Still, there are a few things getting in the way of the plaintiffs being successful here. For starters, games and in-game content are often cancelled - an unfortunate reality of the industry. Furthermore, even if refunds weren't granted, Aspyr did offer affected fans a copy of KOTOR 2 on Steam - where the mod can be played for free - or another Star Wars game altogether.
How is this relevant in any way?
I don't think they're legally entitled to a refund for buying a game with content that didn't exist, but neither of those are even sort of substitutes for the content or a refund.
I don’t see how it being software makes it different than any other good.
If I advertised a car with GPS and promised next year it will be updated with live traffic data. Then I just sold a bunch of cars and decided, nah thats expensive, I am just going to leave it as is. You better believe lawsuits would be headed my way, I don’t see how this is much different. In both examples you can still use the product, it’s just not the product that was ultimately promised. Maybe I would have bought a different brand of car that already offers live traffic on their GPS, maybe I was willing to spend more on the game/car because the feature that was promised, never came.
Because they knew it didn't exist when they bought it.
You would win your example lawsuit, too, unless you had a contract explicitly promising future services. Talking about future plans when they're clearly future plans isn't legally false advertising or any kind of legal obligation.
First and foremost, if Itsuno-san doesn’t have time to be the director of the game, it can’t really get made. So having an opportunity to have him spend the time he needed on the game and being able to bring together the other resources needed, such as a large team to work on a game with this scope, just took some years for that all to really fit together. And then once it did, we got started.
At EVE FanFest in Iceland today, they were talking for a bit about the new Excel plugin. It’s supposed to make it easier for people to make their crazy market spreadsheets by hitting the API from within Excel.
That said, I don’t use spreadsheets, and I don’t think most players do. Unless you choose to go hard on market manipulation or something, it’s not necessary.
There’s a Mobile Tractor Unit structure you can deploy from your ship that slowly pulls in wrecks within 125km. The 202 Halloween added a Blood Raiders version that pulls in only capsuleer corpses! wiki.eveuniversity.org/Mobile_structures#Mobile_T…
Dreddit is Recruiting if you’re looking to get back in. We just took some Sov again and are having a fantastic time. If you do stop by the recruiting Discord, tell 'em Claytonius sent you.
Fuck, I’m tempted but I have next to no free time these days. Last battle I was in was so much fun even if I was in a Guardian. I remember it started over some carriers trying to destroy a kestrel or something small like that and then we cyno’d in a fleet. Got a CTA and grabbed my closest ship. There was 1200 or so in local, took like 20 sec just to click on someone to try and heal em
So the way it works is it’ll pull all the wrecks right up to it, and loot any modules or ammo or whatever was dropped. The wrecks themselves just sit there gathered on the MTU (mobile tractor unit) for you to salvage if you want.
There’s also a salvaging ship now, the No this, but it doesn’t see a ton of use because everyone knows it’s easy pickins.
I don't think any of their stuff doesn't work now. Even stuff like Halo with anticheat has been allowed to work via proton already.
This doesn't provide any promise that you can use gamepass or windows store games on Linux, and it doesn't provide any promise that they don't use anticheat in a restrictive way on Linux machines. They can trivially provide a bypass in the cloud environment that doesn't get shipped to end users.
Hopefully they don't do that, but this doesn't really mean a lot to individuals buying their games.
There’s very little constructive discussion to be had about this, if any.
Civility is one thing, but there’s not really anything to debate here. What complexities?
The mod’s only function was to hide an options menu. Its only purpose is to hide the fact that other people might wanna choose something else than the default, it literally did nothing else.
It didn’t add any option.
If it added any option at all, like to replace pronouns in dialogues with your character’s name or anything that’d be something else but it’s not.
I doubt that mod was made in good faith, but I don’t really care either way to be honest.
I’m not triggered by that mod’s existence, nor by its removal because it’s all mostly outage bait.
That other poster knew that was going to be a dumpster fire before they hit the button to post.
I honestly doubt this one is meant to do any better.
I understand your perspective on the mod and its likely intent. My original aim was not to discuss the mod per se, but to explore how moderation decisions are made. If we can’t have an open debate, it becomes difficult to understand where we draw the line on what is or isn’t acceptable content.
Shouldn’t users have the liberty to tailor their gaming experiences according to their personal preferences, especially in a game known for its moddability? It’s also important to note that not everyone who might use such a mod is necessarily doing so with the intent of exclusion.
“Why should it be removed?”
Because it hurts real people.
“But shouldn’t people be able to modify the game as they want?”
Sure, they can do it themselves, but no one has to host content that causes real-world harm.
“But why draw the line at this mod?”
See answer 1.
Ya know, I love it when people like you use “civil discussion” as a mask, because it’s always the most transparent thing ever. Your real goals are always on your sleeve, but you just keep pushing the same things over and over again so that, in the end, you can say “Look, I was civil, they weren’t!”
Do you know what gives you away? It’s the way no answer you ever receive is satisfactory. It’s never enough. And it’s usually cyclical, too, which is exactly the behavior you’ve displayed here.
First, the mod in question is not adding a new feature to the game but removing an existing one, a fundamental difference when discussing user agency in customization. If someone finds this feature unappealing or unnecessary, they might opt for its removal via the mod, thus tailoring the game to their preferences. This is in the spirit of game moddability, which celebrates personalization.
Second, the concept that ‘no answer I ever receive is satisfactory’ misconstrues the purpose of engaging in discourse. Discussion is not a box to be checked off but a mechanism for deeper understanding. If the answers received were universally satisfactory, the discourse would be stagnant, wouldn’t it?
Lastly, if a mod does not align with one’s values, the solution is straightforward: do not download it. The presence of such a mod doesn’t mandate its use. Assigning a single motive to all users of a mod is not just an oversimplification but also an assumption that does not stand up to scrutiny. Therefore, as we engage in this dialogue, let’s not make broad generalizations but aim for a nuanced understanding.
Claim whatever motivations you want, but reading through this series of comments does a great job of showing everyone your real motivation. You are not here for rational discussion of moderation policy. Your trying to argue that bigoted materials should be allowed.
I can’t stop looking at this train wreck. But ima try.
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