GTA will proceed to break all media sales records because why do the right thing when you can buy a new shiny toy to spend your hard earned capitalism bucks on
why do the right thing when you can buy a new shiny toy
It’s not like they’re plastering “We Busted A Union To Get This Game Out Six Months Late” on the packaging. The overwhelming majority of retail customers have no idea how the sausage is made. Those that are curious enough to ask typically aren’t the ones going in on the “Rape And Loot Simulator” franchise to begin with.
Gotta get off this hobby horse of blaming the anonymous gooner gamer at the bottom of the food chain for decisions made in a smoke-filled board room long beforehand.
The “anonymous gooner gamers” or uninformed consumers are why the companies get away with shit like this. Because they keep throwing money to buy the next best thing
No they aren’t. Games flop all the time and the companies don’t quit this bullshit. No business executive has ever walked out of a tense call with their investors and re-committed themselves to being nicer to the staff. You’re delusional if you think people not buying a game results in the quality of life of that game’s staff improving.
What improves the lives of game developers is going indie and doing well. What improves the odds of doing well as an indie developer is producing games that can compete with the GTAs absent the absurd marketing budgets. That requires a symbiosis between indie games media, indie developers, and early adopters. But the gooner gamer is at the end of the line in any event. They don’t even know the game exists until it gets a splash ad on the Steam Store.
Your retail consumer market is a consequence of industry practices, not a cause.
The biggest crime here is that people are actually looking forward to a game that will INEVITABLY be the same GTA slop we’ve been playing since the turn of the goddamn millenium.
Graphics are no longer a selling point, we can make anything look like anything now. Unique gameplay and immersive narratives and interactive mechanics are now the way games stand out. Look how popular far simpler social games are like Repo and the like. look how well a goddamn knockoff of S.T.A.L.K.E.R did (Misery) and it was the most basic survival mechanics and it was made by one person and it looks like it crawled out of a Playstation 2… but it was engaging and addicting because it was trying new ways to do old things.
All that aside, yeah our countries hate unions and hate workers and everyone in power hates you and wants you to die.
Just to address the potential for US defaultism, “our country” in this case should be read as the United Kingdom, where Rockstar is headquartered and the union busting in this instance took place.
Hype around a game is directly related to the marketing budget. If people are looking forward to the next edition in a franchise, it is inevitably because they’ve been bombarded with “NEW THING! NEW THING! NEW THING!” radio/TV/streaming ad reels for months prior.
All that aside, yeah our countries hate unions and hate workers and everyone in power hates you and wants you to die.
We’re going to replace all the working class schlubs with AI, haven’t you heard?
Just so nobody forgets, North Face planted ads on Wikipedia, and then threw one of their regional managers under the bus when they got caught, as if to claim that it wasn’t really the real company doing it.
An outright confession of what sure sounds like blatant astroturfing—a deceptive marketing campaign that’s meant to look like natural, spontaneous conversation—is probably not the sharpest move for any company that wants to attract or keep new clients.
The clients are just fine with it. This guy was off talking about it to market his company; publishers that he attracted did so because of what he was doing.
The users being astroturfed are the ones who aren’t going to like it.
What the client is going to be pissed about is that the guy mentioned their actual game while trying to promote their astroturfing company:
Still, Beresnev did what he could to put space between War Robots developer My.Games and Trap Plan, telling Kotaku the intent “was to experiment with a more organic way of promoting games on Reddit—without using bots or fake accounts—and to build a new case study we could use in the future,” and that mentioning the game and studio by name was a mistake.
“This was entirely our initiative and not commissioned or endorsed by My.Games in any way,” Beresnev said. “We understand this was a mistake and have since removed the case study. We sincerely apologize to My.Games and the War Robots: Frontiers team for the misunderstanding and any confusion it may have caused.”
I mean, I would imagine that they may well do that, but there are businesses that buy and sell social accounts. Like, the point is that a legitimate user accrues reputation. I mean, that’s an important element of how humans interact with each other — provide useful information, and I give your opinion more weight and stuff. Social media tends to try to leverage that too. But when someone doesn’t want their account any more for whatever reason, their reputation has value, and so it can be bought and sold.
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So they could develop their own “fake” accounts. Or they could just buy accounts from real, actual users, step into their skin and acquire their reputation. Or they could buy accounts from people who intentionally try to karma-farm — I imagine that that’s probably its own industry.
EDIT: Oh, sorry, maybe I misunderstood — you were quoting the astroturfing guy, using whatever his meaning was. I have no idea what he calls a “fake account”, and I don’t think that I’d consider him to be incredibly trustworthy in the first place. But he might mean that he doesn’t rely on an army of sockpuppet accounts to upvote his astroturfing, I suppose.
We are basically getting a casino shoved in our faces most online games we play now. Not sure why this isn’t outlawed, it is absolutely having an effect on the population, not the mention the growing population specifically (growing as in kids being shoved this in their face while they grow up).
“read the runes” … people need to stopping believing that money is money. Money is money AND strings attached. It’s totally different to get 1 EUR from a friend vs 1 EUR from a brank vs 1 EUR from VC vs 1 EUR of public subsidies. Money NEVER comes without string so one must be cautious they are not getting a noose around their neck while signing a contract.
PS: IMHO NLNet is an example of “good” money. Other examples welcomed. In software in the game “industry” specifically I don’t know where one can find non “bad” money so please if you have examples, do share.
Well there was just some base level of hope in the back of some people’s minds that one day they might get their shit together and now that hope is entirely gone.
I haven’t played more than about 30 minutes of a Borderlands game. But from clips I have seen of all of them over the years, they all look exactly the same. Sounds to me like it’s just a poorly optimized game, as is standard for new AAA slop releases.
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