For me games from the NES era can tough to enjoy for more than a short period of time. They just tend to feel punitively difficult in a way that is not very fun. I’d much prefer a Mario from SNES onward any day for example.
The same player isn’t going to perform identically every session, and accounting for every possible weapon or character/class they might play, potential synergies with teammates, or potential advantages/disadvantages in matchups against any given opponents…
It all makes for a literally infinite number of variables, all of which must be accounted for.
The correct way to get interesting matches, imo, is to make it semi-random, and not try to have all the players on both teams be exactly the same skill level. Rather, put players on both teams from a range of estimated skill levels. This way both teams have weaker links for the other team to potentially exploit, and both teams have strong players which will try to stop that.
Instead, the system should just enforce common sense stuff, like not pitting someone who is literally playing for the very first time, against a team with someone who is 2000 hours in, and hence might straight up deny the new guy a chance to play at all.
I should know. I literally wrote THE team balancer for titanfall 2 community servers. For a time it even used the Tone online database of player stats, to know how to balance players that had never played on a given server before.
I was genuinely shocked how good the resulting games were. All I did was take the completely random players that decide to join a server, and simply figured out a slightly smarter way than other balancer scripts at the time, to divide them into two teams that are close enough to equal.
Everybody talking about Scooty “beating” the game but nobody is talking about the story. There is a story. You are building a missile silo with bricks. The lines aren’t disappearing, the camera is scrolling up. It was the Cold War. It makes sense.
No it was obviously a new gulag that you built around yourself! I do have documentation on this, but it’s mainly geometric symbols and scribblings about higher dimensions. My mom says it’s schizo, but she just doesn’t see the patterns!
If they have a keyboard and are into turn-based role playing games then I can recommend Caves of Qud. It has a bit of a learning curve but once you get the hang of it starts to open up and it’s just incredible!
I’m glad you enjoyed the song. I don’t know your age, but seeing that screenshot made me realize how hard it’d be to explain the popularity of dubstep and, in particular, Skrillex to anyone who wasn’t there. Same goes for the immortalization of the “oh my god!” featured in Nice Sprites and Scary Monsters, screamed by the girl who stacked cups in record time. Or stacking cups. This feels like the making of an “onion tied to my belt” type of rambling story. I imagine most of this platform was there for dubstep and that the young adults today had way more internet access than I did as a kid, so it’s probably not even unknown yet.
The song shuffles into my playlist sometimes and takes me back to both that game moment and the generalized memory of blasting that from my ipod nano into my grandpa’s handmedown Ford Taurus with the headphone wire I hardwired into the cassette deck. If you think dubstep sounds bad now, I made it sound worse.
What a coincidence. I looked up the Key & Peele skit about dubstep. My exact generation of Taurus is involved, identified by the circular rear window. The skit is worth it on its own, of course
I think I was too young to be there for Dubstep. Though I feel like I was there for stacking cups. So maybe I didn’t miss it and it was more so my internet access at the time. But damn, this song definitely made Dubstep click for me. One of the last things I did last night was add it to my music library.
Idk, maybe I’m the one who phased out of cup stacking by being old. But still, we can’t be that far off from when explaining cup stacking will sound like how I feel about pole sitting.
Skrillex is sort of the face of mainstreamed dubstep. I just learned his subgenre is brostep. The work that came before him was… Gritty. Close to the Key & Peele skit. The FC3 song is closer to common EDM.
Sierra Leone by Mt Eden is probably what I’d use as an example of the best of traditional dubstep
I just replayed GTA V after the update and I forgot how bad I feel on the torture mission. But then I remembered what the guy looked like and only had to deal with two cutscenes worth. Also got a great line of dialogue if you shout the target early.
I absolutely hate that mission. Even for GTA it sticks out as especially mean-spirited. I always use the battery as few times as needed to get it over with, because it seems like the least horrible thing to do to him.
Trevor’s speech following the mission actually has a decent amount of meat to it. He makes a valid point and the mission is used to demonstrate his point.
He points out how the guy was completely willing to give info, but because everyone is so torture happy, they make a game out of it the whole time (yes, I’m aware), cracking jokes and totally enjoying the guy’s pain.
I really hope the social commentary that permeates Los Santos is still there in GTA VI. Based on what we got in RDR2, I have no reason to doubt this game is going to be scathing on the current political climate. Time will tell.
The problem is that the game forces the player to engage in what is obviously pointless torture. It’s in character for Trevor to do this, but we should be able to choose not to be involved in it. All the same points can still be made if Trevor does it on his own.
With VI, Rockstar is going to have an Onion problem of trying to be satirical in an age when the US government has fully embraced fascism. In Florida, no less! I really hope the game is all anti-authority and there is NO cooperation with any government agencies, only killing them.
If you filter by my username here, you can sift through my nonsense. As I’m guessing the title has given away, this is the sixth of these I have written up!
They’re meant to be weekly, but I don’t think I’ve been able to wait a full week between writing these yet!
If I never play a game by an indie dev that I bought, oh noooo what a catastrophe I gave an indie artist money without confirming they deserved it!
This meme should only make you feel slimey if you are dropping lots of money on AAA games where the artists who made the game don’t get even remotely a fair share of profits.
Otherwise, giving independent artists to make more art benefits everyone even if you don’t “use” / “need” the art.
It’s just the natural result of the sensationalizing of the news. Far more likely to get clicks or views saying something is fantastic or horrible. The grey areas don’t make $$$.
Walking dog, feeding homeless, getting drunk, magic the gathering and dnd with my other retired friends. That’s what I would do if I ever retired, which I probably won’t because of everything.
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