pcgamer.com

BlackLaZoR, do games w Bethesda Game Studios developers form 'wall to wall' union that includes artists, designers, and programmers
@BlackLaZoR@kbin.run avatar

Their games are shit - Starfailed was garbage, Fallout 3 and 4 are running on the same engine designed for... Oblivion 20 years ago. They can't write jack shit, and the optimization is a joke.

I hope they go bankrupt

Weslee,

I think their games are great. And I think the Creation Engine is great, the amount of immersion I get and amount of hours I spend playing fallout, oblivion, Skyrim, morrowind is second to none. The mod support is endless, they were in a league of their own when it came to RPGs

Granted they have slipped a little (okay alot) lately but that doesn’t take away from their past works.

meco03211,

You can think the creation engine is great, but there are simple issues that should have been fixed decades ago they’ve completely ignored. At this point it should be considered an insult to the player base that there needs to be the “unofficial patch” for all games. It would take more time and effort arguing against fixing them, than actually fixing them.

Weslee,

I was under the impression that 99.99% of fixes in the unofficial patches were gameplay related things, not underlying issues with the engine.

I also feel like if every game had the player count and mod support of Bethesda games, they would all have unofficial patches. No game is perfect and bug free, I know Bethesda games are buggier than most, but they are also way more ambitious and have way more content than most (I’m talking pre-starfield here, I haven’t gone back to starfield like I still go back to fallout and elder scrolls)

meco03211,

Gameplay related things on each game is an engine issue. The fixes have already been completed in unofficial patches. It would be pretty much a copy/paste fix in the engine. They have just opted not to.

Weslee,

A misplaced mesh, missing quest dialogue, or invalid NPC navmesh is not an engine issue and is specific to each individual game, these things can’t be fixed in the engine

Bernie_Sandals,
@Bernie_Sandals@lemmy.world avatar

It would be pretty much a copy/paste fix in the engine. They have just opted not to.

You either misunderstood the comment you’re replying to or don’t know how the unofficial patch works or both.

99% of what the Unnofficial patch fixes have absolutely nothing to do with the engine. For example, we’ll use the Skyrim Unnoficial Patch, easily the biggest and most popular. It fixes literally nothing in the engine, it fixes certain models not having textures wrapped correctly, it fixes certain meshes or textures having small errors like clipping, it adds a new flag for a town that didn’t have a flag in the original for some reason, the absolute closest it gets to an “engine fix” is fixes for different scripts that sometimes fire incorrectly.

Literally none of these are engine issues or fixes. Sure, they definitely should’ve fixed them before releasing the game, but it’s not like these are engine issues that have somehow persisted for 20 years. They’re very small bugs with models, textures, and scripts, which are all individual game issues, not engine issues.

BlackLaZoR,
@BlackLaZoR@kbin.run avatar

Creation Engine is great

It's objectively not. It was great back when Oblivion came out

oblivion, Skyrim, morrowind

Back then their games were good. But it was long, long time ago.

Bernie_Sandals,
@Bernie_Sandals@lemmy.world avatar

It’s objectively not. It was great back when Oblivion came out

It objectively is for their use case. What do you want them to do? Switch to Unreal? Switch to Unity? Switch to any other pre-built engine? They can’t, none of those will work for their use case without major modification.

Want them to create an entirely new engine from scratch? I mean, they could do that, but that would involve throwing away 20 years of innovation and experience on this product and would delay any projects massively.

Want them to massively update their engine? They just did with Starfield’s Creation Engine 2.0, which fixed or improved 90% of their engine issues and is a massive overhaul of their original engine.

This is a company that recently sold for several billion dollars, they’ve undoubtedly had a team investigating what they could to do their engine for at least a decade, and they’ve decided that this path is the only realistic one for them.

But I’m sure you know better than the large team that does this for a living. /s

BlackLaZoR,
@BlackLaZoR@kbin.run avatar

What do you want them to do? Switch to Unreal?

Yep. Unreal is more than capable doing everything they need

They just did with Starfield's Creation Engine 2.0, which fixed or improved 90% of their engine issues

It's the most unoptimized engine out there. It's performance is horrible. And Starfield couldn't even achieve loading screen free planet surface landing like No Man's Sky, or Star Citizen

Weslee,

Out of curiosity, which engine would you say is your favourite? If Bethesda were going to start using a new engine tomorrow, which engine would you hope they would use?

BlackLaZoR,
@BlackLaZoR@kbin.run avatar

If they had to switch now? Unreal Engine.

But what they should do years ago, is to use engineering expertise of IdSoftware they own to create their own engine tailored to their needs.

misterdoctor,

“I don’t personally like their games so I hope all of the hundreds of employees working on them lose their jobs and their families are devastated by life changing hardship”

I think you missed the exit for Reddit, it was back there a ways.

zerog_bandit,

Can you take your shit back to reddit please?

corbin,

“Fortnite and Tekken 8 are running on the same engine designed for… Unreal Tournament 20 years ago.”

Infynis, do games w Bethesda Game Studios developers form 'wall to wall' union that includes artists, designers, and programmers
@Infynis@midwest.social avatar

Hell yeah. Hopefully this will improve the quality of their games as well

sunzu, do games w Bethesda Game Studios developers form 'wall to wall' union that includes artists, designers, and programmers

Fuck todd

Phegan, do games w Bethesda Game Studios developers form 'wall to wall' union that includes artists, designers, and programmers

curiousaur, do gaming w Here's 3 reasons I'm actually pretty optimistic about Dragon Age: The Veilguard despite being an old school RPG sicko

Fuck off entirely. Don’t try to hype it, there is only wait and see with this one. They absolutely fucked dragon age already. They could have done nothing but increment on Origins.

