Competent Scrum Masters, 95% of the Scrum project that I’ve been part of caught on fire is because of an ass PO and an incompetent SM who can’t rein in the PO.
No Man’s Sky has almost every feature that Star Citizen will have/has:
Frigates
Walkable ships (via the new corvettes)
Space stations
Food/cooking
Quests and lore
Planet exploration
Ship to ship dogfights
Like, by the time SC releases, the game’s features will have been done by multiple companies. I expect people actually buying the game, if it’s ever released, will do so for the memes and not because the game has anything innovative to add to gaming.
Meanwhile I’ve done five or six playthroughs of Freelancer while this game has been in development and had more fun than I’ll ever have with Star Citizen.
Un-sarcastic answer, it’s actually in a really good spot. The backend changes they put in over the past year have boosted the per-server player counts like crazy, they churned through most of their ship backlog, and they’ve been running a bunch of story events. Performance is way up, especially for client fps in high-population areas (15 fps this time last year if you were in a crowd, 35+ now).
PCG has been super negative on SC for years. Sometimes very justifiably, but many times not.
Disagree. It is still a buggy mess. Many missing features that they promised. Lots of missing basic features of MMOs like no guild chat, no in game guild rosters, elevators and doors still don’t consistently work, they struggle to connect the game loops, game loops don’t consistently work, etc, etc.
I haven’t had any elevator issues in a while, though I know some people have with the freight elevators. Guild chat isn’t something I care about, since every guild/clan/alliance I’ve been a part of has always used mumble/TS/discord.
It’s not really that buggy now, and I don’t know what you mean by “game loops don’t consistently work”?
People who aren’t having issues don’t go online to post about it. Since we know the daily player count hovers around 29,000, those hundreds of complaints can still be a very small portion of players, who are experiencing issues.
Edit: Off my phone, so I can type more easily.
The other side to this is that differences between patches can be huge, so reports of a bug that everyone is having could be irrelevant a week later when the new patch drops, but unless you’re checking every post’s date and patch number, you could falsely conclude the bug is still present, or view those bugs as cumulative with bugs that are in the current patch.
The 4.3.x patches are some of the most stable, bug-free patches I’ve played. If you’re insistent on finding faults with anything, you can, and lord knows there are plenty of things to find fault with in SC, but bringing up issues like the ‘deadly’ elevators and doors from last year or older, is an unserious criticism.
you’re being pointlessly aggressive about something that is subjective and which obviously cannot progress from the fundamental disagreement you have here, please chill out a bit
Both comments are right. It is still a buggy, minimal alpha, but i would say in the last year or two it has become a somewhat enjoyable game rather than a tech demo you’d check a release every once in a while.
Development has consistently been a shitshow, but there really is nothing else like it.
The bigger context of that quote is basically that they’re heads down and preparing for crunch. The person who said, “I don’t know if we’re going to make it” also said “but we’re doing everything we can to make it happen” (this is my paraphrase, I don’t know if I got the exact wording)
Sure, that’s true. I was a year 1 backer, just after the initial Kickstarter ended, so I guess to me that part of the context kind of spoke for itself. Thanks for highlighting it, I honestly do appreciate it.
I know some of the SC story from knudsens channel, but somehow it never really hit me that they are developing a spin-off of a game that hasnt even released yet
I got enough enjoyment out of it for what little I spent a lifetime ago. I go see whats new every couple years, which is usually quite a lot. The game is still a disaster, but it’s a strangely interesting disaster.
I’ve spent hardly any money on that game. I did the first 20 bucks. Then a 15 to get a tiny mining ship to help get in-game money. But I wouldn’t have even gotten it if it wasn’t for my partner REALLY liking the “game.”
I might like it too… if it actually worked and every bug I’ve ever encountered being perfect for setting all my progress to zero or even backwards. Because you have to buy supplies to do a mission.
So fuck that. I’m not playing it until I can make progress- which will be never.
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