The problem I’ve found in the past with these kinds of big discord servers is that they’re primarily used to advertise streamers or YouTube channels. Meaning they’re full of inactive people that just post in streamer link chat channels when they go live and that’s basically it. I was actually a mod for a big gamer discord server that ended up exactly like this, so the few of us that were active branched off and made another server with only the active people. Problem is life gets in the way and sadly eventually they drift apart as well. I would love another active cozy server though.
Just finished Dead Space remake and have begun playing Dead Space 2. The remake is really phenomenal. It’s proper horror, with amazing ambient sounds that keep you on your toes, and clever ammo system that kept me switching to weapons that I didn’t care about. The metroidvania touch is a great change from the original, making revisiting older sections rewarding as you progressed in the game.
DS2 on the other hand feels pretty life less after playing the remake. I’m aware it’s a well regarded sequel, but it’s much less scary and almost a different genre of a game. I think I’m half way through and I don’t think I’m able to immerse much into it. It’s probably a great game from its era and seems less exciting in front of the remake.
I picked up FFIX and installed the Moguri mod. I thought people were overhyping it, but it really is like playing the game for the first time again. 10/10 would recommend.
I finished "Hardspace: Shipbreaker". It was pretty fun! Much better story than most sim games.
I'm mow playing "Enderal", a totally free full conversion of Skyrim. You need Skyrim, obviously, but everything is new. New world, story, questlines, skill trees, everything. So far it's really, really good. Much better than Skyrim. It's difficult, but there is no level scaling so you can actually revisit areas when you levelled up.
I really enjoyed Shipbreaker, I really hope they expand the game some more as it definitely left me wanting more. It’s a super satisfying game. A really fun hidden gem.
Yes, it’s a pretty game. Sure, they hit their design goals, but it’s the design itself that I hate. It’s geared entirely towards close combat to the point where half the weapons are redundant or otherwise stupidly useless compared to others. It’s geared towards close combat to the point that the player’s projectiles disappear after a certain distance, while the enemies’ shots can travel much further. Sure, there’s plenty of ‘nice’ things they added to make it easy to churn around a bunch of groups of enemies up close, but it’s insanely dumb how it’s 100% of the game design. Especially because many of the maps are trying to show off large vistas and open areas, where it becomes VERY obvious that the player’s shots disappear while you’re being pelted by enemy fire just fine.
The extra game modes of flying and being in the mech are neat in concept, but so insanely underbaked they feel more like a waste of time task to push through than a cool extra part of the game to enjoy. They’re not mixed in with the on foot parts well at all and feel more like basic transitionary moments they attempted to add some gameplay to.
The attention to detail sucks, especially in the UI. A couple easy points demonstrate it: The most obvious is how their UI triggers work. You can click a button, and it plays the activate sound, but it’s not activating if you click it before the mouseover/highlight animation is done. In a similar vein, most affirmative interactions are a stupid wait for it long-press while going back to the mian menu from between levels is as simple as an escape key press. A purposefully slow forward with an instant back is just… pointlessly dumb. In a similar vein, while the game is showing you all the crap you did and found in the level, your only options are to sit there and get annoyed with the obnoxious, slow, and loud tallying of everything, or skip ahead to other pages and go back. Escape and space don’t skip or do anything there. Basically, there seems to only be one poorly thought out path to get to anywhere in the UI, with no convenient or standard alternatives implemented: Half baked.
The story and character designs were made by edgy teenagers. It’s infinitely worse than Doom Eternal or 2016. Old Ones are C’thulu ripoffs, most of the styling of Hell/etc are now just generic scifi with a bit more red, and many of the new designs are somehow more generic ripoffs of older doom. They pull inspiration from tons of other spooky things instead of rolling with the Hell themes or other established lore. So much of the added lore is just ripoffs of greek mythology and other things, too, like a boat to ferry souls and a bunch of other crap I don’t care to remember because it’s just not memorable, intersting, nor do they fit the usual themes of Doom.
In a similar vein, so much of the story is lackluster and uninspired. There is some interesting sounding writing hidden in the lore book, like why the slayer’s mount is half mech, but it’s simply stated in the lore instead of being a potentially cool way to introduce the mount or other things. So much of the game is ONE game loop (close combat) with few dynamic options and a bunch of extra half-baked fluff tacked on.
It’s frustratingly narrow sighted and underbaked to deserve to follow Eternal or 2016. It feels like it’s in some parallel universe from the other games, even from 2016 and Eternal.
I want to play the DOOM Slayer rampaging through a Hell inspired by 90’s metal, not some parallel universe written by edgy teenagers where he’s some glorified Master Chief ripoff with anger issues for a personality who’s just following orders.
I completely agree about rdr2, but I didn’t play it that long before I just installed mods to let me duck around more and explore the beautiful world.
games i don’t like that everyone seems to love: games that waste my time with levelling systems that draw the game out way longer than it’s fun, which is most modern AAA games. I hate how people say things like “you get your moneys worth playing WoW because you’ll spend hours playing it” and “i liked portal but it was too short”, portal was good partly because it was short…
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