Never happens to me, but is that like if a game you’d override outside the game and play inverted it’d be fine 90% of the time but then it doesn’t make any sense in some menus or maybe the map or whatever?
You have a few options.
On the deck, just use the joystick for one and the trackpad for the other.
Or use either mode shifting or action layers (I never remember which is which) so that behavior changes when you hold another button.
Think kinda like tab vs alt tab, but with like… anything on the controller. Want the joystick the behave differently when holding the left trigger or whatever?
I’m super curious where Corel will end up! On the original game all the flashbacks made it seem like it was not too far from North Corel, but the Gold Saucer goldola and remnants of Corel in the prison made no sense…
[slightly off-topic] surprisingly forthright, why can’t we get info like this in respect to the index? i would LOVE to finally get into VR but i’m certainly not paying full price for a piece of 5 year old tech in an industry that has moved as fast as VR has
If they’re going to rework how rails work, wouldn’t it be better to get a bit closer to Transport Tycoon in this aspect? I think that it’s close to perfect: simple but deep. It’s relatively effortless to get a train route done, and you basically only have diagonal and straight rails, but it’s damn hard to make your route efficient.
If I understood the FFF correctly, that is not what they’re doing; they aren’t working with a half dozen straight sections, each fitting a single “square” (in this case a 2x2), and leaving curves up to the player. Instead they’re adding a new curve (the half-S) to be used with the other pieces.
Inverted Y, I played a lot of flight sims like Wing Commander and Secret Weapons of the Luftwaffe in my youth. I can’t play with normal Y, it constantly messes me up.
Normal feels like I am controlling the vision frustum (where I want to look at), and inverted feels like I am moving the camera itself, as if it was a physical object. I can play both but I definitely have to remind myself what I am trying to control when making the switch.
I vastly prefer non-inverted, because I like the idea of just pointing where I want to look at. I hope it makes sense. All of this apply mostly for games with orbit camera.
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