adventuregames

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Laukku, w The biggest "narrative dissonance" in adventure games set in the modern day is the lack of retail stores.
Laukku, w Games with multiple paths/solutions

Conquests of the Longbow: The Legend of Robin Hood is short but does this excellently. Instead of dead-ending you, failure usually only makes the ending worse.

Laukku, w What's an underrated classic you feel more people should know about?
  • YU-NO (has some lapses in taste, but is overall truly epic and impressive, and still way better written than most other VNs/VN-style games)
  • Conquests of the Longbow: The Legend of Robin Hood (among the best implementations of story branching and multiple solutions)
  • Death Gate (strong in all areas, the 2D artwork in particular is amazing)
  • Frederik Pohl’s Gateway (perhaps the best parser-driven game I’ve played)
Michael4000, w What's an underrated classic you feel more people should know about?
@Michael4000@lemm.ee avatar

I think a lot of adventure game fans have heard of it but Callahan’s Crosstime Saloon is pretty great and it’s my favorite game designed by Josh Mandel. I really wish it could get a digital rerelease.

SQHistorian,

A lot of people really hold this one in very high regard. Unfortunately, with regards to a rerelease, the rights situation is a tangled spiderweb of immense proportions.

Laukku, w What's an adventure game soundtrack that lives rent free in your head?
SQHistorian, w Interview about the music of The 7th Guest and The 11th Hour

Wait, who downvoted this? 😅 I’m not mad, I’m just curious as to how a link to an interview could make someone go, “Nope, this is trash. To the pit of Hades with you.”

vintprox, w The biggest "narrative dissonance" in adventure games set in the modern day is the lack of retail stores.
@vintprox@geddit.social avatar

I think it’s a fun idea to explore.

For example, would you take a shortcut and make items appear because you’re fishing them in the pond (which makes pond a source of “outworldly” items), or rather come up with something more creative? The logistics of it can tell the story better than 1000 words on a wall made to push the narrative. Of course, at the same time, you don’t want to make this a main focus to the player, unless it’s an objective.

jinarched, w Please recommend some short fun visual novel stuff
@jinarched@lemm.ee avatar

Those are my favorite ones.

  • Raging Loop
  • Yu-No
  • AI: The Somnium Files
  • Zero Escape trilogy
  • Danganronpa trilogy

Most don’t really have multiple endings, but some of those titles have a story branching mechanic that might be of you interest.

Edit: Here’s a visual novel database if you are interested. This is the same site with the multiple endings tag applied.

thatcasualgamingguy, w Games with multiple paths/solutions
@thatcasualgamingguy@lemmy.nerdcore.social avatar

A game I equally loved and hated for having multiple ways the story could go was KGB. Sometimes you would lose because of a decision you made hours ago. :D

cidney, w What's an underrated classic you feel more people should know about?
@cidney@lemm.ee avatar

Wadjet Eye Games’s The Shivah (old enough to be a classic at this point! But still pretty obscure and underrated.)

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