Interesting video. For people who can’t tell from the title alone, this is Chet Faliszek, who worked for Valve on titles like Left 4 Dead, talking about making the game Anacrusis playable after his company shuts down. The game was meant to be a spiritual successor to Left 4 Dead, but was dead on arrival with player counts at all time lows after leaving early access.
I knew game companies license stuff but had no idea just how much content in a game can be licensed. In-game voice chat, art assets, music, and matchmaking all done by third-parties under licensed agreements that were really difficult to work around.
If his company stops paying their subscriptions, then the in-game voice chat and matchmaking stops working. The art assets and music he licensed can only be used in very specific ways and prevent handing over raw files.
It seems like he was able to get past most things by having Steam host everything as well as handle the matchmaking. His company can go out of business but players can still play through Steam (with some stuff removed like the in-game voice chat). Of course if Steam shuts down then the game truly does stop working.
The only way around these issue were if he never licensed anything and did absolutely everything in-house, which would be a huge burden. He just wants to make a game, not worry about load balancing matchmaking servers. That’s why he got another company to handle that part. Making development easier seems to also make end-of-life accessibility harder.
There needs to just be a Mortal Engines game at this point. Like honestly it would translate pretty well to some form RTS type game, what with the whole geopolitical nonsense that’s present throughout the books.
Low res textures that would get resized with a bilinear filter, as opposed to the PS1 which used no filtering, resulting in a sharp but pixelated look.
Journey to the Savage Planet was Epic Games Store exclusive for 1 year
Who cares. They’re obviously doing that because Steam takes 30% and they believe they can get more revenue from EGS.
EGS isn’t as bad as you make it seem. It was the only viable strategy for EGS to implement themselves (this and free games). Breaking Steam’s monopolistic position can only bring good.
If I really wanted to be upset, I’ll be at playstation exclusives or similar.
Who cares. They’re obviously doing that because Steam takes 30% and they believe they can get more revenue from EGS.
No sales = better. Yeee but compare what epic gives and what steam gives to devs AND users then shit talk about the split
EGS isn’t as bad as you make it seem. It was the only viable strategy for EGS to implement themselves (this and free games). Breaking Steam’s monopolistic position can only bring good.
Ahahahahahah okay! They care so much about you as user that they don’t even bother to improve their launcher after all these years! Why would anyone want to use such an inferior launcher? No real review system, no customization no forums to look for guides, communicate with devs or others. Ooh and it didn’t work well :) they stopped with exclusives because it wasn’t profitable for them… I wonder why…
Really reminds me of Dredge, I don’t usually use the term but this really seems like a copycat game. All of this looks prerendered as well so I wonder how much of a game they actually have
Yeah I commented before I watched it. Good video though and I wonder how this ends now with him figuring out they’re from Russia and might be connected with the day before
Meh, I have only watched first 5 mins and video is too biased, and not all points are correct. Even some of the correct points are arguable whether they are actually as bad as it make them sound or not. Just seems like an anti-nintendo rant, which is fine, people have the right to rant.
Hope it runs on the deck. It’s where I played the first one. It’s a game that’s great to play on the go as it’s no problem to stop playing at any point and just resume at a later stage.
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