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JTskulk, do games w A Bubble Bobble roguelike? Bubble Bobble Sugar Dungeons announced for PS5, Switch, and PC

Oh man this looks like the original NES Bubble Bobble which I loved! I even hear the same theme song! I hope this will be good because I can’t resist buying it!

Ashtear, do games w A Bubble Bobble roguelike? Bubble Bobble Sugar Dungeons announced for PS5, Switch, and PC

Roguelite gameplay is a natural fit here but I just can’t with this art style. 😔

HuskerNation,

Boo to you. Late 80s arcade bubble bobble was amazing. Every edition since arcade is not exactly like the arcade version since taito lost the source code in a move.

The original PlayStation version was the closest to arcade you could get, the switch version seems to be based off the NES version and I didn’t care for the landscaped new version, it just didn’t feel right .

If I was ever to get a tattoo Bub and Bob would be at the top of the list.

Ashtear,

It’s exactly because the arcade version was amazing that I can’t, lol.

Sometimes I’m ok with visual updates (and I don’t even mind the look of Bubble Bobble 4 Friends much), but something’s just off here. Bub’s just too upright/tall? for one thing.

Kelly,

It looks better than the art for the new snow Bros game

spacebetweenstars, do games w Silent Hill 1 remake by Bloober Team announced

Holy fuck I am excited for thid

DearMoogle,
@DearMoogle@lemmy.today avatar

Me too! I’ve been here for this AAA horror renaissance! :D

gonzo-rand19, do games w Silent Hill 1 remake by Bloober Team announced

Bloober Team again? They have the delicate touch of a rhinoceros on meth. Goddamnit.

iturnedintoanewt,

Which other games did they adapt… Poorly?

RightHandOfIkaros,

Not sure about adaptation, but all of their games have atrocious performance problems. Bloober is like, the King of Stuttering. Definitely doesn’t help that they use Unreal now, but even when they released Layers of Fear and _observer, the performance of their games have always been bad.

gonzo-rand19,

They are heavy-handed and it comes at the expense of atmosphere and tension; a lot of their efforts come across as cheap even though there're obvious signs of attention and care.

I think the remake of Silent Hill 2 suffers for it. They shouldn't be given this franchise IMO. You can see it in Layers of Fear and The Medium, and even in The Observer and Blair Witch to some extent.

I like Bloober Team (I've played a ton of their games, obviously) but they just haven't impressed me to the point of convincing me they can remake of Silent Hill properly. It's an important franchise and they miss the mark on all of the subtleties that made the originals excellent.

BroBot9000, do games w Silent Hill 1 remake by Bloober Team announced
@BroBot9000@lemmy.world avatar

Konami we can smell the desperation after you cancelled PT

Go fuck yourself and you ain’t getting a cent.

Cris16228, do games w Stellar Blade for PC launches June 11 alongside Complete Edition

No PSN requirement, right?!

ddash,

Ehehehehe

Cris16228,

Right?

swab148,
@swab148@lemm.ee avatar
Cris16228,
Solemarc,

The steam page doesn’t say anything about PSN accounts right now. Maybe it’ll get updated, but right now it looks good.

Cris16228,

That’s the problem, they can change it before releasing the game

DoucheBagMcSwag,

No PSN

Denuvo instead

Cris16228,

Still bad but better? No account requirement

No idea which one is worse lol

gradual, do games w Killing Floor III launches July 24

Lost interest in KF2 after they scaled it down.

Not really expecting KF3 to be any better, but who knows.

Might get it on sale one day for $5 or so if it supports Linux.

Suck_on_my_Presence, do games w Killing Floor III launches July 24

Aaaa! This is very exciting!

De_Narm, (edited ) do games w FuRyu announces school life RPG VARLET for PS5, Switch, and PC

I never came around to Monark. Was it any good? I can’t quite remember what detered me back then. This does seem like it’s build on it.

Edit: Got corrected in another thread, these games may seem similar to me, but have different devs. It’s just the same publisher. These devs made Crymachina.

Eyck_of_denesle, do games w Spectre Divide to end service within 30 days, developer Mountaintop to close

I’m glad it failed. The community was nice but the devs were pretty hostile towards linux. Also it was way too demanding on the specs for really bad graphics.

Coelacanth, do games w Spectre Divide to end service within 30 days, developer Mountaintop to close
@Coelacanth@feddit.nu avatar

Every time a live service game flops, an angel gets her wings.

Gradually_Adjusting, do games w Spectre Divide to end service within 30 days, developer Mountaintop to close
@Gradually_Adjusting@lemmy.world avatar

Time to pass laws, this shit keeps happening. If you sold a game over $x that completely ceases to be playable within X years, you should be forced to open-source your code.

Won’t bother guessing at what the best numbers should be, hardly matters as I’m sure lobbyists would defang the whole thing as much as possible.

ObsidianZed, do games w Spectre Divide to end service within 30 days, developer Mountaintop to close

I played the Beta. It had somewhat of an interesting gimmick, but the rest didn’t feel very polished. Granted, that was the Beta.

Comparing it to FragPunk which shortly followed, Fragpunk just felt better. I’ve been enjoying it since its release.

Eyck_of_denesle,

The final release was exactly like the closed beta

joecamnet, do games w Spectre Divide to end service within 30 days, developer Mountaintop to close

It launched February 25th on console. It lasted TWO WEEKS. Impressive!

vikingtons, do games w Spectre Divide to end service within 30 days, developer Mountaintop to close
@vikingtons@lemmy.world avatar

Was this the one backed by a streamer?

Codilingus,

Yea, Shroud helped a lot during early development.

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