pcgamer.com

ArcaneSlime, do gaming w Vampire: The Masquerade - Bloodlines 2 is richly authentic, intriguingly written, dripping with brooding atmosphere, and… not very fun to play, unfortunately

Still want to know if there’s any characters named Vesago in this game, if anyone finds him lmk!

MoreZombies, do games w Nintendo reportedly gets even more obnoxious about patent law by taking a 'mods aren't real games' stance against a Dark Souls 3 mod that could invalidate its Palworld lawsuit

If mods aren't real games, can we reverse the cease and desists for all the fan mods they've killed? After all, if they aren't real games and aren't to be considered legally for patent/trademark/copyright then they aren't violating anything?

markovs_gun, do games w Nintendo reportedly gets even more obnoxious about patent law by taking a 'mods aren't real games' stance against a Dark Souls 3 mod that could invalidate its Palworld lawsuit

I honestly think it’s absurd you can be doing something for nearly 30 years (longer than a patent lasts) and then try to get a patent on it retroactively. That seems like a completely insane cheat code for the patent process.

Bronzebeard, do games w Nintendo reportedly gets even more obnoxious about patent law by taking a 'mods aren't real games' stance against a Dark Souls 3 mod that could invalidate its Palworld lawsuit

“I want to control an idea I came up with, but that person who came up with that idea first doesn’t count”

Is an insane argument

Capricorn_Geriatric, do games w Nintendo reportedly gets even more obnoxious about patent law by taking a 'mods aren't real games' stance against a Dark Souls 3 mod that could invalidate its Palworld lawsuit

It’s basically a non-sequitur.

A mod isn’t a standalone game, sure. It requires the base game to have meaning. Unitl it gets spinned off and becomes a “real” (standalone) game.

However, that has no connection with the original problem: Did anyone who isn’t Nintendo ever animate a cartoony person throwing a ball that does something, before Nintendo filed for a patent?

Of course they have. That’s prior art, and the patent itself is under serious question - whether the animation was in a “real” game, a “fake” one or in a Blender animation has very little influence on that fact.

NavySqueal, do games w Nintendo reportedly gets even more obnoxious about patent law by taking a 'mods aren't real games' stance against a Dark Souls 3 mod that could invalidate its Palworld lawsuit
@NavySqueal@lemmy.world avatar

Didn’t Nintendo c&d a Pokémon mod for palword like super early on in release? cough cough they did/ reddit.com/…/pokemons_team_released_a_statement_a…

inclementimmigrant, do games w 'Borderlands 4 is a premium game made for premium gamers' is Randy Pitchford's tone deaf retort to the performance backlash: 'If you're trying to drive a monster truck with a leaf blower's motor, you're going to be disappointed'

So a 4070 is a leaf blower to this asshole.

Well I’ll gladly not buy this game then.

kn0wmad1c,
@kn0wmad1c@programming.dev avatar

The game runs fine on my 4070 Super ¯_(ツ)_/¯

randombullet,

At what resolution, frame rate, and settings? Trying to get a good grasp of the performance if I ever buy it.

kn0wmad1c,
@kn0wmad1c@programming.dev avatar

5120x1440p
60-80fps

I followed this guide from gearbox for the settings, except I turned off volumetric cloud shadows and turned up DLSS to Quality

randombullet,

Nice. Thanks for the info. I’ll probably grab it in 3 years lol

kn0wmad1c,
@kn0wmad1c@programming.dev avatar

Lol hell yeah

t_berium, do games w Ubisoft's Saudi-funded Assassin's Creed DLC provokes staff unrest, but the publisher insists partnering with the controversial regime is A-OK
@t_berium@lemmy.world avatar

Another reason not to buy any Ubisoft game.

Darako, do games w Ubisoft's Saudi-funded Assassin's Creed DLC provokes staff unrest, but the publisher insists partnering with the controversial regime is A-OK
frustrated_phagocytosis, do games w Ubisoft's Saudi-funded Assassin's Creed DLC provokes staff unrest, but the publisher insists partnering with the controversial regime is A-OK

The staff should refuse to contribute. Tell them no on religious grounds on account of chopping journalists into pieces being a big no-no.

MantisToboggon, do games w Ubisoft's Saudi-funded Assassin's Creed DLC provokes staff unrest, but the publisher insists partnering with the controversial regime is A-OK

In the Dlc you assassinate a journalist in an embassy.

