Eh, the article mentions how the service didn’t quite catch on anyway. So probably an easy decision for Nvidia because they didn’t make enough money to be profitable. So I doubt think this is a case of a corporation doing the right thing but a corporation doing the right thing for it’s bottom line.
I would love more command & conquer games. There hasn’t been anything new in a long time that has that feeling of collecting resources and building bases and troops.
That game was one of my favorite games. I moved somewhere with fast enough internet to get Xbox Live for the first time like 2 months after it came out and I sank so much time in to it. Ended up playing Halo more because that is what all my friends played but man that game was good.
Even a D&D campaign at this level is hard to DM, I cant imagine the complexity in trying to really gameify this when especially at the end your players are gods.
Cast wish, may as well just let players write their own code for what they want.
Sure bigger stronger enemies are available but parties become so powerful i can’t see it being easy.
I would say just leave those aspects out of the game, or put strict limitations on their usage. You could isolate higher magic abilities to specific items (e.g. deck of many things).
It is complex, however I think if you look to games like Neverwinter as a template for moving forward (absent microtransactions).
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