Battletoads (NES) I have a few but I want to call out this as it gets memed for it’s difficulty - and it was difficult - but not “can’t pass level 3 speeder bikes” difficult!
The game looked great, had extremely tight controls and had an insane amount of level variety! Each of the 12 levels was unique, from platforming, rappelling, biking, surfing, flying, racing, swimming, and even weird ass wall clingers! And they all played well - It also had the most banging pause music ever haha!
Chase HQ on the famicom is one of the first games I’ve ever played and I especially loved playing it on the arcade even though I wasn’t very good at it. Chrono Trigger is the other game that I still love.
This one is a bit out there, but I feel like Backpack Battles is a series of self-generated puzzles.
It’s an autobattler where you shop between each round to buy items and bags, and items affect other items in specific positions around them. So, you’re constantly trying to react to what the shop is offering you to build a combo (and get balanced defenses), then rearrange your bag to try to maximize your item synergies.
It’s completely free to play in early access until its full release in April. And the global leaderboards are very active. Good luck getting to Master Rank, let alone Grandmaster! (I’ve plateaued in Diamond… I need to work on my early game.)
One that never really took off for the N64 almost surely because the controls were so fucked - Jetforce Gemini.
Those who took the time to tolerate and master the janky controls were rewarded with a shooter that was otherwise second to none. AND YES THAT INCLUDES 007!
Hearing the music cranks the nostalgia up to 10 immediately.
Ha, I recently saw that Toy Story 2 was in the retro library of my PlayStation Premium subscription. Invited my brother over and we spent the next day or two running thru it. Clunky as hell these days but still weirdly endearing enough to be just as much fun as we remembered.
Yeah, just a tad bit too much for me to have a “smooth” experience. But not enough to be unenjoyable or anything. Not at all. I had a blast and I’m absolutely going to enjoy my next emulated playthrough when the inspiration strikes.
I was a beast at Jackal. Could play that game without dying easily, and made up my own lyrics to the music. (I remember one song was about Colgate Jr.)
I think I loved how in so many games getting hit by any enemy meant death. But here you could run over guys. Fun game.
I’ve got a really fond spot in my heart for The Neverhood. It really opened my young eyes to the possibility that video games could be weird and artistic. They didn’t have to be an action packed generic mainstream capitalization of whatever is popular at the moment. As a kid, I could still tell it was a unique piece of work that required a lot of passion and creativity. I consider it the first indie game I ever played and it absolutely set the tone for what I chose to play to this day.
I still listen to the soundtrack nearly three decades later.
I’ve been playing Soulstone Survivors. I kida forgot it existed and was searching the Steam Store for a Vampire Survivor like and was reminded I own it.Itt is clear that the makers were in the middle of making a ARPG rougelike when VS came out, and they successfully made the change. As a result, it has well fleshed out systems across the board.
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