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PoetSII, w Star Wars Eclipse Still Alive, Quantic Dream Insists: ‘It's Simmering’ - IGN

Am I allowed to play it as a member of the LGBTQ community? Or will David Cage come to my house and personally beat me to death?

Fuck David Cage and fuck QD

proper, w Assassin’s Creed Nexus VR Launches on November 16
@proper@lemmy.world avatar

the worst part of all the games has its own game now? cool, cool.

mindbleach, w Ayaneo Air 1S review

I’m impressed that you can but I’m not sure you should.

InEnduringGrowStrong, w Do you prefer inverted or uninverted camera, and what are your experiences with it in general?
@InEnduringGrowStrong@sh.itjust.works avatar

For me, one of the worst experiences is realizing a game I really want to play only supports uninverted

FYI, the steam deck allows you to customize all that shit even if the game doesn’t support what you want.

MomoTimeToDie,

deleted_by_author

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  • InEnduringGrowStrong,
    @InEnduringGrowStrong@sh.itjust.works avatar

    Never happens to me, but is that like if a game you’d override outside the game and play inverted it’d be fine 90% of the time but then it doesn’t make any sense in some menus or maybe the map or whatever?

    You have a few options.
    On the deck, just use the joystick for one and the trackpad for the other.
    Or use either mode shifting or action layers (I never remember which is which) so that behavior changes when you hold another button.
    Think kinda like tab vs alt tab, but with like… anything on the controller. Want the joystick the behave differently when holding the left trigger or whatever?

    cyanarchy, w Do you prefer inverted or uninverted camera, and what are your experiences with it in general?

    You’re the first person on earth I’ve ever heard of to invert the X axis, I can’t even think of a game that let’s you do that.

    I’m pretty boring, I like my sticks neat unless I’m flying an aircraft, then I need vertical invert.

    Now tank control schemes I could argue about for a while, what numbskull wants to drive in the exact direction they’re firing?

    usualsuspect191, w Final Fantasy VII Rebirth Features a Recreated Map of the Original Game in One-to-One Real Scale

    I’m super curious where Corel will end up! On the original game all the flashbacks made it seem like it was not too far from North Corel, but the Gold Saucer goldola and remnants of Corel in the prison made no sense…

    InfiniteLoop, w You'll Have To Wait At Least Two Years For A Faster Steam Deck

    [slightly off-topic] surprisingly forthright, why can’t we get info like this in respect to the index? i would LOVE to finally get into VR but i’m certainly not paying full price for a piece of 5 year old tech in an industry that has moved as fast as VR has

    SaintWacko, w Five Years After Launch, Sea of Thieves Is Finally Getting a Solo Mode - IGN

    I hope this doesn’t make it so all the friendly people just play solo and online is nothing but pvpers ☹️

    gravitas_deficiency, w Star Wars Eclipse Still Alive, Quantic Dream Insists: ‘It's Simmering’ - IGN

    I hope so, because that trailer still gives me chills. It’s so good. I hope the game lives up to it!

    sir_pronoun, w "They don’t care": Inside the triumphs and failures of accessible gaming hardware

    Holy Shit, I hadn’t heard of anyone beating Malenia like that. Mad.

    lvxferre, w Factorio Friday Facts #377 - New new rails
    @lvxferre@lemmy.ml avatar

    If they’re going to rework how rails work, wouldn’t it be better to get a bit closer to Transport Tycoon in this aspect? I think that it’s close to perfect: simple but deep. It’s relatively effortless to get a train route done, and you basically only have diagonal and straight rails, but it’s damn hard to make your route efficient.

    4am,

    I think you answered your own question.

    lvxferre, (edited )
    @lvxferre@lemmy.ml avatar

    If I understood the FFF correctly, that is not what they’re doing; they aren’t working with a half dozen straight sections, each fitting a single “square” (in this case a 2x2), and leaving curves up to the player. Instead they’re adding a new curve (the half-S) to be used with the other pieces.

    For reference here’s how it works in Transport Tycoon / OpenTTD:
    A cropped screenshot of OpenTTD, showing pieces of rail. Some isolated, some forming a branching railroad.

    If implementing something similar in Factorio (note: the colours mean nothing, they’re just to distinguish the pieces of rail):
    a Factorio screenshot poorly edited in Kolourpaint, to show the same rail concept as OpenTTD.

    The later can be smoothed out to look a bit more like curves, but the basic units are all straight and diagonal rails.

    dan1101, w Do you prefer inverted or uninverted camera, and what are your experiences with it in general?

    Inverted Y, I played a lot of flight sims like Wing Commander and Secret Weapons of the Luftwaffe in my youth. I can’t play with normal Y, it constantly messes me up.

    atlasraven31, w Do you prefer inverted or uninverted camera, and what are your experiences with it in general?

    I prefer inverted too. It feels more natural to me. Just like a bike, I can’t do the opposite with much success.

    Elderos, (edited ) w Do you prefer inverted or uninverted camera, and what are your experiences with it in general?

    Normal feels like I am controlling the vision frustum (where I want to look at), and inverted feels like I am moving the camera itself, as if it was a physical object. I can play both but I definitely have to remind myself what I am trying to control when making the switch.

    I vastly prefer non-inverted, because I like the idea of just pointing where I want to look at. I hope it makes sense. All of this apply mostly for games with orbit camera.

    InEnduringGrowStrong, w Activision deal provisionally approved
    @InEnduringGrowStrong@sh.itjust.works avatar

    competition, innovation, and choice in cloud gaming

    Haha sure, keep telling yourself that

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