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moobythegoldensock, do games w 'It's not a clone of D:OS2': 6 big takeaways from our interview with Larian after the reveal of Divinity

As long as they have teleporter pyramids.

curiousaur, do games w 'It's not a clone of D:OS2': 6 big takeaways from our interview with Larian after the reveal of Divinity

I just hate the terrain effects of 2. Oops, the ground is all cursed, electrified water. I hope they do away with that.

nul9o9,

Lingering effects for sure. Throwing a pot of water at someone and throwing lightning at them for aoe bonus damage would be fine with me though.

Montagge,

I tried so hard to get into both DOS and DOS2, but just couldn’t. I hate the combat and found the story not worth pushing threw the utterly shit combat for.

It’s extra frustrating because both games should be right up my alley, but both were complete misses for me. Friends and family still recommend them for me, but I disliked those games so much I refuse to touch BG3. I don’t trust Larian or the reviews.

curiousaur,

Oh, I hated divinity, but BG3 is one of the best games there is. I hope you can trust my review, because I’m sad thinking of you missing it.

ampersandrew,
@ampersandrew@lemmy.world avatar

There’s an enormous jump in quality of story, presentation, and quest design between D:OS2 and BG3, and the RPG mechanics are very different. It’s worth a shot, seriously.

dogslayeggs,

I absolutely loved BG3, and I I haven’t liked an RPG since Dragon’s Quest 2 back in 1988. I plan on picking up DOS2 in 2 weeks, so if you remind me I can let you know how the two games compare. BG3 was a revelation to me, opening my eyes to a completely new way of enjoying games. The writing was good, the game-play good, the graphics good. BUT!! If I play DOS2 and also like that, then I could give you that feedback.

CosmoNova,

I loved the idea but it had too much of an impact on how a battle plays out. I hope it‘s kept but toned down considerably.

CrackedLinuxISO, do games w 'It's not a clone of D:OS2': 6 big takeaways from our interview with Larian after the reveal of Divinity

Good. The combat was one of the weaker parts of D:OS2.

  • Late-game damage sponge enemies.
  • There are fundamentally two enemy types: weak to physical and weak to magic.
  • Goddamn cursed ground where you waste source points blessing it only for an enemy to re-curse it next turn.
PapstJL4U,
@PapstJL4U@lemmy.world avatar

Yes cursed grounds was such an awful experience. I actually like the ground effect combat otherwise, in DS1 and 2.

Source Points have phoenix feather effect.

prole, do games w Hideo Kojima says MGS2 was never about AI 'but rather a future I didn't desire' of data gaining a will of its own and 'unfortunately we're heading there'

Cool video.

I’m glad Kojima has his own company now. There aren’t many “auteurs” in the video game space, so I think we should be fostering the ones we have while they’re still around.

Also, he doesn’t look a day over 40. Dude is 62 years old.

vogi, do games w Hideo Kojima says MGS2 was never about AI 'but rather a future I didn't desire' of data gaining a will of its own and 'unfortunately we're heading there'
@vogi@piefed.social avatar

can somebody please confirm to me that he looks like japanese keanu reeves in the interview?

Dunstabzugshaubitze,
@Dunstabzugshaubitze@feddit.org avatar

Keanu Reeves looks like a canadian Hideo Kojima, can confirm.

devolution, do games w Hideo Kojima says MGS2 was never about AI 'but rather a future I didn't desire' of data gaining a will of its own and 'unfortunately we're heading there'
@devolution@lemmy.world avatar

AI Campbell from MGS2 looks a lot like a Sora.ai video now.

We’re screwed.

DoucheBagMcSwag,

I NEED SCISSORS 61!

SolarPunker, do games w Hideo Kojima says MGS2 was never about AI 'but rather a future I didn't desire' of data gaining a will of its own and 'unfortunately we're heading there'

Great “interview” btw, here the official video link for better quality: youtu.be/02Ah5VQrzvA

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