Someday, the industry is going to realize that while transistors might still be getting smaller, they aren’t getting cheaper for it. Which was the original formulation of Moore’s Law; cost of integrated component gets cut in half every x months.
Not just games, but the whole tech industry. Even in so far as faster hardware exists–and it just plain might not in this case–people can’t afford it.
I feel like we've long reached the point where the benefit of top-of-the-line hardware just isn't worth it. IMO, Switch 2 ought to be enough to target, and any game that can't fit on that can probably stand to be scaled back.
I have an issue with the idea that Borderlands is dominating gaming news. I didn’t even realise it had launched so I wouldn’t exactly call it popping off the shelf.
I was going to comment the same thing. Maybe it’s just the circles i’m in, but like the only thing i’ve heard about it is the price and the performance issues on PC
Yeah but I would have known thwy had released because they would have been advertising or something. I don’t feel like anyone’s spoken about Borderlands since that comment about how it should be $90 or whatever.
That’s interesting, because without even really looking for it, it came up in Nintendo Directs, Keighley presentations, Sony presentations, and any discourse about games moving around release dates on account of GTA VI. For whatever reason, this game’s release date was moved up by a couple of weeks over its initial release date announcement, and that pretty much never happens, so it made headlines for that too. Oh yeah, and while trying to watch streamers play Borderlands, those streams have been interrupted by ads for Borderlands 4.
I get where you're coming from, I found out Borderlands 4 launched when I saw the news about it having performance issues. That said, if you look at Steam charts Borderlands 4 is just smidge below Silksong numbers and at the time of writing this comment Silksong is the 4th most popular game and Borderlands is 6th most popular game, barely beaten out by a game called Banana (which I've never even heard of and I have no clue why it's that popular).
I get what kind of a game it is. I don't get how that is so popular. We're talking about player counts that not even Destiny 2 could reach. The only rational conclusion I came come to is that those numbers have to be botted.
my guess is that a lot of people let the game idle in the background to farm items, that’s why it’s so “popular”. It’s not “active players”, it’s just a large number of people farming items in the hopes to get one they can sell for a larger sum.
Afaik it has been in the top charts for over a year.
DID Blands 4 “dominate”? The only mention of it I saw was pitchford (and his magic flash drive) bragging that the servers wouldn’t get hugged over the weekend and… yeah.
I am genuinely curious how Steam puts games in its Top Seller list. It would seem that sometimes a game gets into the list that does not belong merely because it is new. I amnot saying that applies to this game, but I would like to see some metrics that show whether Steam alters anything for anything in the Top Seller list.
Why can’t a game you haven’t heard about be in the top sellers? I did hear about it a couple of weeks ago, played the demo and it was a no brainer for me to buy it.
How Steam measures whatever sells what I don’t know but it can be 15 minutes of fame for smaller studios also. If the game is good, it is earned imo.
Edit: read your comment a bit better now. I am sorry if this got a negative feeling to it. Not my intention.
It’s by revenue over a certain amount of time, but I don’t know what that period of time is. A $35 game has to sell twice as many copies as a $70 game to rank just as high. Since the Steam Deck is about $400, depending on SKU, it’s usually in that top sellers list despite not matching the volume of sales that certain games do.
The bigger context of that quote is basically that they’re heads down and preparing for crunch. The person who said, “I don’t know if we’re going to make it” also said “but we’re doing everything we can to make it happen” (this is my paraphrase, I don’t know if I got the exact wording)
Sure, that’s true. I was a year 1 backer, just after the initial Kickstarter ended, so I guess to me that part of the context kind of spoke for itself. Thanks for highlighting it, I honestly do appreciate it.
I know some of the SC story from knudsens channel, but somehow it never really hit me that they are developing a spin-off of a game that hasnt even released yet
pcgamer.com
Aktywne