Rhynoplaz, do games w 'Borderlands 4 is a premium game made for premium gamers' is Randy Pitchford's tone deaf retort to the performance backlash: 'If you're trying to drive a monster truck with a leaf blower's motor, you're going to be disappointed'

I love Borderlands, but I really wish Randy would just shut the fuck up.

stoy,

B1 is a bit slow, but quite fun, B2 is brilliant, BTPS is similar to B2, but the crafting stuff is annoying, B3 was too chaotic with a too cluttred UI and a damn annoying story, B4, I have no idea

Zahille7,

Have you tried Wonderlands? I really liked it, and would love a sequel/more of that one.

stoy,

The TIny Tina game?

I tried it, didn’t like it and uninstalled it.

I am not saying it is a bad game, just that at the time it wasn’t game I liked.

Zoomboingding,
@Zoomboingding@lemmy.world avatar

Favorite in the series. But I’m just getting started with BL4 so my opinion may change.

jjjalljs,

I liked that one but weirdly there’s no NG+ and the DLC kind of sucked. I finished it with a friend and we were like, “that’s it?”. It’s not very long, and it ends shortly after your end of skill tree powers become available.

SpaceNoodle,

What crafting?

debil,

I’ve been playing B4 for a few hours now and it’s been pretty good. Definitely getting more B2 vibes than B3.

simple,
@simple@piefed.social avatar

Allegedly B4 is much better than 3, aside from the abysmal performance. I can wait until they fix it and get it for $15 on sale.

M137,
@M137@lemmy.world avatar

I’m waiting for it to become “free”, no idea how long that’ll take though.

Rhynoplaz,

Good assessment. I agree completely!

I’m not very far in, but so far I’m enjoying B4 more than TPS, and MUCH more than 3.

ilinamorato,

I think he thinks he’s Jack in The Pre-Sequel, but really he’s Jack in Borderlands 2.

MentalEdge,
@MentalEdge@sopuli.xyz avatar

Jack in BL2 was funny and entertaining tho.

ilinamorato,

Probably not if you lived on Pandora.

Onyxonblack,

I hate borderlands, and I also wish Randy would shut the fuck up!

pugnaciousfarter,

I have a simple rule - Not touching anything that has grease marks on it.

Cethin,

I think it was a really good game originally. The writing has gotten really fucking bad though, and the gameplay hasn’t really evolved with the times. (I can’t speak on the new game.)

Rhynoplaz,

The new one feels like progress so far. I’m not very deep in, but the story and dialogue are not nearly as annoying as 3 was. The biggest difference has to be the movement. In previous games it often felt like you were trudging forward until you found an enemy and then running backwards so they didn’t catch you before they die. Grappling hooks, double jumps, and gliding add a TON of movement and gives you those John Wick moments where you’re bouncing around the area and blasting people from every direction.

Cethin,

I really don’t understand the open world though. I don’t think that’s the direction they needed to go. I think the best looter-shooter I’ve played recently is Roboquest. It has all the movement you said (and more), but it’s in tight rooms, so the devs have more control of the design. Open worlds means the devs have essentially zero control of encounters and it becomes too easy. The only thing they can do is crank up health of enemies so they don’t die as quickly.

Rhynoplaz,

I can see that.

I’m not far enough to have settled on an opinion on the open world yet. I did find it tedious in other BL games that I had to walk through the same areas in the same order over and over again to access the end game or start a new character.

That being said, I often don’t know where to go or what to do in BL4. Thank Torgue they added the Echo objective finder, that’s pretty much the only way I’ve been able to stay on track at all.

Cethin,

Yeah, I just have a bias against open world games at this point. Damn near every game thinks they need to be open world, and most of the time it just makes things more tedious and boring. It takes a ton of dev time to make just for players to run past 99% of it. There are some games it really works for, but most would be better off with a tighter design (and it’d also save time and money).

MrFinnbean,

I understand your worries. I was was also concerned about the openworld first, but so far they have nailed the open world part pretty well. Travelling has been fun. There has been always fast travel near when i have wanted to use it. There is enough hidden jokes and easter eggs that i feel rewarded to look around.

I dont really understand your point. Devs still curate where you meet the enemies. Its not like its procedurally generated map where everything is random.

I cant remember single time in my 20 hours of gameplay where i have tought that i hate fighting here, or that these enemies dont fit here.

Cethin,

I dont really understand your point. Devs still curate where you meet the enemies. Its not like its procedurally generated map where everything is random.

