The Last of Us. Over-hype definitely didn’t help, but it looked brown and dreary, seemed to mainly involve walking around waiting for press X to do thing to appear on screen, and having plot thrown at me when I actually wanted to play a game.
I dropped that game when I couldn’t cross a bridge because it was blocked by an invisible wall broken down bus. It was so egregious I got annoyed and went outside.
Elite Dangerous is the most un-fun game I’ve spent 1500+ hours on. I want to love it but the developers’ actions, or lack thereof, makes it difficult. The game has so much potential the devs won’t or can’t take advantage of for some reason.
You need to be the kind of person who likes crafting progression in itself. I enjoyed for a good while, chasing better upgrades, building a base and slowly building up a glossary to understand the aliens, but it's definitely not for everyone, and it's more wide than it's deep for sure.
Maybe it's because I got into it late but I actually liked the exploration between planets. While a lot of them are effectively interchangeable in resources, there's a lot of interesting environments and creatures that are created by its procedural generation.
One thing that really gets me with that game is that every single planet has only one biome. There are no poles, no jungles, no deserts; it’s just one environment pasted over the entire planet and that feels weirdly wrong and is kind of boring.
I really gave the base building a good try, but it did just feel tedious and misplaced. I wish they would expand on npc interactions and the language learning system instead
Totally my fault, it’s not a bad game it just wasn’t remotely what I was looking for when I bought it.
I got it expecting “factorio in 3d”, however in reality it was more like Subnautica or Fallout 4 if the base building in those games was the main part of the game.
By the time I had finished loading the first phase of the space elevator I had came to terms with this.
As it turns out, the game that scratched that itch was heavily modded Space Engineers.
I’m one of the weird ones who likes Satisfactory over Factorio. I just can’t get into Factorio for some reason. Also didn’t help that my friends who I tried playing with it – who all had hundreds of hours in the game – are the kinds to be like, “No, you’re doing it wrong - the correct/efficient the way to do it is this way…” People, let me learn the damn game. I get being efficient, but let me learn on my own for a bit.
But didn’t matter, just couldn’t get into Factorio.
I think I’ve tried a couple times solo, but never really put serious effort into it. So I’d play for like 30min then just quit. I think the bad experience with my friends made me just avoid it. Realistically, it just happened to be Factorio that we were playing that time; it could’ve been any game. And it has happened in other games. The one friend who was the worst offender, I rarely play games with anymore. It’s silly, I know.
However, one day, when I’m bored and looking at my Steam library, I will make the attempt again. I feel like I should, but I just don’t know when that might happen. The picking Factorio part; I’m frequently bored staring at my Steam library!
Superman 64 is the only game I tried to return to Blockbuster before the rental window was done. They wouldn’t let me so I had to keep it for the rest of the week.
I had never once experienced this. They WOULDNT let you bring the game back early? Admittedly my days of blockbuster a few, I think they closed when I was 9 or 10, but I can’t see a reason they wouldn’t take it early…
Octopath Traveler. The UI was terrible, the loot was nothing but stat sticks, and most of the dungeons, of which there were too many, were just long tree walk with potions at the leaves. Genuinely the worst game I’ve ever played. The three-directional sprites were also extremely lazy. I think I lost my mind right at the start when the lazy script response saw one of the characters’ childhood friend suddenly develop amnesia and treat him like a stranger because everyone needs generic dialogue.
The music and cast of thousands worldbuilding was fantastic, but otherwise, I hated almost every single of the 80 hours I put into it trying to give ti a fair shake.
I got about 1/2 way through the game, but as soon as I hit the first boss of act 3 I just couldn’t progress. He’d wipe the party every time. Walkthroughs were useless.
Yeah, the game had severe balance issues too with classes not scaling properly and consequently being either completely dominant or totally useless based on what level you were.
I’m glad I’m not the only person to dislike this game! After going through like three of the chapter 1 missions for the characters, the game felt very very samey, and on top of that, it’s probably one of the only story games that I haven’t finished.
From the moment it was announced, I could not contain my excitement for Octopath Traveler from the art style to the graphics to the music. I was even into the name. I was so enamored that I bought the collector’s edition.
Then it finally came out and never have I regretted a game purchase so much; not because it was awful, but it was so mediocre. Honestly, if it were awful, I might have been more okay with it, rationalizing how a game could turn out so bad with everything going for it, mourning what could have been, etc. It did everything it promised it would, I just realized that it didn’t really promise much beyond an art style and being a turn based RPG with 8 main characters. The package was delivered, but it turned out to be Game Gear, not Gameboy.
I think buying that game put me off collector’s editions. The package for it was very impressive, but I think I finally saw the man behind the curtain and realized that what I was buying was just a bunch of plastic and art books that I was never really going to touch anyway. The only physical bonus I cared about from that point on was Steelbooks, but I don’t even buy physical games all that much anymore thanks to my Steam Deck.
