMO underrated niche genre and some great other unique games. However, they are not the kind of studio for a games like Gollum. Every studio (and even every person working at that studio) has it's own strengths and weaknesses. By utilizing that strengths and weaknesses correctly, you can make great games. It's a shame they got a bad rep because they didn't do that with this game.
I'm not. Advance Wars isn't on there either. They're going to find a way to sell them to you for way more than the subscription of NSO, in addition to what you're paying for NSO.
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