I’m def missing some here. I would argue not all of these have necessarily stood the test of time if we look at it from a modern sensibility lens. Particularly resident evil 1-3 and silent hill 1 can be a bit difficult to play if you can’t get used to tank controls. And Myst can be a bit esoteric, especially the older versions.
Besides that though I really do think these have all stood the test of time. I would like to particularly shout out the original re4. Despite having a recent remake that I adore potentially more than the original, the original is still so good even to this day. It is wild to me how well it still feels to play
No it’s not rewritten. Mainly I just think the pre rendered picture movement of the original can be harder to explore and piece things together than the fully 3d environment of the remakes.
As for Zork, I only played a very small amount for a school assignment lol. I considered it esoteric in a way I feel all text adventures are, but I really don’t have enough experience to say.
Is there any merit to getting a hold of mother 1 and playing that before earthbound/mother 2 and mother 3?
I hadn’t even heard of this one somehow, lol. I’ll check it out.
Ugh, super mario world is sadly one of the ones whose platforming I can’t stand :( It has so much going for it but I just can’t handle the floaty platforming
noted, noted, and noted.
I’ve played the first Myst game and I’m like halfish way through Riven with my sister. They’re awesome when they’re good but some of the puzzles are more frustrating than difficult (maybe it would be better if I was playing one of the more recent remakes?). One thing they’re incredible for is atmosphere, I struggle to think of any game that feels this way.
I played resident evil 4 back in the day and it was okay but I think that this style of game just isn’t my cup of tea (even if we ignore awful tank controls and shit from the earlier titles).
someone else recommended kirby’s adventure, so I guess I’ll add these two to the backlog too!
I look at silent hill and I’m in love with the atmosphere, I have been for ages and I’ve tried to stay spoiler free in case I one day play them. Are they more combat focused or is it closer to being a puzzle game almost? I could see myself really enjoying them if most encounters are mostly a case of figuring out how to progress past/through some group of enemies or something, rather than just scavenging enough ammunition to keep up with being forced to pew pew some baddies.
You could play mother 1 for sure if it interests you, although it’s aged the worst out of the 3 in my opinion.
Sad about Mario world :( I find it to be one of the least floaty Mario games, partially due to a mechanic in the game that isn’t present on many others where the speed of your fall is controlled by holding the jump button (many games have variable height by holding the jump button, but few have it so the speed of the fall down is controllable)
As for silent hill I’d argue that they could be seen as more puzzley. There are bosses and enemies of course, but it’s not usually a constant enemy fest. In silent hill 2 (and maybe 3 I can’t quite remember) there are separate combat and puzzle difficulty settings, so you can set easy combat and hard puzzles. Of the original silent hills id recommend silent hill 2 the most. You don’t need to play any others to get it, it’s a self contained story.
If it has aged poorly and isn’t really necessary to enjoy the others, I’ll give it a miss.
As far as I’m aware, slowfall by holding the jump button is present as far back as SMB1 on the NES (although almost imperceptibly). SMW is definitely waaaaay better than SMB1, lost levels and doki doki panic/SMB2 but it’s still not responsive enough for my modern sensibilities :( As I say, it has so much going for it but the character controller at the core of all the gameplay I just can’t get along with :/
Neat, nice to hear that it’s not reeeeaally combat focused. I’m down for combat but from a game like that it’s just not what I’m there for.
I’ve just noticed, is your display picture Hornet holding a trans flag? That’s awesome
If you happen to be based in the UK (or can get it delivered to a UK address) then I’ve had good success with droix. They appear to ship to other countries but I have no idea what the cost is like.
I’ve never had so much fun staring at the screen for minutes on end without doing anything. Calculating my next move. Great game, but definitely not one you can just play mindlessly.
Not gonna lie only game I play on mobile is clash of clans. I don’t play mobile often and don’t spend money on it either. Been playing since middle school though off and on.
Friendly reminder Bloons TD 6 is free for Netflix customers. Unsure if that’s all counties or restricted or tier restricted. It’s been pretty fun, but the best aspect is offline play.
Oh yeah, there’s actually a fair bit of good games on Netflix if you have a subscription. Unfortunately, they’re online-only even if they’re singleplayer… I hate subscriptions…
Sonic Mania, Shovel Knight Pocket Dungeon, Into the Breach, and Wonderputt are pretty fun. I haven’t tried anything else.
Of all the games I played on Android I think Monument Valley was the only native mobile game that I really enjoyed. I also played Stardew Valley on mobile, that worked quite well.
Forgot that came out, I should play it. Had a lot of fun with 1 and 2.
This week I played around 12 hours of Bravely Default 2, but dropped it because the boss mechanics (counters) feel anti-fun and like they want a specific party composition, and it feels a bit too grindy for my taste.
Continuing the Trails series with 3rd: it seems interesting, but I’m not sure I like how it’s structured, the gameplay feels too disconnected from the story.
Leveling some more World of Warcraft characters. The pre-expansion patch launched, and I’ve read about lots of bugs, but since I basically just play up to level 25 in the remix mode (and then boost the characters to max) I don’t really notice anything about it. Only that low level characters appear to be weaker now, that’s it. The pre-expansion event starts this week, so I’ll check that out.
Then I finished Solasta: Crown of the Magister. The story stays kinda mediocre, and it felt like some characters suddenly lost 50 IQ near the end, otherwise some parts wouldn’t have worked. I still like turn-based combat, so I generally had a good time. The game has multiple campaigns, that were added in the DLC (plus a Dungeon Maker, to create your own campaign and share in on the Steam Workshop). The first DLC campaign is supposed to be a faster pace and shorter than the main one, even if both are level 1-12, so I started that one. I did install a mod that lets you add and change a bunch of things, although I mainly use it for some QoL stuff, plus some more spells (and maybe feats) from table-top DND, so even though I’m using the same characters, I can try out some different things.
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