One of the things that have always endeared me to adventure games above all other types of fiction (books, movies, etc.) is that they give the player the opportunity to shape the story and unfold it at their own pace. While some games are content to have a linear story (and no slight against that — some absolute classics have...
Conquests of the Longbow: The Legend of Robin Hood is short but does this excellently. Instead of dead-ending you, failure usually only makes the ending worse.
I mean, obviously I’m biased, but Space Quest III just had one of the most amazing kick-ass soundtracks. Composed by Bob Siebenberg, the drummer from Supertramp!
Loom may not exactly be obscure by any standard, but I don’t see it being mentioned nearly as much as, say, Day of the Tentacle or Monkey Island. But it was a truly revolutionary way of reimagining the adventure game genre, and in a very early age of point-and-click. No inventory, single mouse click interaction, using spells...
The biggest "narrative dissonance" in adventure games set in the modern day is the lack of retail stores. angielski
Need a screwdriver? Better hope there’s one lying under a brick in a back alley somewhere!...
Games with multiple paths/solutions (lemm.ee) angielski
One of the things that have always endeared me to adventure games above all other types of fiction (books, movies, etc.) is that they give the player the opportunity to shape the story and unfold it at their own pace. While some games are content to have a linear story (and no slight against that — some absolute classics have...
What's an adventure game soundtrack that lives rent free in your head? (youtu.be) angielski
I mean, obviously I’m biased, but Space Quest III just had one of the most amazing kick-ass soundtracks. Composed by Bob Siebenberg, the drummer from Supertramp!
What's an underrated classic you feel more people should know about? (lemm.ee) angielski
Loom may not exactly be obscure by any standard, but I don’t see it being mentioned nearly as much as, say, Day of the Tentacle or Monkey Island. But it was a truly revolutionary way of reimagining the adventure game genre, and in a very early age of point-and-click. No inventory, single mouse click interaction, using spells...