I don’t buy a lot of the big company games anyway, but if this becomes commonplace, what’ll happen is I’ll buy my big-company games second-hand so the benefit to the perpetrators is lessened.
If that’s true that takes my interest in it into the negatives. ASOIAF has about a million moving parts and very distinct characters with complex backstories, there’s not even a small chance an LLM could come close to imitating that.
i think it’s impossible totally exclude ai from a developing process nowadays (you googled something? you use ai. etc.), but not having generated images/assets/texts is realistic
It’s called lexical analysis or lexical tokenization. It existed long before LLMs (as long as high-level programming languages have, since lexical analysis of the source is the first step of compilation), it doesn’t rely on stolen code, and doesn’t consume a small village’s worth of electricity. Superficial parallels with chatbots do not make it AI – it’s a fucking algorithm.
Besides, there is a world of difference between asking a clanker to spit out a Python function that multiplies two matrices, and putting the knock-off Shadowheart from TEMU in a million-dollar game.
I assume it refers to assets and mechanics that actively involve AI. If you’re using Copilot to finish your switch case, I don’t think that would count.
And more and more engineers use genAI to generate code. Hell, even I do, because it's superb at getting the boilerplate ready from standard definitions, allowing me to focus on the important bits.
LLMs are also pretty great at extrapolating a good working document from basic requirements.
They're really just a quite knowledgeable but inexperienced intern, and any software engineer that refuses to utilise them to some extent will be left behind - just like those who refused to move to IDEs with syntax highlighting, autocomplete and other helper tools.
I’m glad for those disclosures (because I’m not touching AI games), but tons of devs don’t disclose their AI usage, even in obvious cases, leaving us to guessing :/
There’s also the massive gray area of “what do YOU define AI to mean?”
There are legitimate use cases for machine learning and neural networks besides LLMs and “art” vomit. Like, what AI used to mean to gamers: how the computer plays the game against you. That probably isn’t going to upset many people.
(IIRC, Steam’s AI disclosure is specifically about AI-generated graphics and music so that ambiguity might be settled here)
“Calls to scrap” the disclosures make it sound like a societal movement, when in fact it’s just two people with obvious bias: Tim Sweeney and some guy who promotes Tim Sweeney’s products on youtube.
I don’t give a flying frog what they think. When I allow someone to sell me something, I like to know what’s in it.
Consumers have a right to be informed of information relevant to them making purchasing decisions. AI is obviously relevant to the consumer and should be disclosed.
Corporations are not our friends, even when they seem friendly, like Steam. However, they can be useful allies, so I’m glad to see this response from Steam.
…what calls? No one is calling for this. One dude said it was unnecessary. That’s not a call, it’s an opinion. He’s not out picketing for the end of fucking AI labels.
whether he is or isn’t, they saw a chance to create a huge amount of good PR for Valve while doing and spending absolutely nothing. I mean, look at the amount of upvotes this post has. all they had to do is take what appears to be a principled stand.
Yah the more I use AI the more I can detect the absolute bullshit people on both sides spew.
It’s the most amazingly complicated averaging machine we’ve ever invented. It will take the most interesting source materials, the most unique ideas of other people, the most creative materials, and it will find a way to find the safest, most average common qualities between those things. This isn’t a model problem or input problem, it’s fundamental to how generative AI works.
It helps with searching for things online, it helps create guide plans for taking on new tasks like learning some new skill. It’s far better at teaching how to do something like coding than it is left to just code on its own and you copy and paste. It can certainly do that, but you spend so much time correcting it and fixing it that you do far better learning the code yourself and how it works.
Same with art, the people who are using it to best effect are themselves already artists and they use AI to thumbnail compositions or rough layouts, color tests and such, and then just do the work themselves but faster because they already know roughly what direction they’re going.
But using it to write your scripts, to copy/paste code, to generate works of art… it’s literally just giving you other people’s ideas mashed together and unseasoned.
I actually would kind of like ai in games. Not slop visuals though. What I really would love would be in a VR game, going up to an NPC, and getting a feel for different cultures of the world I’m in through talking. Maybe you have to have a certain type of conversation to find out the plot for a side quest, or talk to a guard at a bar and work your way to find out the shift rotation as he gets drunk or something so you can infiltrate the castle.
I feel like ai could be useful like that…but getting rid of artists in favor of ai slop is just the worst way to implement this AI thing.
Avoiding slopification seems to be the main priority, and you would have to have the AI be incorporated into a game it would have to do something that AI is already passable at, otherwise it wont pass that barrier and will get shunned like the rest of the slop.
For example, you could have an LLM act as a character or have a neural net incorporated into the game-ai like how tool assisted DOTA2 competitions work.
I see three main problems, first is that you would need the hardware to run it locally, which may be a hard sell to some people depending on what the game it is, only online expirenes should endebt themselves to AWS, if its single player, its going to lose a ton of sales there. Two, its really hard to convince audiences electrons have feelings, remember Final Fantasy (2001)? Thats what happened last time someone tried to personify a digital construct, and well… It went swimmingly (Microsofts Tay, does not count). Lastly, impact, would a narrative focused title have the same impact of an AI wrote the script? How would you feel after playing through a title like “Papers, please” and when the credits roll it says “script generated by CoPilot”? I feel like it would ring hollow, the feelings would be cheapened by it…
I would be interested to see how this plays out, but im content to support the titles and studios that do things the traditional way.
I mean, the term “AI” as it’s used in this context refers to output from Large Language Models (or whatever other complex machine learning systems) that scrape the content of the internet and produce images, text, etc. based on the collective artistic/linguistic work of innumerable uncompensated, unaware human contributors.
Algorithms written by programmers that interpret internal variables and react based on that aren’t the kind of “AI” in question.
The thing is that it’s kind of voluntary. Game developers could have use AI to develop the game and if they wouldn’t want to disclose it no one would know.
Unless the use of AI is the very crappy “AI art” that’s easy to notice the rest of uses would be very hard or actually impossible to figure it out to audit the legitimacy of the tag.
And this will end like r/art where the mods deleted a post accusing the artist of using AI when it was not AI and the final mod answer was “change your art style so it doesn’t look like AI”. A brutal witch-hunt in the end.
Use of AI should be disclosed the same way 3rd party DRM and EULA agreements are. And similarly it should mention some details. People are free to boycott Denuvo if they want, but people are also free to buy it anyways if they want. Disclosure is never a bad thing.
We need laws passed where AI should have to be clearly labeled or the user faces severe fines. Robo calls and AI IVR phone systems should clearly tell you “this is AI”.
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