steamdb.info

FrankTheHealer, do games w In its first week, Immortals of Aveum had a peak count of just 751 players on Steam.

It has a super generic name.

If you asked ChatGPT to come up with some names for a generic cheap micro transaction ridden game on the the App Store, in the vein of Clash of Clans, Clash Royale, Royal Revolt, etc Immortals of Aveum could be on the list

rikudou,
@rikudou@lemmings.world avatar

@ChatGPT come up with 10 names for a generic cheap micro transaction ridden game on the App Store, in the vein of Clash of Clans, Clash Royale, Royal Revolt, etc.

Lojcs,

Don’t badmouth royal revolt! The first one barely had microtransactions

Jordan117, do games w In its first week, Immortals of Aveum had a peak count of just 751 players on Steam.

I can’t imagine how soul-destroying it must be to put so much time and effort into a big-budget game like this only for it to flop so utterly. Even notoriously bad games sell at least a few thousand copies; being ignored is even worse. I’d say “at least it’s not an indie game,” but then most indie developers would expect their games to have minimal uptake these days.

wahming,

From the other reviews it doesn’t sound like they put TOO much time and effort into it…

FooBarrington,

“They” as in the whole development studio? Probably not. But “they” who worked on the game did most likely put in a lot of time and effort.

ram,
@ram@lemmy.ca avatar

It is an indie game tho, it’s just published under EA’s EA Originals label which is for indie studios.

Justdaveisfine,

It’s pretty soul crushing - For some its ‘walk away from the game industry forever’ levels.

echo64, do games w In its first week, Immortals of Aveum had a peak count of just 751 players on Steam.

I don’t know anything about the game, maybe there was some big outrage I don’t know. Everyone always mad about games these days.

But that’s kind of sad. Doesn’t make me happy to see success siloed so much these days. In this industry it feels like there’s no space for anyone but the giant success stories, or the bedroom developer that can live on tiny indie sales

simple,

There isn’t any outrage or anything, I wouldn’t feel too bad about it because it seems like an extremely generic shooter with mictrotransactions and menus that look exactly like Destiny. It just had terrible marketing and was very uninspired.

Also the minimum specs are so high that most people can’t play it, and it runs very poorly.

Zorque,

If there was big outrage it would have more sales.

Katana314,

It was put out by EA, and this flop very likely solidifies their logic that “Singleplayer games don’t sell” - although I’m sure most people around here would confidently say it failed for other reasons.

DrCake, do games w In its first week, Immortals of Aveum had a peak count of just 751 players on Steam.

I wonder how much of that is just due to it being an EA game and so people pick it up on the EA store. Although could also be their marketing. Maybe I’m just not in the target demographic but I saw 1 ad for it before launch and it explained nothing about the game. From that all I took was that it looked like a shitty early access game.

rivalary,

I thought you were going somewhere else with it being an EA game, lol

Blamemeta, do games w In its first week, Immortals of Aveum had a peak count of just 751 players on Steam.

Never even heard of it until now. Marketing failed to do its job.

billgatesisspiderman, do gaming w On top of being always online, Payday 3 will use Denuvo DRM on PC

Isn’t payday a multilayer-only game?

AlexWIWA, do gaming w On top of being always online, Payday 3 will use Denuvo DRM on PC

I have entirely lost interest in this franchise.

arefx, do gaming w On top of being always online, Payday 3 will use Denuvo DRM on PC

No longer plan on buying this.

CharlestonChewbacca, do gaming w On top of being always online, Payday 3 will use Denuvo DRM on PC
@CharlestonChewbacca@lemmy.world avatar

Looks like I won’t be playing

SatouKazuma, (edited )
@SatouKazuma@lemmy.world avatar

Same. Devs and publishers that do this shit can get proper fucked.

charel,
@charel@lemmy.ml avatar

With rectangular batons.

SatouKazuma,
@SatouKazuma@lemmy.world avatar

I was thinking with cacti soaked in salt

avatar, do games w Team Fortress 2 reaches new player count record at 250k players

I loaded up TF2 a few months ago just for a quick game, expecting to get into yet another round of I’m-so-over-it 2fort.

What happened instead of that was a completely nostalgic get-into-any-map-I-wanted round after round of full servers like I’d never put the game away. Dustbowl, Gravelpit, Steel, trying to re-learn all the maps, finding other players who had long since figured out new clever ways to use weapons and classes that I’d always thought of as sub-standard.

And I’m in a region where there should be less players.

captain_aggravated, do games w Team Fortress 2 reaches new player count record at 250k players
@captain_aggravated@sh.itjust.works avatar

As someone who bought a physical disc copy of The Orange Box on launch day, it…kinda slays me that TF2 is still running. It’s a very different game than it was in my day, and it is just wild hearing kids younger than the game talking about it. Gaming almost always moves on faster than this.

vulgarcynic,
@vulgarcynic@sh.itjust.works avatar

That launch day was amazing. We had a 2 day LAN party that weekend and played TF2 almost exclusively. This was with a group that had formed around TFC. Then about 6 years after launch I introduced my son to it and he became hooked and we played for years together. There’s a certain magic to all versions of TF that just doesn’t exist in other games.

(it’s probably the well balanced gameplay and dedicated servers)

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