bin.pol.social

quacker, do games w What did you think of Sea of Stars?

I liked the plot and story. There are plenty of unique/memorable moments. It gets off to a lethargic start, unfortunately, though. The first like five hours at least are quite dull, and I don’t blame anyone for dropping the game based on that. But it improves massively after the intro, and the story is what kept me going.

The writing and storytelling are not good. There’s way too much dialogue and it’s constantly changing tone. One second there’s a meta 4th-wall-breaking joke and the next second it’s serious or sad. It takes me out of the world and many moments lose impact because of this.

The characters are mixed. The two protagonists have zero personality, which is partly a symptom of them being entirely interchangeable. But most other characters have great backstory and some are quite interesting

The combat and gameplay did its job, but lacked depth. The weapons and armor were just simple stat changes, and the stats are pretty standard (hp, mp, phys atk/def, mag atk/def), so character progression was uninteresting. The magic/type locks in battle were sort of more tedious than fun, but I appreciate that it requires some thought and is something unique.

I like the world design and the verticality that gives some interest to running around the world. There are unlockable shortcuts so that you don’t have to repeat long sections again, and there are plenty of rewards to make exploration somewhat worthwhile.

The artwork is amazing. There’s a ton of unique detailed pixel art. Admittedly, I do think some animations are a little rough or are simplistic - like a static sprite bouncing up and down - but this is pretty minor.

I’m mixed on the music. It’s technically great, but I don’t really want to listen to the soundtrack again, honestly. One thing that’s impressive is the music changes seamlessly during night/day cycles so actually every song has like two renditions (or something) which is kind of crazy.

The ending is rushed, though I only really felt it’s the last area (the tower) that’s rushed. You get to the top and the final boss is one fight with space shooter mechanics (???) incorporated, and then the game ends right after. It’s too quick. That actually did motivate me to unlock the true ending, because I felt like there must be more. And unlocking the true ending didn’t take me all that long, but it does suck that it’s a collectathon.

Overall, I enjoyed it a lot, but wouldn’t play through it again. It’s like a 7/10 for me.

bungle_in_the_jungle, do games w What do you think of Eastward?

I enjoyed it for a good while and found it really charming. I just ended up kind of losing interest for some reason. No idea how far along I was, but I had to be at least half way through.

The soundtrack was a standout to me, I’ll say that!

garretble, do games w What do you think of Eastward?
@garretble@lemmy.world avatar

It’s one of the prettiest pixel art games out there, but it’s absolutely the most boring game I’ve played recently that I can recall.

It took me months to get through it.

foofy,

Agreed. I actually can’t even remember if I finished it or just set it down one day and forgot to come back to it.

The story was… Sort of interesting? The art direction was just way ahead of the gameplay, which was a shame.

Ethereal87, do gaming w Weekly “What are you playing” Thread || Week of October 29th
@Ethereal87@beehaw.org avatar

I think I’m almost done with Cyberpunk 2077. Cleared all Scanner Hustles and Side Gigs, most Side Missions, so I think I just have the main story, the Phantom Liberty story, and whatever Side Missions might need a day in-game to complete. When it’s done I think I’m going to find something much lower impact to just veg out in for a bit, but Cyberpunk has been a lot of fun to dive into and I can see myself coming back to it in a few years.

I also took the plunge into a gacha game for some reason on my phone. Reverse 1999. The art style was intriguing and I’m enjoying it a lot so far. We’ll see how long it sticks around.

dinckelman, do games w What do you think of Eastward?

I’ve finished the game, and thought it was a pretty decent experience. Pacing is a little weird, but the gameplay loop is fun, and the story is engaging enough. Grab it on sale

Katana314, do games w What are some alternative to soulless videogame franchises?

The solution is slow depletion of title power in order to drive competition. Basically, encourage each others and yourself to explore other games that aim for the same goals as the original property, ideally expanded with some vision of innovation.

For Pokémon, players could likely try out Casette Beasts. For Silent Hill, there are other survival horror properties examining psychological properties of their heroes, like Cry of Fear and The Park.

Cybersteel, do games w What are some alternative to soulless videogame franchises?
@Cybersteel@lemmy.ml avatar

Play those old good olde games on the nes. Modern games just ignore all the EA games, ubishits, Anything first party, eurojanks, weird woo woo games, anything made by the japs and most non traditional ones like those netflix ones.

Rednax, do games w What are some alternative to soulless videogame franchises?

If you want to play animal crossing, but only have a PC: try Dinkum. Same gameplay loop, but with a few minor twists and turns. And the setting is Australia. Hence you ride your mu around town, shearing the wool of your pleeps and milking your vombats. Ofcourse you need to defend them from crocos and fire spitting bush devils. But anything you kill can be thrown on the BBQ. And to get rich, you start a fairy bread empire. Exporting millions worth of sugary goodness.

AngryCommieKender,

Didn’t the emus already start a war cause of fuckin bogans trying to ride them?

/j

Aielman15, do games w What did you think of Sea of Stars?
@Aielman15@lemmy.world avatar

The gameplay is fantastic and offers a lot of variety (especially as you grow your team and unlock more skills and combo attacks), and the art style and art direction, locations, and the soundtrack are beautiful. I had a lot of fun exploring, looking for treasure, talking to everyone, finding tons of secrets and side quests. The story is very much cliché and mostly an afterthought, but it’s fine (not bad, not good, just fine) and the cast is cute.