Could have gone the larian rout. But no, new engine, new mechanics, every game, that no one ever asked for or wanted.

Stop ruining working formulas. Stop getting hyped for empty promises. Make them earn it.

SuperSaiyanSwag, do gaming w Here's 3 reasons I'm actually pretty optimistic about Dragon Age: The Veilguard despite being an old school RPG sicko

I am very cautious of what BioWare is going to deliver, but do you guys think everyone overreacted over that trailer? I saw it and I was like, “okay cool, kinda cheesy, but it’s nice to have a confirmation at least”. Then I look at the comments and it’s just trash fire everywhere.

Aloomineum, do gaming w Here's 3 reasons I'm actually pretty optimistic about Dragon Age: The Veilguard despite being an old school RPG sicko

deleted_by_author

  • Loading...
  • cdipierr,

    Where’s the timeline where EA doesn’t buy Bioware and make them release Mass Effect 2 as a corridor shooter punctuated by cutscenes and conversation prompts?

    The difference between ME1 and DA:O and their direct sequels developed under EA’s tenure is stark. Honestly, the trend never reversed as those series continued.

    sundray, do gaming w Here's 3 reasons I'm actually pretty optimistic about Dragon Age: The Veilguard despite being an old school RPG sicko

    I’m keeping an open mind, but it’s going to take a loooooot of positive word of mouth to get me to even think about picking DA up again.

    azerial,

    Did you not like DAI? I liked DAI (and worked on it some), but that was a much different BioWare. I was lucky to not work for BioWare when they shit canned the whole Austin office and sold Star Wars: The Old Republic to Broadsword. I heard a loud of BioWare people also left, but what are you doing to do in the shit hole that Edmonton is? Not many options I’ve heard. Though I’ve also heard there are some small studios in Edmonton that have spun off, as they always do.

    As someone who has worked directly with that team I’m hopeful but also hoping it’s not another dumpster fire like Anthem was. I could go on forever about that project.

    edit: small Edmonton studios

    sundray,

    I loved Inquisition’s story, acting, and art. The moment to moment gameplay, exploration, and combat didn’t click with me though, and I found it a challenge to finish. The thought of slogging through area after area kind of makes my heart sink. But I appreciate the hard work that goes into game creation, no shade on the team.

    azerial, (edited )

    Lol you can have shade. Nobody is perfect, for example: do you know what a Gold Master is? It’s the final copy of the game that is written on the disk. It’s also the reason why when you buy a game, the patch is gigantic. It’s an out of date build of the game, really really important, and has to be certified by both Microsoft and Sony. (Called the certificatation process) It takes months, but production can’t stop, thus the patch.

    The dragon age team, for DAI, built this super important build on a QAs desktop. Why might this be bad you ask? Because it’s an uncontrolled system that’s not clean and is connected to the Internet. Thank God they didn’t have a virus or malware, because it could’ve been written to millions of disks. Lol

    It’s the same reason why, initially, the first Star Wars: The Old Republic launcher installed in a user folder named “hedev”. Users were like who the fuck is hedev? Lol that was a coding bug and less of a build mistake but still. (I fixed that bug. Now they use a much much better launcher, went from version 2.6 to version 6.x). I miss that team, they’re rockstars.

    The details matter.

    edit: clarification

    dino, do gaming w Here's 3 reasons I'm actually pretty optimistic about Dragon Age: The Veilguard despite being an old school RPG sicko

    Paid content, best content.

    oicasado, do gaming w Here's 3 reasons I'm actually pretty optimistic about Dragon Age: The Veilguard despite being an old school RPG sicko

    I am so very hyped. Also I’m ready to be disappointed, but I’m so ready

    muhyb, do gaming w Here's 3 reasons I'm actually pretty optimistic about Dragon Age: The Veilguard despite being an old school RPG sicko

    To be fair, after all those layoffs and that trailer, I’m far from being optimistic.

    taanegl, do gaming w Xbox executives just cannot give a straight answer to questions about Tango Gameworks

    This is what corporate speech control looks like, kids. Not even once.

    Psyhackological, do gaming w Dr Disrespect fired by the game studio he co-founded: 'It is our duty to act with dignity on behalf of all individuals involved'
    @Psyhackological@lemmy.ml avatar

    When you call yourself Dr Direspect only stupid wouldn’t believe that in some time it becomes your reality. It was unavoidable.

    HawlSera, do gaming w Nearly 6 months later, Palworld devs confirm Nintendo never drew so much as an inch of its legal sword over bootleg Pokémon allegations

    Kinda surprising considering Nintendo has more hatred for the concept of Fair Use than a member of the Klan has for a Spike Lee movie.

    HawlSera, do gaming w Less than 6 months after laying off 40 employees, Dead by Daylight studio Behaviour Interactive drops another 95

    That’s… not a good sign

  • Wszystkie
  • Subskrybowane
  • Moderowane
  • Ulubione
  • rowery
  • fediversum
  • esport
  • test1
  • FromSilesiaToPolesia
  • krakow
  • muzyka
  • healthcare
  • Gaming
  • Cyfryzacja
  • Blogi
  • NomadOffgrid
  • Technologia
  • ERP
  • shophiajons
  • informasi
  • retro
  • Travel
  • Spoleczenstwo
  • gurgaonproperty
  • Psychologia
  • slask
  • nauka
  • sport
  • niusy
  • antywykop
  • Radiant
  • warnersteve
  • Wszystkie magazyny