I personally just don’t buy Squeenix software any longer. They’ve abandoned too many titles (mostly on mobile, but elsewhere too) and I just don’t feel good about giving them money. Last one I purchased was FF14 for the PC (which is one of the best MMOs I’ve played).
That’s just my take on things. If it happens to show up on Epic for free or Game Pass (unlikely on both, I know), then sure I’ll grab it to try.
It's a surprise to no one that Square is disappointed in sales numbers. As the article says near the end they are infamous for being disappointed with not meeting very unrealistic targets. I don't own a PS5 to play it on, they haven't been in stock locally consistently. But from everything I've seen about the game, it's a middling to good game. So middling to good sales numbers should make them happy. And from what I can tell the numbers say that it's selling better than that.
honestly, i started the demo, and while the gameplay wasn’t bad, the characters and story didn’t grab me at all, and i lost interest almost immediately. maybe i’ll snag it in a year or two, after the GOTY, during a sale
When I was young a dumb, I followed the anti-feminist YouTubers that used Anita Sarkeesian as their punching bag. I loved video games and bought into their idea that she was trying to ruin them. Now that I’m older and wiser, I can see that that was a load of baloney. I watched the original Tropes vs. Women in Videogames series and it was very level-headed and rational. There were a few things that the anti-feminist YouTubers said “well what about this???” and Anita actually covered that in the video but the YouTubers cherry picked and didn’t show the response. Anita has done a lot of good and has had so much hate and harassment that I feel she deserves a break.
I think just artificer. A lot of subclasses are missing, but Baldur’s Gate basically just has the core players handbook content. Artificer wasn’t added until Tasha’s.
I have no problem with a blockchain used in non-monetary context. Consider, for example, a competitive RTS/TBS which recorded RNG events or keystrokes to the blockchain, which helps show if there was lag, and helps to verify that the RNG is fair, and that both players aren't cheating. Or a game with a "Speedrun" mode, recording input as blocks, and making sure it's all publicly verifiable. Think of a Doom demo file, but encompassing all attempts from all connected players; new routes can be discovered quicker and cheaters can be outed near-instantly.
Blockchain as a concept is of great value to anything where public auditing is wanted. We've associated it to scams and money, and that bugs me. Including more aggressive monetization, speculation, and a profit motive makes a game less fun. Including a publicly auditable log of past events in a game built for multiplayer feels like it would be a value-add.
That doesn't need to be a distributed ledger, that can just be a database. The only use cases for DLT/Blockchains is where it is undesirable to have a central authority.
Games will always have a central authority - the devs - so there's just no point. Nothing is gained by decentralizing trust, and quite a lot - especially speed and simplicity - must be sacrificed.
I have a bunch of controllers that I got to use on a Linux system, and finally settled on the 8bitdo Ultimate for its Hall Effect analog sticks after nearly every other controller I had (a bunch of XBox or XBox clones) exhibited some degree of analog drift. Note that only their Bluetooth model has the Hall Effect sticks -- there are multiple Ultimate controllers.
I don't remember potentiometer-based analog sticks being this problematic twenty years back, so I'm not sure if the controller hardware is just running with a more-aggressively-small dead zone today or what.
Had moved away from a Logitech F710, which I was happy with except for the fact that some device somewhere near me had started occasionally causing its proprietary Logitech protocol to see drop-outs that Bluetooth controllers didn't see. Plus, OP wants to use his thing with an Android device, so he probably wants to stick with Bluetooth anyway.
I'd historically preferred Playstation-style controllers, but too many games detect and nicely configure themselves for X-box controllers and don't reasonably deal with the Dual Sense I tried. Also, there are few PC games that leverage some of the unusual hardware features that the Dual Sense has, so you're paying in money and weight for something that you won't be using.
While I like the controller itself and it's presently the best I've tried, I'll mention two major caveats:
It does not have rumble motors. This makes it lighter, but it is a feature that I would rather have than not. There are some PC games that do make use of rumble motors.
It has a Nintendo-style button layout rather than an X-Box style layout (at least the Hall Effect version does). 8bitdo does sell replacement buttons with XBox-style colors, if you're willing to deal with replacing them and remapping the buttons in software.
Also, specifically for OP's situation, it does not support pairing to multiple devices. I have a keyboard that can pair to three and then just choose the destination device with a wheel. He may want that, if there are game controllers that can do that, unless he's willing to get multiple controllers.
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