Laukku

@Laukku@lemmy.world

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Games with multiple paths/solutions (lemm.ee) angielski

One of the things that have always endeared me to adventure games above all other types of fiction (books, movies, etc.) is that they give the player the opportunity to shape the story and unfold it at their own pace. While some games are content to have a linear story (and no slight against that — some absolute classics have...

Laukku,

Conquests of the Longbow: The Legend of Robin Hood is short but does this excellently. Instead of dead-ending you, failure usually only makes the ending worse.

Laukku,

What's an underrated classic you feel more people should know about? (lemm.ee) angielski

Loom may not exactly be obscure by any standard, but I don’t see it being mentioned nearly as much as, say, Day of the Tentacle or Monkey Island. But it was a truly revolutionary way of reimagining the adventure game genre, and in a very early age of point-and-click. No inventory, single mouse click interaction, using spells...

Laukku,
  • YU-NO (has some lapses in taste, but is overall truly epic and impressive, and still way better written than most other VNs/VN-style games)
  • Conquests of the Longbow: The Legend of Robin Hood (among the best implementations of story branching and multiple solutions)
  • Death Gate (strong in all areas, the 2D artwork in particular is amazing)
  • Frederik Pohl’s Gateway (perhaps the best parser-driven game I’ve played)
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