Is this game much better than the demo? I played the demo with my kid and overall the couch coop game with the dog seemed much weaker than Pikmin 3. Maybe it gets better?
I didn’t play the demo but I assume it’s gameplay very early in the game. My review is that the game starts too slow which is probably what you experienced. Overall it might be worse than Pikmin 3 Deluxe but Pikmin 4 is still a quality game that gets better when you’re around the mid-way point. It’s surprisingly long too (going for all treasure, not speedrunning) and overall I think it’s worth the price.
Thanks for the update! Right now it seems kid lost interest because of no co-op, but I’m sure that will change with time. It really seems like a solid game.
If Larian simply releases an honest to god Addon to BG3 like they used to be in the early 2000s, they're going to break the internet, I think. A complete game that is good with a complete addon that is good... Kinda like Witcher 3 with Blood and Wine, etc.
In the US, expansion packs were the general term used.
For example, RCT2 had the Wacky Worlds and Time Twister expansion packs. Empire at War had the Forces of Corruption expansion. While some were called add-ons, those were typically like tiny things, one-off characters or whatever.
I feel like the only one who still remembers that DLC simply means “DownLoadable Content” and can apply equally to big expansions as it does to MTX. The name comes from the delivery method more than the content itself. Keep in mind, it was first coined when the primary method of content delivery was selling shit on a disc, so easily distinguished from things you could buy in the store irl vs what only was available as a download.
The infrastructure of the Internet at the time made it easier for this to be smaller things. But now? Dude, we are downloading 120GB games and sometimes updates off Steam and nobody is batting an eye anymore. lol
Yeah, in my mind expansions were map pack discs released for Halo and Ghost Recon, DLC was promotional armor from Pepsi codes. That's obviously warped since 2004, but in general, that's what it felt like back then.
These are still being released for many games. Xenoblade 3 was released as a full 100+ hour RPG with basically zero bugs and no microtransactions at all - the DLC included a full new story expansion worth 40+ hours, new characters, battle system changes, an entirely new world to explore, etc. They could sell the fucking thing separately and it would be fine as a standalone if it weren’t for it bookending the series in plot.
Releasing a good, finished game, with a good, finished DLC campaign that respects the player should be standard and expected. It’s not something that should be considered unique to Larian - but we need more like these and I’d love them to bring a Xenoblade 3:Future Redeemed size expansion, like the ones you mentioned, to BG3.
Edit: the old fallout 3 expansions were great too iirc
They absolutely should! Make an expansion, 2 acts, increase party size to 6 for expansion campaign and DnD mode. Charge 40 bucks and call it Baldur’s Gate 3: Descent into the Underworld or something and bam, you sell hot cakes again.
What was promised where? Because yeah, get capable technical team together who are excited to share a project they’re working on, and they are bound to be optimistic about what could be realistically implemented over a long timeframe. Nothing but the official release product information should be considered a promise, and nothing but unsponsored, unaffiliated reviews should be taken as proof.
I highly doubt that any pre-launch ‘promises’ were made with an intention to decieve.
But it’s pretty realistic and happens all the time. I don’t see what’s ‘bootlicky’ about not trusting ‘promises’ by corporations years before release that are not protected under laws like the Trades Description Act.
I don’t know what was supposedly promised, because I didn’t follow interviews and stuff leading up to it, I just bought the game based on what was actually delivered in the end, which is how all purchases should really be made.
Stuff mentioned during development should never be taken as a promise, no matter how trustworthy or honest the developer is. This is just the simple reality of long projects.
It’s also why we don’t hear from devs as much these days, instead it’s mostly PR people, as too much weight is put on off-hand quotes.
Studios like CDPR have nothing to gain, and lots to lose, by deliberately over-promising.
I would guess of us already moved on. We bought the game on launch, got a shitty, barely working experience. Then after finishing it or not, we moved on. Now, every few months there’s always some posts about about the game finally being good, even years after its release. But I only remember my shitty experience because I moved on. I couldn’t care less about the game at this point.
While I loved the cyberpunk's premise, idea and atmosphere since the game's announcement, I sticked to the "no preorders ever" rule and because of reviews decided to just wait them to patch it.
Still haven't played it, but likely now I can add it to my wishlist and when the time's right, I'll try it out.
This is the way. Just picked it up on steam summer sale since I hear the new dlc is coming soon with a lot of changes to the base game.
I have critiques but overall it’s a really beautiful game with good characters and story. The gameplay is interesting and varied enough, too. I’ve still encountered a quite a few crazy bugs but nothing too frustrating.
I hope they do more with this franchise because I really like what they have set out to make and I’d love to see it even more fleshed out in the future
EA said in March that BioWare’s Mass Effect team had been drafted in to assist with Dragon Age: Dreadwolf development, while a small group led by Mike Gamble continued pre-production work on the next entry in the sci-fi series.
Isn’t this what happened during the development of Mass Effect: Andromeda and Anthem too? Jason Shreier’s post mortem of Dragon Age: Dreadwolf is going to be awfully familiar reading…
I think at this point the best plan is to mash all the assets together and release Dragon Effect. Mass Dragon? No, that sounds like maybe a Catholic dragon. Mass Age? No, people will buy it expecting a massage. Maybe subvert all expectations and go with Age Effect! We’ll throw out all the magic and aliens, it’ll be a harrowing exploration of human mortality.
Bioware has spent over a decade chasing mass appeal for their games, to the detriment of what they’re good at. They made that work as they shifted from 2D to 3D to action-3D. That stopped working as they went too far, abandoning their core strengths. Bioware hasn’t had an unmitigated success since… ME2 in 2010? That’s 13 years of them floundering, with the very mitigated successes of ME3 and DA:I early on in that.
That kind of floundering is going to filter down to everyone working there. It’s hard to bounce back from that. They know Dreadwolf needs to hit it out of the park if they hope to continue on. Easy situation to end up in development hell with delay after delay…
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Aktywne