Fine with me. Dyspon sphere program does the whole build up instead of out thing and I don’t like it as much. I think satisfactory started the trend though.
Me too, wish it was for making game play easier instead of an arbitrary game play mechanic that forces you to play a certain way. I am happy that factorio is very easily mod able, and you can install mods that expand or remove limits on players.
Max Payne 3. After running consistent crashes on chapter 6 (I think?) I decided to play it on PC using a completed save file I found online. I was a bit annoyed with how Rockstar stores their save files but I eventually figured it out. Turns out I was literally a minute away from completing the chapter.
I managed to finish it and I’ve moved on to Cyberpunk.
I’ve also been playing The Sims 3. I want to try to create a world free of lots and any kinds of spawn points and place a family and see how things go when you essentially break the game and need to buy fridges for apples to plant, travel through time to get seeds, or flirt with the mailman to expand your family tree.
That’s not damning. That’s how franchises work. Sequels come with an audience built-in, so they can pull a bigger budget on expected sales and spend less of it on marketing.
How recently was this not true?
Seriously. Ten-ish years ago, the big releases were Halo, Elder Scrolls, GTA, Bioshock, Deus Ex, Xcom, Zelda. If not all ten years old at that point - spiritual successors to much older games. Twenty years ago, the big releases were Tony Hawk, Mario Kart, Prince of Persia, Ninja Gaiden, Sonic… Elder Scrolls, GTA, Zelda. Thirty years ago, when home video games were just barely fifteen years old, half the big names were either direct sequels or media adaptations, and most would become long-running franchises. Shockingly, one title was already a decade-old franchise: Super Bomberman.
Now consider the games he’s talking about, today. Halo’s not on that list anymore. It’s there. But it’s not big. Deus Ex is dead again. The specific aforementioned Tony Hawk game killed Tony Hawk games. Prince of Persia and Ninja Gaiden came and went. GTA and the Elder Scrolls haven’t released a game since, technically speaking.
Meanwhile the last two Zelda games are a more radical departure than anything since that awkward NES sidescroller. FromSoft keeps doing FromSoft stuff, but that’s more of a genre than a franchise. Baldur’s Gate III is a sequel twenty-three years later, in a genre that was niche then and niche-er since. There’s big-budget remakes of stuff from the PS1 / PS2 era, but they’re practically brand-new games. Tony Hawk, ironically, less so.
Some of the big-ass games ten years from now will be surprise hits and slow-burn successes from the last few years. Some games will get a quality-bump sequel that takes off, and then if we’re being brutally honest, a publisher like Microsoft will squeeze the life out of the studio by forcing them to crank out more of that until they hate everything. And people in 2033 will complain on probably-not-Lemmy that Sea Of Stars V is such a tired rehash after the highs of IV, and why does nothing new ever come along?
No Man’s Sky and Cozy Grove mostly. Just got No Man’s Sky for the switch, so I’m been learning the ropes and stuff. Still a bit lost, but I think that is kind of the point initially?
Yes, launching the game launches Ubisoft’s launcher and you have to sign into that to play.
Also if you use Proton it doesn’t auto close the launcher when you quit the game so it’ll run up your play time while the launcher is minimized to the system tray.
I found out about GOG because I was looking for a really old game and found it in a torrent. The torrent mentioned it came from GOG and I checked it out and ended up buying the game from there.
The game is Mob Rule and I got it well after its original release but this was still some time ago I happened to pick it up at Big Lots when they used to have obscure PC games. It was a ton of fun but I lost the CD and couldn’t find the game anywhere, not even torrents, for many years until one year I searched for it again and found it.
Very thankful to GOG for bringing it back and giving me the chance to have it digitally now so I will be less likely to lose it again. Thats what game preservation is about!
They were and they weren’t. They literally said they don’t think Microsoft would make COD exclusive like the FTC were saying they would, and that they would be absolutely fine if Microsoft were to buy them and make all games exclusive, unlike the ftc said, but they wanted to stop the deal because of course they do, Microsoft are a competitor.
I’m saying that even Sony disagreed with the FTCs reasons for challenging the acquisition.
This case shows she’s not fighting on behalf of the people though, but on the behalf of other corporations - Sony specifically. Their entire argument was how it would hurt sony. They basically didn’t mention the consumers at all lol. It was a complete joke. At least the CMA and EU had concerns, however weak they were, around competitiveness in the cloud market which could hurt consumers.
Correct, but unfortunately she’s not a big fan of picking her battles well either.
It’s all well and good to “go after big tech”, but you should only go after them when you’ve got a leg to stand on, otherwise you’re going to be made to look stupid by the ludicrously highly paid big tech lawyers. Under khan the FTC has lost almost everything they’ve tried, and most of the times you could take 1 look at their case and know they had no chance in hell.
The Microsoft/ABK case is a perfect example. There’s no lt even the slightest hint of a monopoly or anti-competitive behaviour. Then the ftc basically made their entire argument about poor old market leader Sony potentially being hurt.
Whoever advised them of their strategy in this case should have their credentials stripped. Who thought fighting for the market leader to maintain their dominance and to keep last place in last place was the angle they should take? They’re supposed to look out for consumers and competition, but this case did the opposite.
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