If you asked ChatGPT to come up with some names for a generic cheap micro transaction ridden game on the the App Store, in the vein of Clash of Clans, Clash Royale, Royal Revolt, etc Immortals of Aveum could be on the list
@ChatGPT come up with 10 names for a generic cheap micro transaction ridden game on the App Store, in the vein of Clash of Clans, Clash Royale, Royal Revolt, etc.
I can’t imagine how soul-destroying it must be to put so much time and effort into a big-budget game like this only for it to flop so utterly. Even notoriously bad games sell at least a few thousand copies; being ignored is even worse. I’d say “at least it’s not an indie game,” but then most indie developers would expect their games to have minimal uptake these days.
I don’t know anything about the game, maybe there was some big outrage I don’t know. Everyone always mad about games these days.
But that’s kind of sad. Doesn’t make me happy to see success siloed so much these days. In this industry it feels like there’s no space for anyone but the giant success stories, or the bedroom developer that can live on tiny indie sales
There isn’t any outrage or anything, I wouldn’t feel too bad about it because it seems like an extremely generic shooter with mictrotransactions and menus that look exactly like Destiny. It just had terrible marketing and was very uninspired.
Also the minimum specs are so high that most people can’t play it, and it runs very poorly.
It was put out by EA, and this flop very likely solidifies their logic that “Singleplayer games don’t sell” - although I’m sure most people around here would confidently say it failed for other reasons.
I wonder how much of that is just due to it being an EA game and so people pick it up on the EA store. Although could also be their marketing. Maybe I’m just not in the target demographic but I saw 1 ad for it before launch and it explained nothing about the game. From that all I took was that it looked like a shitty early access game.
I loaded up TF2 a few months ago just for a quick game, expecting to get into yet another round of I’m-so-over-it 2fort.
What happened instead of that was a completely nostalgic get-into-any-map-I-wanted round after round of full servers like I’d never put the game away. Dustbowl, Gravelpit, Steel, trying to re-learn all the maps, finding other players who had long since figured out new clever ways to use weapons and classes that I’d always thought of as sub-standard.
And I’m in a region where there should be less players.
As someone who bought a physical disc copy of The Orange Box on launch day, it…kinda slays me that TF2 is still running. It’s a very different game than it was in my day, and it is just wild hearing kids younger than the game talking about it. Gaming almost always moves on faster than this.
That launch day was amazing. We had a 2 day LAN party that weekend and played TF2 almost exclusively. This was with a group that had formed around TFC. Then about 6 years after launch I introduced my son to it and he became hooked and we played for years together. There’s a certain magic to all versions of TF that just doesn’t exist in other games.
(it’s probably the well balanced gameplay and dedicated servers)
steamdb.info
Najnowsze