nytimes.com

fodor, do games w Novels and Movies Offer Closure. Video Games Should Too. [The New York Times]

Fuck the Times. Classic shit article.

Corelli_III, do games w The Billion-Dollar Game Built in a Dorm Room - Counter-Strike changed first-person shooters forever. One of its creators reflects.

I love Gooseman’s work, especially Tactical Intervention. Talk about “ahead of it’s time,” there isn’t a game today that can match the vehicle “optional” extraction maps in that game. Stupid fun community too.

Anissem, do games w The Billion-Dollar Game Built in a Dorm Room - Counter-Strike changed first-person shooters forever. One of its creators reflects.
@Anissem@lemmy.ml avatar

The fact that he was listening to The Crystal Method while developing Counter-Strike warms my heart.

AlecSadler, do games w The Billion-Dollar Game Built in a Dorm Room - Counter-Strike changed first-person shooters forever. One of its creators reflects.

Love it.

Blisterexe, do games w A Gaming Tour de Force That Is Very, Very French

It’s funny how every group of developpers that leave ubisoft make peak afterwards, it’s almost as if ubisoft’s management was dogshit

ampersandrew,
@ampersandrew@lemmy.world avatar

Ubisoft generally has an extremely efficient pipeline for producing a lot of games that play extremely similarly.

Blisterexe,

true, they do release a lot of games, but given how well stuff like expedition 33 sells I think more focused, unique experiences might be a better strategy

ampersandrew,
@ampersandrew@lemmy.world avatar

What you need to do in that case is be prepared for lots of smaller games to not hit, and then eventually one will that will make up for all the experiments you did along the way. That’s how they and their peers used to operate before they all tripled down on those big hits and stopped making new IPs.

dukemirage, do games w A Gaming Tour de Force That Is Very, Very French

I really want to experience the narrative but I really don’t want a JRPG. They burn me out.

ampersandrew,
@ampersandrew@lemmy.world avatar

It’s short by JRPG standards, and if you find a deep enough sale, I’d say there’s still a good chance you’ll be into it and it’s worth a try. It’s very JRPG but also very different from others I’ve played at the same time.

dustyData,

It has a very generous and flexible difficulty setting. Plus accessibility options. I started on normal and have been dropping down the difficulty whenever I gets too much, or disabling the skill based parts altogether. Then back up whenever a particular fight seems interesting, just to see how it plays out. It doesn’t penalizes you at all, as it should. It is truly a game designed to be enjoyed fully, it never gets in the way of the player’s enjoyment, and respects your time in ways no other jrgp does.

dukemirage,

Thanks I’ll will try it eventually. It’s not the difficulty I’m worried about, it’s the sheer amount of combat.

dustyData,

There’s a story mode that auto-skips all the combat.

TalkingFlower, do games w Did Obsidian Master the Art of the Efficient Epic? | NYT

Pentiment is the only game I like made by modern Obsidian.

ampersandrew,
@ampersandrew@lemmy.world avatar

Pillars of Eternity II is one of my favorites, if you haven’t played it, and I loved Avowed and Outer Worlds 2 this year. I do consider Avowed to be more of an action game than an RPG though.

master94ga,

Grounded is such a great game too if you like survival

ampersandrew,
@ampersandrew@lemmy.world avatar

I’ve enjoyed a survival game here and there, but it doesn’t look like the multiplayer of Grounded survives offline, which is a deal-breaker for me, especially when so many of its peers have it.

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