Unfortunately, 2/3 into the game, the developers either depleted their budget, or they stopped giving a shit. The story feels super rushed in the last act, and the ending is downright insulting. Half the cast enters a portal at the end of the second act, and you never see or hear from them again. One of the main party members goes like “Oh my, this thing I just discovered changes everything, I need to study this more” but you never see them again until the very end, and they don’t do anything, nor do they say why the thing they found was important or what did they study. A lot of things that were foreshadowed or hinted at, like the legendary sea slug or the Queen that was, are just random optional bosses scattered in the game’s world with no purpose or backstory whatsoever. Most don’t even have a dungeon attached to them. The true ending is a slap in the face.

I loved the game, but the last act and the ending really soured my experience with it.

sosodev,

That’s a good point about Resh’an. I kept expecting him to come back and be like “Sorry I left. This is still our best hope.”

Why do you say the true ending is a slap in the face?

Aielman15, (edited )
@Aielman15@lemmy.world avatar

I’d have to spoiler tag the entire message to be able to reply to that.

spoilerFor a multitude of reasons. First of all, the true ending is achieved by collecting random Shells around the world. Sure, you have a magical parrot telling you where the missing chests are, but in my case it would tell me that a chest was missing in the Flooded Graveyard, and I’d spend four hours straight going up and down the same map over, and over and over again, until I finally gave up and looked for an internet guide to tell me where the missing chest was. I’m a completionist, but I don’t care about achievements: I like exploring maps and collecting stuff and finding secrets, but I hate random, pointless collectibles and I never care about them in the games I play. Having them tied to the true ending was a huge mistake IMO and ruined my experience. Secondly, as I said in another comment of mine: I despise time travel. Always. It just doesn’t work, unless you put a lot of thought into it, and the Sea of Stars developers clearly didn’t even try. Garl’s chapter was probably the most emotional moment of the game, but the true ending comes and says “Yeah, no, he’s alive and well, and actually it never happened. B’st did those things, not Garl”, which doesn’t make any sense as B’st did not know Garl and would not be able to imitate him, nor do the same things he did. The purpose of reviving Garl was for him to throw an apple at the bad guy to taunt him and have him choose to fight in place of his minion? Seriously, you go through the hassle of collecting all conches, and that’s the only thing that differs from the normal ending. The rest plays out exactly the same. You defeat the Fleshmancer, and… Resha’an shows up, takes his bf into a portal with him, doesn’t say a word to the party, and goes away. And everyone’s happy. To say that I was underwhelmed is an euphemism. I was expecting some new revelations, some closure, but all I got is a slightly different turn of events with a different boss fight and an equally disappointing ending. Meanwhile, dozens of questions remain unanswered. What was Resha’an researching? What the heck was the “night” inside of Zale, and why had he to confront it? Valere is able to fly just as well as he does, and has no night inside her at all. Why was Serai hiding her true identity from her crew? What happened to Brugaves, the Acolytes and the Dweller? (Yes, I know that they end up being boss fights in the Messenger, but I should NOT be required to play an entirely different game to have some closure to this storyline. That would be like Capcom asking their players to play Monster Hunter to know what happens to Ada in Resident Evil)

Keegen, do games w What did you think of Sea of Stars?

Oh, I thought that the conches were entirely a completionist thing, learning that they are required for the true ending puts a damper on my desire to finish this game… It was a fun game, but I got no desire to 100% it. Oh well, guess I’ll just watch the true ending on YouTube instead.

FetidArmadillo,

deleted_by_author

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  • Keegen,

    I know about the bird, I just have absolutely no desire to go hunting through the maps for the one chest I missed. I’m not a completionist, and this game was definitely not incredible enough to get me to become one.

    MrScottyTay, do games w What did you think of Sea of Stars?

    I absolutely loved it. Looked forward to every session playing it. I wish it lasted a little bit longer before it forced you to collect everything to get a true ending which I haven’t done yet. And the fact you have to collect everything is a bit of a bummer. Didn’t really feel like going on a scavenger hunt. I enjoyed searching for that stuff while playing but didn’t really want to do it with that being the only thing available to do now.

    kby, do games w Apparently, all you need to do to "git gud" in an online FPS is to reduce hand "stress" while aiming.

    Older games used to have this by default. I remember playing Quake II with fire bound to CTRL alongside with mouse look enabled.

    match, do games w What did you think of Sea of Stars?
    @match@pawb.social avatar

    Did the true ending (and then the extremely true ending). The game is so full of love for video games that it’s contagious for me and I really appreciated how much the game makers cared about it

    sosodev,

    Wait… there’s an extremely true ending?

    idk_a_cool_username, do games w What are some alternative to soulless videogame franchises?

    books

    ryno364,

    This really is a good answer.

    Nahdahar, do games w What are some alternative to soulless videogame franchises?

    The answer to your question is the indie market. Lots of unique ideas, ton of games that are a product of passion and not profit chasing.

    My personal recommendation because I don’t see it mentioned a lot is Pathologic 2. Product of decades of work and one of my favorite RPGs where every single choice you make does matter. It’s a pretty bleak and heavy game that has about a 30 hour runtime and it’s really stressful so it’s not for everyone but I personally loved it.

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