I love Gooseman’s work, especially Tactical Intervention. Talk about “ahead of it’s time,” there isn’t a game today that can match the vehicle “optional” extraction maps in that game. Stupid fun community too.
true, they do release a lot of games, but given how well stuff like expedition 33 sells I think more focused, unique experiences might be a better strategy
What you need to do in that case is be prepared for lots of smaller games to not hit, and then eventually one will that will make up for all the experiments you did along the way. That’s how they and their peers used to operate before they all tripled down on those big hits and stopped making new IPs.
It’s short by JRPG standards, and if you find a deep enough sale, I’d say there’s still a good chance you’ll be into it and it’s worth a try. It’s very JRPG but also very different from others I’ve played at the same time.
It has a very generous and flexible difficulty setting. Plus accessibility options. I started on normal and have been dropping down the difficulty whenever I gets too much, or disabling the skill based parts altogether. Then back up whenever a particular fight seems interesting, just to see how it plays out. It doesn’t penalizes you at all, as it should. It is truly a game designed to be enjoyed fully, it never gets in the way of the player’s enjoyment, and respects your time in ways no other jrgp does.
Pillars of Eternity II is one of my favorites, if you haven’t played it, and I loved Avowed and Outer Worlds 2 this year. I do consider Avowed to be more of an action game than an RPG though.
I’ve enjoyed a survival game here and there, but it doesn’t look like the multiplayer of Grounded survives offline, which is a deal-breaker for me, especially when so many of its peers have it.
nytimes.com
Najstarsze