As such, the thing that turned me off initially about the G-Rebels demo is that I can see all the way to the horizon. I’m not sure how I feel about it being so bright, either - rather than a sun-starved Jovian moon, the new game is set on Earth, albeit a dystopian Earth where most people live in floating megacities.
How picky can you get. Not even an explanation as to why these things would be negative aspects. Just stated as such.
If you look at the final screen of the G-Rebels trailer, you’ll spot the logo of our partner studio “Nord XR”. They’re specialized in all things VR since 2017.
We’re evaluating how to realize VR support best. G-Rebels was designed from day one with VR in mind, but it’s too early to officially confirm anything just yet.
It used to be quite common for game dev studios to be multi project, as it kept up a steady cadence of releases, kept multiple disciplines of development work busy in a pipeline, and provided redundancy against any one project failing. Now when it happens with a studio this size, people don’t believe it can work.
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