Square do currently make the best mmo, but that’s not the team that worked on avengers, not even in the same continent. Plus avengers was not meant to be an mmo but a live service like destiny. I will not cry when they eventually disappear.
It was definitely love/hate playing GOTG, it frustrated me to no end. The gameplay was so bad in places I couldn’t complete various sections without referencing player guides.
But I was compelled to complete it because of how well the story was told. I did enjoyed it, but I’m never going to replay it again, which is a shame.
I loved it and immediately went for plat after I finished the first time. The combat was a little rough at times but not really all that challenging. Way better than the movies by far. The characters, story, and acting were all phenomenal
I don’t remember having any issues with gameplay in GotG. The battles got slightly repetitive, but I didn’t have much trouble beating it in hard mode (and loved it). Weren’t that many battles I had to try more than once or twice.
I agree the gameplay turned meh pretty fast for me; it devolved to just cycling through all the teammates' powers as they came up, while holding a direction to circle strafe most of everything with the occasional dodge.
and I'm not a fan of using a specific weapon for a specific enemy just because it was hardcoded to work (e.g. the western DmC: Devil May Cry before the rework). I much prefer weapons being suited for specific enemies because their functionality counters specific behaviors, such as their movement patterns
Its really not hard. They have the lion’s share of IPs but not a single person there can take a risk on a new mechanic or feature. Their problem is they want high ROI in an industry that is largely based on ephemeral measurements. You can’t predict the next hit, so you have to climb out on limbs and take risks to stand out.
You can predict the next hit if you understand that a good game requires good game play. Just like a good movie requires good writing. But they hired EA, the sequel factory.
You say that, but Space Station 13 never became mainstream. Mischief Maker was left to rot and never remade. Final Fantasy Crystal Chronicles fucking removed the features we loved in the remake. Monster Rancher isn’t made anymore. Theres a host of IPs with great gameplay that are now lost to history. If it was so predictable companies would do it, because it makes money and companies solely exist to make money. But thats not the case. They churn out the same SaaS digital storefronts endlessly chasing the easy money. Nobody would have guessed Rainworld would have made the money it did, yet it triumphed. There is no formula for capturing the attention of apes with star-brains long enough to garner fame.
I can’t stand how people have no in between anymore. If a game isn’t a 10/10 it’s “dogshit” I’ve seen perfectly fine games with a solid 7 or 8 out of 10 being called “shit”, like come on now.
I usually don’t like nerrative driven games and skip a lot of cut scenes in games,but I really enjoyed this one! Great story really funny and fun gameplay.
The fighting was pretty easy I agree and as much as live dark souls, nit every game needs to have. This kind of challenge
Yeah, the games have been stale for a while. I really enjoy the gameplay, especially the liberation mechanics so I got elthe new games even though they just seem like copies.
On the other hand, each new game does look gorgeous, so there’s that.
I mean it is a story since they used their own engine before and it affected development. Bet to a lot of people not into live service games this is more interesting than whatever they are making.
True, and the ‘Blam!’ Engine has a lot of history behind it but ultimately the end result is more important than the tools used to achieve it. But until something is announced by Bungie then it’s still kinda a non-story
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