There is a genuine downside, in that launch numbers are what most gaming publishers pay attention to most closely when deciding to greenlight expansions and sequels, but generally there are far more reasons to wait and know what you’re getting than to take the dive early and blind.
“How exploitable is this audience? Let’s pay close attention.” audience preörders en massé“Very. Now that we have their money we might as well fire most of the developers and squeeze as many sequels and expansions out of this IP as they’ll tolerate. Gotta min-max that supply-demand curve.”
Sure, but care or not they can both certainly influence development on your favorite IP. Having the knowledge to be able to exploit this exploitive practice is not the same as supporting it or agreeing with its existence, just simple acknowledgement of your ability to influence outcomes of which in this case I’d suggest picking the one that is forever in your own personal favor.
LOVED RDR1. Wanted to like RDR2 but… it just kind of really sucks to play?
The “cinematic” movement makes me feel like I am piloting a giant- no, actually an Atlas would control a lot better. I don’t know WHAT RDR2’s problem is but it just feels horrible to actually move around.
And the controls in general similarly feel… way more complicated than they should be? Feels like I have five context specific modes at any given time. Like, I play some fairly complex games and have a long love of HOTASes. But RDR2 is the only game where I was ever regularly afraid that I would hit the wrong button and even managed to punch a Stranger in the face once while trying to talk to them. Like… for probably three or four months of my life I could start a frigging F-15 from memory but RDR2 just breaks my brain somehow.
Will probably try again some time. But bopping that one rando and potentially losing out on a cool quest after like 2 hours of tutorial was just… no.
I agree with this. RDR2 pushed so much on realism, it actually made me realize how I don’t want to be as slow as a person in the real world in videogame. Realism in general really doesn’t cut it for me in videogame form.
I can’t get into it. I’m probably halfway through, but done in little spurts over the last 3+ years. The gameplay and story are pretty boring but ok. The console trash style controls and ui piss me off so much.
For me, it was Skyrim. It was one of the first games I bought with my own money and certainly the first where I followed the news before the release. I did not know that Todd Howard was a notorious liar and that ruined the game for me. Like, the game itself was probably fine. It was an upgrade in some ways and a downgrade in various other ways. But having been promised that it would be so much better than Oblivion and Morrowind, when it was simply not, that just robbed me of the fun I could have had with it.
Fallout is pretty good. I appreciate that they have DLC directly from Bethesda, as well as the openly approved mods and the ability and openess to allow bigger mods that expand the game. There’s a lot of reasonable hate for Bethesda and their timeframe, but they’re pretty good on allowing mods that are essentially amateur DLC. I just wish we had an update to really make the series new.
Grain of salt, as i havent played the mystery dungeon games or Colosseum, but Platinum had a great amount of story, and a decent amount of post-game content that wasn’t just min-maxing to win.
Everything post-B2/W2 is just too hand-holdy to me.
Don’t knock the Ranger games either, they were fun adventures.
I don’t see how this thing possibly competes with a handheld PC. It’ll play the same games approximately just as well but with a tiny fraction of the library, and unless something changes, online play won’t even be free.
The Vita had a shared library system where if you get the handheld version for free if you owned the PS4 version of games. I imagine they could do something similar to keep playstation users interested
That’s surely what they’re planning, especially since the architecture won’t be very different this time around, but that still pales in comparison to the value you’d get from a PC handheld for what will likely be an extremely similar price.
The handheld PC and things like SteamOS have crossed the moat that console games used to have as a defense. The PC is coming to the living room, attaching to your TV, and playing games controller-first. The question will be how well will those games play and will they be exclusive.
The other defense, exclusive games, consoles themselves have given up. PlayStation has been publishing to PC to make up revenues thinking that it’s safe because it’s not their competitor Xbox, and Xbox bet on gamepass (and has now lost the console almost entirely, hoping to make its money back via Windows licensure).
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