Honestly, Octopath Traveler put me off blindly preordering games in general. Now I just blindly buy old games, so if they’re bad, I have no one to blame but myself for not doing the research LOL
Got into super breeding. Maxed out damage and health and got a lot into speed on my rexes. Its very rewardimg being able to 1 or 2 shot a 150 rex. Takes like a month+ to get anywhere with it. That rex with those stats took like a year of breeding
The thing is Ark isn’t a dino game, it’s a scifi survival/exploration game. You start from nothing and work towards conquering the island and discovering it’s secrets.
I really hope you like it. To me it is best played with friends on a private server, or a server with good rules and active admins.
I didn’t play the remake because of the name changes. I still have my Gamecube copy and the PS2 special edition, so will probably go back to those next time nostalgia bites.
Minecraft. I’ll play it if my friends ask me to but I found it incredibly frustrating and boring. The combat feels super weird and hard to execute, most of the discoveries are repetitive, and I didn’t really like the building mechanic. I know, I’m in the minority for not enjoying it, but I guess voxel-style games just aren’t my jam.
I tried playing Blasphemous recently and had to drop it in a couple hours. I might’ve stuck with it had I tried it when I was younger but I’ve discovered that nowadays I don’t have the patience to play games that require you to beat your head against a brick wall until it breaks. So many frustrating enemy placements and insta-kill spikes, the movement is slow, the combat is unsatisfying, I just didn’t feel like I had much incentive to continue playing (minus the art style which is absolutely gorgeous).
I felt this with Elden ring. Once I got past the starting area, it just felt like everywhere I went I’d find enemies that kill me in 1-2 hits if I made one wrong or mistimed move. I wish I had the skill or patience to get through it, but I just found it too time consuming to try those tough enemies again and again. Definitely may just be a skill issue on my part, so I don’t necessarily want to dissuade others from giving it a shot.
That’s the point of the game. It’s definitely not an easy game, but it is the easiest game of the Dark Souls/Bloodborne/Elden Ring series. And it’s okay if that’s not for you! It requires a different approach than your usual hack-and-slash game, and that’s certainly not for everyone.
I don’t know I had relatively little problem with Dark Souls 1 and 2, so I don’t get the people saying it’s the easiest game in the series. Something about the combat just didn’t mesh with me. No big deal though.
Idlegames, though I kind of dont want to count those as games in the first place. What make them anathema to fun to me is that they are designed for you to waste your time on them. They dont teach you anything either, maybe some prioritization if you really get into them.
It could be argued that other video games are also designed for us to waste time on. It’s just that the method of wasting time is different. In one you make numbers go up, in another you kill enemies (which might just be to make numbers go up: referring to grinding in RPGs) or try to make the car go fast in the right direction.
I personally enjoy idle games, but I understand that others might not like just clicking some buttons that will make the numbers go up faster.
When you get to the area with the bazillion spitting statues that respawn when you do, it became very clear that Fromsoft was out of ideas for making the game both interesting AND challenging.
Now, it’s kind of the point. But I don’t know if it was my mouse or what but I found the controls to be too poorly implemented with how difficult of a game it already is. Sometimes, the hammer would basically glitch out or would apply way more pressure relative to my movements and fling me back down to the button. It served as an element of frustration that I think goes against the design goals. I’ve seen speed runs that make me think it could have been my hardware, but I’ll never know. Actually, remembering, I think I switched to a different mouse eventually that was better but still not great.
I also just didn’t really ever buy into the premise. I know it’s an ode to B games, but the piling of random assets is not what I would consider good design even if they serve the purpose of what the game is going for. There are plenty of difficult video games that are about perseverance but still put in the effort in level design, mechanics, controls, etc.
Tbh, I found it an interesting enough experiment with failed execution. I don’t understand people who hold it up as one of the better “art” games in the medium.
Final Fantasy 15. I’ve never been a fan of the modern (post FF7) games but fell for the hype around 15, purchased it, played it, actually finished it constantly wondering when the game would suck me in, and was left wondering what all that hype was about. The game had literally nothing I wanted in a JRPG as I found the story bog standard and the combat and traversal piss poor. That game officially made me give up on Final Fantasy since the only recent-ish game I’ve liked is FF Tactics. Make a sequel to that and I’ll reconsider.
This 100℅ I even bought a ps4 to play it. It was a really dull game and the character movement felt clunky. I finished it too, but I do not care to play it again.
It’s certainly funny but it is not a fun game. It plays itself. Literally. That’s the point. It was something you ran along side with your mIRC client to show your uptime in a fun way.
I don’t find any of those kinds of games fun. From Cookie Clicker to most mobile games, “idle games” are just the most unfun, un-game-like games ever made.
That’s the thing: progress quest isn’t an idle game. It’s a parody of modern games that was made long before idle games were a thing. It wasn’t fun just like a joke isn’t an interesting story.
I would say it was the grandaddy of idle games. It was made as a joke, but actual games have followed its model seriously. And it sucks. It parodies JRPGs, many of which had an auto-battle option. But that was still just an option, and they typically had stories and other fun things about them.
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