Goddamn, I miss those days! Got a real graphics card for TF2 (edit: I meant TF Classic) so I could see through water. Rocket jumping and cluster bombs, ahhhh. There was a mod with a grappling hook that was amazing.
Yeah, as a resident Valve hater I agree it’s a weird thing to get angry over.
If there was anything to get angry over is that I bought this game in a box (stand alone because I was too broke for Orange Box!) with an understanding that it’s an online multiplayer shooter. Meaning, there are servers you join manually from a list, shoot at other guys for a bit and return to that server or not based on how good time it was. This functionality has been ripped out of the game and replaced with some weird algorithm. Before that Valve broke their own design promises of clear silhouettes which made the game less accessible. The game has been dead, riddled with bots farming in-game items that can be traded for real money that Valve added to the game because they could. If it was any other game I wouldn’t care but TF2 started out as an amazing game that was mangled beyond recognition by Valve greed.
They should have released TF2 source code this way 10 years ago. They’re probably doing this now because income from TF2 related items on Marketplace is laughably small compared to their other titles.
Yeah it was rough for a year or two there… but Valve did a massive banwave and now I’ve only seen a group of bots join my server twice in the last year, and we could kick them easily
I’m a Valve stan but it’s disgusting how they’ve abused and neglected TF2. It would unironically be significantly better if they just rolled back every change since 2016.
Jokes aside. It’s an interesting distinction to make. Even though the source code is freely available, it doesn’t mean developers have free reign to do anything they want like they could with open source software. Apart from special circumstances, everything made with the source code will still be mods.
You can’t do whatever you want with open source either. One big stipulation of copyleft licenses is the share-alike clause, which means you can’t make modifications and then decide your program is now closed-source, so it protects the code from being enclosed again.
I mean yes you can make whatever modifications you want, generally, but it’s not totally unrestricted.
Sort of, but those let you use the pre-existing codebase for each game as is. This lets you play with the inner workings. You could do something drastic like implant rollback netcode, add new classes, wild shit.
Kurvitz and Aleksander Rostov (the lead artist) formed their own company Red Info in 2023. I will only recognise a game as Disco Elysium’s successor if it comes from them.
This might be a controversial opinion, but please hear me out: this guy is absolutely overhyped.
I saw the entire ZA/UM situation from the outside without having ever played Disco Elysium before, so I don’t have any stake or bias in what happened. In my personal opinion there are 2 important notes: Yes, Kurvitz is responsible for the creation of one of the best games of all time. He also is a massive asshole who abuses his workers. Both of these can be true and don’t contradict each other.
I can really recommend the Documentation by People Make Games about it, I think they made great and very neutral reporting on it, getting everybody’s side of the story. But one think becomes increasingly clear throughout the video: the original creator is a huge egomaniac.
I came to dislike him the more I heard him talk. He spouts how he comes from this underground punk scene, but also betrays every value that he should hold. He doesn’t think his workers are important and that they should just endure his wrath at all times. He doesn’t see how multiple people can be of importance to a project besides him of course. As soon as the money came in he threw every value he said he’d hold aside to become a huge capitalist, even going so far as making his own shell company that preemptively held the rights to a sequel just so he can profit from it more.
This entire situation is his fault. A “punk” ignores all his anticapitalist values, gives all his intellectual property to a capitalist, capitalism ensues and he becomes bitter because he didn’t get a greater slice of the pie.
Let me be clear: I think a sequel should involve him. But I also believe he shouldn’t be in a lead game designer position, more of a “lead story designer/writer”. He has shown to not be all to competent in that and he WILL abuse his workers again. Somebody needs to be above him to manage his insanity.
Nothing against you, but I think endlessly hyping him up won’t lead to that or even a good outcome. He will squander everything that he will be given. He is not a good person, he is a “Rockstar Developer” and I mean that as an insult.
Shitty people are abundant in the creative industries, I have no delusions about that. Probably even more of those that have no public presence. But that has no bearing on whether or not he should retain sole ownership of his work. It’s an entirely separate issue. Andrzej Sapkowski is also a massive douchebag, but nobody would deny that The Witcher is his property.
I totally agree. Problem is just that he legally sold it, so he kinda fucked himself on that. It’s also interesting to see how nobody in that situation seemed to have good intentions, just a bunch of assholes all around
I’m not convinced that is the case. The studio was purchased by a holdings company, then its CEO bought four early sketches of DE from the studio for pocket change. When Kurvitz, Rostov, and Hindpere (writer) objected, they were demoted and later fired. Unless another exchange took place, I don’t see how this would amount to Kurvitz selling his rights; at the very least, he still owns Sacred And Terrible Air (with DE itself naturally belonging to the studio).
There are also some pretty chill creative people who don’t care about the money and the fame much. Even though having money is nice and makes your life much easier.
People already got invited? I guess that means I wasn’t invited. Would have been nice to at least get an email telling me I was not picked. Like when you go in for an interview and they tell you they will call you but never do. Like, just tell me I am not getting hired lol.
That sounds idiotic and likely staged to increase the actual “accepted” price.
And this is especially funny since I am sitting here wondering if I need to get PS+ to use mine in a week or three? And now realizing I care about Avowed a LOT more than a sunbro run.
Yup. I can sit next to a fellow programmer for hours in a pit, but you put me next to some Account Service jackass who’s on the phone all day and I’ll snap!
This has to be the dumbest clickbait I’ve seen in a while.
It’s literally based off a tweet where Kojima said he fell asleep twice trying to test because he hasn’t slept well. This says nothing about the game itself or “testing not going well”.
And these people demand that we take their job seriously while at the same time writing what is essentially just bad fanfiction about popular game developers/studios.
At the same time, this could be your typical Kojima fuckery where he makes it seem like he’s talking about himself, but he’s actually talking about an exhaustion mechanic from Death Stranding.
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