Then who is at fault? Security? For doing their job? They wouldn’t be on stage if he hadn’t broken the rules. It wasn’t over-use of force, from the looks of things, just unfortunate placement.
Saying the resulting damages aren’t his fault is like forgiving the person who caused a pile-up for driving reckless.
Yes, the trophy was security’s fault because it was from excessive force. He was already restrained! I’m not saying the guy wasn’t in the wrong for climbing on stage, but people climb on stages all the time without security breaking the centerpiece of the event while apprehending them.
The security guy who pulled him down towards the trophy sure seemed to cause the trophy to get knocked over though. The stagerusher was pretty far away before that.
CS2 is infintely worse imo than CS:GO. Yes, the maps got updated but local multiplayer works way worse and the bots are a laughable mess. Took me days to get working properly on debian too.
CS is awash with gambling websites that let you bet on the outcome of a match and potentially win some weapon skins. As for the reasons for the stunt, it’s explained in the article.
According to Danish law they are risking 6 months of jail time (or 6 years under “particularly aggravating circumstances” but I don’t think that’s relevant), so not just money. The destroyed trophy, even though they weren’t directly aiming for it, a good lawyer might go after them on grounds of vandalism which is up to 1 year and 6 months under normal circumstances (disclaimer: I havent’t seen the video).
So far I don’t think there’s much precedence on it so it is hard to predict the outcome. Usually you wouldn’t get the highest punishment for a first offence, so if it is jail time I’d be surprised if it’s more than a month. But a jail punishment will haunt your criminal record for 5 years while a fine will stay with you for 2 years, which is actually the the worst part if you have anything but a low-level job in Denmark.
I get the feeling the part of capitalism Phil Spencer hates is the part where consumers can take their business elsewhere if they don’t like the product.
I think the real problem is businesses have to grow. If most big companies weren’t publicly traded then just being profitable would be enough.
Imagine making enough money to pay you and everyone else in your company a great wage one year, but it being bad because it wasn’t more profit than last year.
And I get that the business maybe “has” to be run that way, because of the way it exists in the economic system it exists in, but I’m definitely taking issue with the language he’s employed here. He’s not a prisoner being forced to run things this way.
Profit isn’t the issue, it’s having to continually show outsized profit growth rates to keep shareholders happy that’s the problem. Look at private companies like Valve for comparison.
Well, you can sue someone for anything, you just can’t win for anything. For instance, those developers could countersue because the negligence and bad parenting of those parents materially damaged the reputation of those companies.
Sounds ambitious. Games are an important part of modern culture. Recognizing that is a responsible action. On the other hand, haters will have more than just Epic Games to be angry at, so it is a win for everyone.
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