Conquests of the Longbow: The Legend of Robin Hood is short but does this excellently. Instead of dead-ending you, failure usually only makes the ending worse.
I think a lot of adventure game fans have heard of it but Callahan’s Crosstime Saloon is pretty great and it’s my favorite game designed by Josh Mandel. I really wish it could get a digital rerelease.
A lot of people really hold this one in very high regard. Unfortunately, with regards to a rerelease, the rights situation is a tangled spiderweb of immense proportions.
Wait, who downvoted this? 😅 I’m not mad, I’m just curious as to how a link to an interview could make someone go, “Nope, this is trash. To the pit of Hades with you.”
For example, would you take a shortcut and make items appear because you’re fishing them in the pond (which makes pond a source of “outworldly” items), or rather come up with something more creative? The logistics of it can tell the story better than 1000 words on a wall made to push the narrative. Of course, at the same time, you don’t want to make this a main focus to the player, unless it’s an objective.
A game I equally loved and hated for having multiple ways the story could go was KGB. Sometimes you would lose because of a decision you made hours ago. :D
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