Scathe… got “scathing” reviews. Articles were written about problems with the environmental design, weapon designs, lack of imagination in aesthetic appeal in the enemy designs, the AI… but not once did anyone point out a problem with it being in a sub genre called “boomer shooter.”
Wrath: Aeon of Ruin not only duplicated Quake by using the Quake engine, having amazing level design, and the 90’s appeal of run n’ gun, but it also matched Quakes failures in that the Dev team left and had to be replaced. Right now Wrath is stuck in perpetual Early Release with no completion date in site. I’m sure the reason for that is its sub genre of “boomer shooter,” right?
How about Amid Evil? I spent a couple hours streaming that last night. It was an absolute blast. I haven’t been on a caffeine bender like that in years. I’m looking forward to streaming it again as soon as possible. I can’t wait to play it and its new DLC that’s about to drop. Obviously Amid Evils success is going to be because of the term, “boomer shooter.”
That term has obviously done so much harm or good….
Or it doesn’t fucking matter at all and this is a frivolous waste of time to whine about (as I’ve pointed out in more than one article I’ve posted).
We could be discussing something useful, but what matters to people is their egos. How important it is what term is used for a class of FPS games? People tried to argue with me about the fact the term “boomer shooter” is years old. Something that two seconds on google would make clear. But ego… I have had several people tell me they’d KILL people for using the term… I guess that’s acceptable behavior?
Okay, you win. Focus on trivialities while the industry moves on shaking it’s head while you shake your fist at clouds. But please, don’t forget to complain about not being taken seriously and for damned sure point out something trivial in what I wrote here, because that will matter.
Thank you for defending him. I’m sad to see you were the only one. I had an ulterior motive for my post. I apologized to him and explained my motivation.
Whoa calm down, While I was a bit harsh, I definitely didn’t mean any hostilities you might have picked up from this.
Genre names are just names of the genres. They have no bearing on the actual quality of the games that they categorize. There are good games in poorly named genres and bad games in aptly named genres.
I was just sharing my thoughts on what the industry calls them and wondering what other people thought about them
And I’m sorry for using you as the sacrificial lamb.
You have every right to ask the question, and you even did it reasonably.
I find it interesting that when I spend time writing an article and cross posting it, this is the level of vitriol I receive. It’s over the top and no one deserves this, especially someone that is just asking…
“Hey, what does anyone think about X?”
Least of all anyone that took their own time to publish something to spark discussion. Thank you for doing that. Thank you for not just posting a link to an article. Thank you for spending some time, considering, and then engaging.
I wish more people were inclined to do that. More people should rush to your defense for what I posted. Some people should even learn from it. Sadly, I doubt that will happen.
I honestly wish you well and hope you will post again in the future. I look forward to what you have to say.
I also enjoyed it far less than I wanted to. Re: Your 2nd point : I find this really funny as I just started a sorc the other day and one my first reactions was how terrible the spell animations look for a modern game. I’ve been tempted to re-install Diablo 3 just to compare them, as I remember them being much better.
I finished the campaign as a Druid and am now tinkering with the other classes, so nowhere near endgame, all my feedback is just from the above.
The writing is bad, laughably bad. Not like, bad grammar or sloppy prose bad but just like…written by a really edgy teenager and then heavily edited by adults who weren’t allowed to change any of the actual plot points bad? There were some good ideas (trying to avoid spoilers), but (for me) none of them ever went anywhere. And there were so many just…dumb/silly things…nevermind all the cutscenes rendered with the games engine that look laughably bad/amateur compared to Blizzard games like…what is going on with those??
D3 items were a hot mess of garbage compared to D2 and I think these might be a tiny bit better, but still seem overly messy and the mod pool is too big. I also don’t think I found a “real” unique yet? They all seem like RNG trash just there for the aspects to be extracted? I could be wrong here, maybe the real uniques come later but if so that’s (more) bad design imho.
frequent lag
agree on the automap. Quest interface also seems poorly designed and very frustrating to use.
the whole thing feels aggressively like a console game ported to PC, not vice versa. I strongly dislike that in my PC games.
FWIW, I’m enjoying playing my sorc more than the druid, but we’ll see. By the last 2 acts, I could close my eyes and hold two buttons and kill any of the bosses (except the last boss where you have move 3-4 times).
@m0bi13
Jak wygląda bilans zasilania na tym panelu i akumulatorze przez ten czas, który już jedziesz ?
Bo skoro w zasadzie pracujesz, to zakładam, że laptop musi kilka godzin dziennie być na chodzie.
Nie mam narzędzi do pomiaru, kontroler ładowania też nie podaje mi wartości ile energii "wepchnął" do akumulatora. To moje kolejne zakupy. Na razie wiem "organoleptycznie", że z aku 7Ah brakowało na swobodne doładowywanie się na laptopie w pochmurny dzień tylko telefony i tablet. Kupiłem wczoraj nowy aku 18Ah i zobaczę, jak bardzo się poprawi komfort ładowania lapków.
Absolutely. I hear Witcher 3 is good, and I believe that it is… but after playing it for 5 hours and feeling like I got nowhere, the next day I just genuinely didn’t feel like playing it as I’d felt very little character progress, and zero story progression.
Games are continuing to market towards younger people - especially kids - with spare time to burn. They consider their 120+ hour playtime to be a selling point, but at this point that’s the reason I avoid them. If I’m going to play for an hour or so at the end of my day, I want that game to feel like it meant something.
I prefer my games to feel dense, deliberately crafted, minimal sawdust padding. I’ve enjoyed open-world in the past but the every-increasing demand for bigger and bigger maps means that most open-world games are very empty and mostly traversal. Linear worlds aren’t bad - they can be crafted much more deliberately and with far more content because you can predict when the player will see them.
Open worlds that craft everything in it deliberately are very rare, and still rely on constraints to limit the player into somewhat-linear paths. Green Hell needs a grappling hook to leave the first basin, Fallout: New Vegas fills the map north of Tutorial Town with extreme enemies to funnel new players south-east.
And what really gets me is that with microtransactions, the number of games that make themselves so big and so slow that they’re boring on purpose, so that they can charge you to skip them! Imagine making a game so fucking awful that anybody buying a game will then buy the ability to not play it because 80% of the game is sawdust: timers, resource farming, daily rotations, exp grinding. Fucking nightmare, honestly.
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