Years ago, it was really big. I often heard about humble bundle online, but now it’s very rarely talked about. The only time I recall reading about them recently was an article about how they’re struggling.
I still hear about them and buy from them, but I buy a lot less because:
They were bought by IGN, so they’re a for profit group now
Changed Choice to offer major AAAs more often instead of being focused on indies
They set slider for minimum percent to Humble in bundles to 15% (I used to give about 20-30% to Humble, now I do 15% as a form of minor protest)
Bundles often come with coupons for the store instead of just being bundles of games, and the $1 tier is either complete trash or non-existent
And so on. Basically, they’ve gotten more corporate, so they’re less unique vs the competition. In fact, I’ve picked up more bundles from Fanatical than Humble in the last couple years because I no longer feel a preference for Humble, and now just go where the deals are.
I’m guessing some or all of that is why the sources you follow don’t mention it as much. It’s still very much a thing though.
Someone told me this a week ago and I think it's a perfect summary of what happened:
disliking cyberpunk is an opinion people who don't form opinions have. I'm sure there are people who had glaring technical issues ruin their playthrough and that's fair. But for most of them it's just a fear of clowns/ hatred of pineapple pizza mouth sound they can make.
I agree only a little. The game got more flak than it deserved. It was mostly a good game.
BUT CDPR brought this on themselves by building up massive hype with excessive promises they in the end were not able to deliver on. In addition they stubbornly tried to get a next gen game on last gen consoles which also failed hard.
I think a lot of the stuff that went wrong was management and marketing related and could have been avoided.
It was a literal slideshow on past gen consoles and they knew that so they tried to prevent reviewers from warning people. Then happily took full price from consumers for it.
Literally no amount of flak would be enough for that shady shit.
I had it at launch on ps4 and I enjoyed it for the most part. I just endured the low frame rate because it was near the end of the ps4 life cycle and it seemed every game coming out for ps4 at the time had a shitty frame rate, so I never considered it an issue unique to Cyberpunk.
Any product that releases in such a poor state and expects full price definitely deserves the hate. The game was unplayable on half the platforms it released on for months.
Nah, it wasn't removed for technical reasons; Sony removed it because CDPR went behind their back and blanket-offered refunds. Which was the right thing for CDPR to do from a consumer-friendly perspective and from a PR perspective, but they should have communicated with Sony more first seeing as refunds on PlayStation go through Sony's store. I thought it was a bad look for Sony, though, personally.
That's not to excuse Cyberpunk 2077's performance on consoles in any way - they deserve flak for that.
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