Hmm when I used to play games a lot (adhd hyper focus 12 hours non stop) like gta sa I would have dreams about it and also sudden hallucinations that would make reality summon intrusive thoughts/hallucinations with the graphics features of the game I binged.
But maybe this is the consecutive hours thing not overall mileage. After all I almost play single game for more than 20 hours
Payload has gotta be my favorite, but I also really love king of the hill and attack/defend. I probably have around 150 hours from playing versus Saxton Hale from when i was a kid, of course recently it became an official gamemode.
I would say if I could mandate one nerf it would be the vaccinator. It isn’t as overpowered against competent players as some items (actually it’s quite bad in organized competitive), but in casual you can completely shut down a single player on the other team with it. Nothing feels worse than being the only sentient player on your team only to have a vaccinator medic render you essentially useless. Sadly the best way to counter it is to get your own vaccinator pocket, and the game just devolves.
I honestly do NOT want a TF3 based on what happend with CS2, but if it were happening I would want to see all of the classes to be given items that allow them to be more fast paced without breaking them. For example, give engineer an alternative to his default teleporter, which is very hard to get value from on 5 control point maps because of how quick and dynamic the mode sometimes is. Give heavy something different that isnt broken too. I’m not sure how to fix these classes to make them less repetitive, but that would be nice to see in a theoretical tf3. They would need to keep a LOT to make it worth playing. I would say mimicing the movement is the most important, even bugs like speedshots and trimping. I am by no means a programming expert but I am assuming that this would be near impossible to get right which is another reason I don’t really want at tf3.
Lastly, I think there are already spin off games that I already want the most, such as Open Fortress and Team Fortress Classic that will be able to be put onto steam soon because of the SDK being released. In a perfect world i would like to see a competitive mod released as well that fixed some issues with existing gamemodes like MGE (tf2’s community made mod). The in game “competitive” is terrible.
I am not a counter strike player so my knowledge on the subject is a bit shakey but from what I understand there were a lot of issues with the game on release (which isn’t anything new when it comes to video games). The main issue is that in order to avoid crashing the csgo economy, they transferred everybody’s items and pulled the plug on csgo’s matchmaking. You can still play it of course, but without matchmaking the game is essentially dead.
The reason I don’t want a TF3 is because
I don’t trust modern valve’s judgement when it comes to game design anymore, especially when the rest of the class based shooter market is setting a bad example. IMO TF2 is vastly superior to games like Overwatch 2, Paladins, Valorant, and Marvel Rivals. I don’t want TF3 to make too many changes for the worst
I am no programming expert but I would imagine that many of the bugs and quirks of the source engine that help make the movement in TF2 as great as it is would cease to exist in TF3.
TF3 would almost certainly mean Valve pulling the plug on TF2, and given 1 and 2, there is a significant chance that one of the remaining enjoyable shooter games would be replaced by slop. TF2 is basically the only remaining casual first person shooter on the market to be honest.
That is my opinion, maybe I am an out of touch boomer. Chances are that Valve does nothing so I’m not too woried.
You hold the center of one of the gears and spin the rest of the fidget. You can also roll it across a desk or move the chains around the gears in the palm of your hand
I was emulating this on bluestacks, cause it was way too hot out. Got banned on that phone plus the emulator. Stopped playing since then. Besides I’m not gonna keep spending money on space for inventory.
I always thought it would have been cool if Pokemon were only found in environments that were "realistic" to that type. Like, if you had to go to a river to find water Pokemon, or if Geodude was only in the mountains. Seems like they didn't do that, though.
I did think that was going to be the original idea. To encourage you to actually explore your environment and to actually go outside the city.
Doing that would require some fairly robust and sophisticated trading mechanics though so I actually could get a sand type even if I didn’t live near a desert, in exchange they could have a grass type that I had captured on open morland in Northern England.
It would have been cool if they’ve managed to get the market density required to pull it off
"In tonights news 7 more pokemon go players have died from running around on a golf course during a lightning storm to catch the elusive Zapdos, next up is the weather "
This system is in the game. You can look up info for Pokemon biomes. TL;DR is that open street maps lists zones related to terrain, and Pokemon GO has always had separate spawn pools related to these. The major ones are forest, mountain, waterside, and urban.
As of several years ago, this distinction was heavily reduced, and it largely flattened the spawn pools worldwide.
But in 2016-2017 I’d specifically seek out rivers to find Magikarp and lakes to find Poliwag.
lemmy.one
Najnowsze