@adventuregames Test posting from Mastodon. Please ignore this. I'm new to this and vulnerable, like a faun in the woods... but tough, like a faun with a machine gun!
Well… It works, but a couple of notes (mostly to myself, but, experts, feel free to weigh in) for the future:
Don’t lead with the “@adventuregames” tag. It’s messy.
Keep titles short, 'cos it copies the contents of the post as the title.
Figure out if there’s a way to split title and post content in the Mastodon toot, so the post content isn’t just a copy of the title.
I can’t edit the post after the fact ('cos my Mastodon user and Lemmy user are, as far as this platform is concerned, two different people), and I’m worried if I edit the toot on Mastodon, it’ll just post a new thread here instead of editing the existing one.
My band Error 47 sat down with two legends — Graeme Devine and George Sanger — and chatted for an hour about the music of these iconic CD-ROM games. Lots of cool nuggets in here, including how Trilobyte took a massive chance in supporting General MIDI, and how we might not have gotten Nine Inch Nails’ beloved Quake...
Wait, who downvoted this? 😅 I’m not mad, I’m just curious as to how a link to an interview could make someone go, “Nope, this is trash. To the pit of Hades with you.”
ScummVM dev Sluicebox just blew the doors to the Sierra kingdom wide open. He wrote a decompiler that annotates the decompiled scripts flawlessly so there’s no more guesswork as to “uh, I wonder what ‘global34’ does.”...
What’s your favorite interface in adventure games? Doesn’t necessarily have to be the most perfect or easy to use; just the one that you’re the most partial to....
I was nudged towards looking into Matrix, the fedi-alternative to Discord, to see if I should set up a chat space for adventure game fans… and it turns out I didn’t have to. One already exists!...
One of the things that have always endeared me to adventure games above all other types of fiction (books, movies, etc.) is that they give the player the opportunity to shape the story and unfold it at their own pace. While some games are content to have a linear story (and no slight against that — some absolute classics have...
I mean, obviously I’m biased, but Space Quest III just had one of the most amazing kick-ass soundtracks. Composed by Bob Siebenberg, the drummer from Supertramp!
Loom may not exactly be obscure by any standard, but I don’t see it being mentioned nearly as much as, say, Day of the Tentacle or Monkey Island. But it was a truly revolutionary way of reimagining the adventure game genre, and in a very early age of point-and-click. No inventory, single mouse click interaction, using spells...
A lot of people really hold this one in very high regard. Unfortunately, with regards to a rerelease, the rights situation is a tangled spiderweb of immense proportions.
Here, I’ll start. When I was 8 years old, my parents went to a dinner party and plonked me down in front of the host’s computer so I’d stay out of their way. The game they booted up to keep me occupied was Space Quest II. Little did they know what impact that would have on me…
The Lost Train Puzzle (WIP preview from Soup's On) (youtu.be)
Another little taste from Soup’s On, our album of reimagined music from The 7th Guest and The 11th Hour....
Pool Balls (WIP preview from Soup's On) (youtu.be)
A little taste of what’s to come in our reimagining of The 7th Guest and The 11th Hour’s soundtracks.
Interview about the music of The 7th Guest and The 11th Hour (youtu.be) angielski
My band Error 47 sat down with two legends — Graeme Devine and George Sanger — and chatted for an hour about the music of these iconic CD-ROM games. Lots of cool nuggets in here, including how Trilobyte took a massive chance in supporting General MIDI, and how we might not have gotten Nine Inch Nails’ beloved Quake...
Interview with Graeme Devine and George Sanger about the music of The 7th Guest and The 11th Hour (youtu.be)
My band Error 47 had the good fortune to sit down with these two legends last week and chat for an hour about the music of these two games....
New SCI decompiler takes all the guesswork out of poking around old Sierra games (youtu.be) angielski
ScummVM dev Sluicebox just blew the doors to the Sierra kingdom wide open. He wrote a decompiler that annotates the decompiled scripts flawlessly so there’s no more guesswork as to “uh, I wonder what ‘global34’ does.”...
Favorite adventure game UI angielski
What’s your favorite interface in adventure games? Doesn’t necessarily have to be the most perfect or easy to use; just the one that you’re the most partial to....
Adventure game chat room in the fediverse (matrix.to) angielski
I was nudged towards looking into Matrix, the fedi-alternative to Discord, to see if I should set up a chat space for adventure game fans… and it turns out I didn’t have to. One already exists!...
Games with multiple paths/solutions (lemm.ee) angielski
One of the things that have always endeared me to adventure games above all other types of fiction (books, movies, etc.) is that they give the player the opportunity to shape the story and unfold it at their own pace. While some games are content to have a linear story (and no slight against that — some absolute classics have...
What's an adventure game soundtrack that lives rent free in your head? (youtu.be) angielski
I mean, obviously I’m biased, but Space Quest III just had one of the most amazing kick-ass soundtracks. Composed by Bob Siebenberg, the drummer from Supertramp!
What's an underrated classic you feel more people should know about? (lemm.ee) angielski
Loom may not exactly be obscure by any standard, but I don’t see it being mentioned nearly as much as, say, Day of the Tentacle or Monkey Island. But it was a truly revolutionary way of reimagining the adventure game genre, and in a very early age of point-and-click. No inventory, single mouse click interaction, using spells...
What game got you into adventure games? (lemm.ee) angielski
Here, I’ll start. When I was 8 years old, my parents went to a dinner party and plonked me down in front of the host’s computer so I’d stay out of their way. The game they booted up to keep me occupied was Space Quest II. Little did they know what impact that would have on me…