I haven’t played it, so maybe they’ve done something to control it. I doubt it though. If you can come from any direction, that makes encounters much harder to design. Think about older Borderlands games when entering a compound. You’d come through one main gate and enemies would be set up with cover and you’d have to fight your way through. With open world you could do something like fly into the middle of the compound, and that’s has to be accounted for.

Check out Roboquest, for example. It has some really impressive movement options, but it’s choice of rooms let’s them restrict how much you can abuse them. You’ll always be fighting through the enemies from an expected direction.

I cant remember single time in my 20 hours of gameplay where i have tought that i hate fighting here, or that these enemies dont fit here.

This isn’t what I meant. There’s nuance between liking something and it being the best possible thing. It can be good and still be possible to be better. My biggest issue with open worlds is, like you mentioned at the beginning, fast travel. It takes so much time and resources to make an open world, just for players to fast travel past most of it. Is it really worth the that? Did it add that much to the experience? We could have more cheaper games with tighter designed experiences instead of games that cost hundreds of millions of dollars to make. (BL3 cost $140m, and for cost “more than twice” that, so minimum $280m.)

I don’t think people understand that everything is an opportunity cost. If you make an open world game, that’s at the expensive of so much more. At minimum, it’s going to be less game to play (or longer between games and more expensive). Is getting a lot of space that you hardly interact with worth it?

Sanctus,
@Sanctus@lemmy.world avatar

The thing about open world is, you can make those smaller contained spaces you keep mentioning with Roboquest inside of some structure with a single entrance and boom, we have your preferred formula.

Cethin,

Sure. You can make those, but you have to spend a lot of money and time making the open world just to make places for the rooms to live. Is that worth it? Everything is opportunity cost. Did doubling the cost improve the game that much?

Sanctus,
@Sanctus@lemmy.world avatar

It depends on the game. Could a Sonic game be fun in open world? Yes, and it was. Would The Hunt? Or Supermeat Boy? Probably not. I’m just pointing out you can still design for your movement abilities in an open world.

Cethin,

For sure, you can. However, every modern game is trying to be an open world game. It’s stupid. We get ballooning budgets and dev cycles for games that don’t really get anything from being open world. I’d rather get three great less open games than one open world game that is sacrificing things to make the open world work.

Sanctus,
@Sanctus@lemmy.world avatar

I will agree theres a lot more. Theres just a lot more games in general. Pick up the Solium Infernum remake, or Windblown, or Wizard of Legend, or even Helldivers 2 isnt open world. Plenty to choose from. But I do emplore you to play Sonic Frontiers. Shit was dope. Also Sword of the Sea just came out, another fine addition to the atmospheric collection. Theres just a lot more now. So you’re gonna see a lot more and you’re gonna see a lot more terrible games.

Cethin,

It’s not even just about the games being terrible. The ballooning costs is just unsustainable. It’s the reason we’ve seen so many layoffs, and it sucks. It’s just mismanagement. The executives are the ones telling the developers to make open world games, for the most part. They don’t understand how that effects the rest of the design, or how much it ends up costing. They just see a trend and tell the studios they need to follow it.

If it was just that we got some shitty games I wouldn’t care. However, it’s effecting people’s lives. We need a more sustainable industry of smaller budget games that know what they are and plays to its strengths. We’ve got too many games trying to be everything games. It’s the reason studios ramped up the price to $70, and then, quickly after, $80. Soon they’ll be Charing $90-$100 because they let costs get too high to maintain.

Rhynoplaz, do games w Ubisoft's Saudi-funded Assassin's Creed DLC provokes staff unrest, but the publisher insists partnering with the controversial regime is A-OK

‘Talking with partners who do not share our democratic values does not mean abandoning them’

Yeah, and I only allow peeing in one corner of the pool.

Quexotic, do gaming w I fixed Borderlands 4's stuttering issue by upping my shader cache size to 100 GB, which feels like something I shouldn't have to do in a well-optimised game

Statement like that makes me seriously doubt that it can even run on a PS5 which I was thinking about getting it for but this is kind of changing my mind

lystopad, do games w 'Borderlands 4 is a premium game made for premium gamers' is Randy Pitchford's tone deaf retort to the performance backlash: 'If you're trying to drive a monster truck with a leaf blower's motor, you're going to be disappointed'
@lystopad@mbin.twink.men avatar

is there that much difference between 2015 and 2025 hardware? (like now people are saying moore's law is dead and stuff)

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