I dont know who is the most pathetic group here, if nexus mods for taking down a dumb harmless mod for ridiculous reasons or the moders that made a mod that takes out a dumb harmeles feature for ridiculous reasons. Nexus mods sucks either way and the mod devs suck too.
“Welcome to our RPG, please select your dialogue options:
Yes
sarcastic yes
funny yes
yes but later
Enjoy your ‘role play’”
Fallout 4 was a nightmare from a character standpoint. I don’t have much faith in Bethesda writing, but at least we’ll be able to have more options than the above. Maybe, just maybe, we’ll even have skill checks back.
I just started playing the original game two weeks ago or so and time management is pretty much my main complaint right now. It feels a little too close to (or even more punishing than) real life, where there’s barely any time to keep up with my character’s needs after coming back from work.
It can be done though - I’m slowly getting used to how things work again and my sim has been leaving in a slightly better mood then before. Just need to get into a proper Sims mindset, I guess.
That’s the one thing that frustrates me the most about these games, too. Minutes fly by like seconds, but the Sims move in realtime! There’s never enough time to actually do anything in the game! So I keep my Sims unemployed and just cheat.
Been playing The Sims since 2001; in all those years I have never seen anyone release a timescale mod for any of the games. So when do play, most of my time is spent in Build/Buy mode.
They move in realtime, but they finish a meal in 10 seconds. Bathroom breaks and baths also take ~10 seconds. Not to mention that clothes changing is a single spinning jump. Wish it was that easy in real life
Was there an alarm clock in the first game? There was in TS2, and it’s a bit of a lifesaver (except when they went to sleep dead late and then refused to go to work)
My assumption is they are making sure they get their severance/golden parachute before the mass layoffs begin. But I guess it is still better than “This is a really hard day for me to fire everyone who put their trust in me. I am going to go drown my sorrows in a prostitute that is waiting with blow in my lambo outside” that we usually get.
You are vastly overestimating how good contracts for creative roles in the industry are, especially for a mid-sized studio of under 200 people. But even if that wasn't the case, the guy isn't quitting the company, he's apparently stepping down as creative director and staying on in some other role, according to the article.
Ah. Shame on me for not reading the article. Usually associate the director of a big game as high up enough in the studio that they still get good money.
In that case… this is completely pointless and is just an attempt to avoid needing to figure out the right tone for the “This is the worst day of my life and I am so sad that I just fired a couple dozen people because of my business decisions” linkedin post that is usually associated with the mass layoffs. He isn’t even metaphorically falling on his sword. He is just washing his hands of it.
“Ryan deeply believed in that project and bringing players together through the joy in it,” said one former developer, who said he felt Ellis had poured a great deal of himself into the game, leading to a ton of stress. “Regardless of there being things that could have been done differently throughout development...he’s a good human, and full of heart.”
Sources told Kotaku that Ellis was too emotional to speak at points during a post-launch studio-wide meeting after it had become clear that the game was bombing.
The meteors are funny IMO. But it definitely isn’t good game design to have a mechanic where you just randomly die with no way to defend yourself.
Also people need to chill out. Things get buffed and nerfed. The meta changes. We are already getting our first taste of power creep with the mech suits.
kotaku.com
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