This is an obscure one, and not high on most people’s lists, but my personal favourite PS2 game is Steel Lancer International, a game where you build mechs and take them into arena battles in a post-apocalyptic future.
If you’ve never played the genre before, I’d throw dynasty warriors at you. Pick whichever was the highest number available, because quality of life improved so much for each one. It’s an endless sea of mooks that you smash through until you come up against the wall that is… LU BU!!!
I’d just start reading at the top and play some that look fun. Sales are a fair proxy for “good” games. I’m sure there are ratings lists too, if you feel so inclined.
(You can probably skip all the sports games, though.)
NBA Street Vol 2 or V3. Never found another sports game that’s as much fun.
Games only last a few minutes and there’s no concept of seasons or anything. It’s just casual streetball where no rules matter - including the rules of physics.
I’ve been playing 7 remake a bit and I know a lot of additions were meant to flesh out the world in what’s actually a really small chunk of the original game. But I found a lot of the additions, though not all, to feel more like unnecessary padding than good fleshing out.
I’d like to have a mod where I could play through the game as the knight and use the bad system from the first game. Just as a way to play it again for fun.
Is it really that bad? I don’t really play metroidvanias, but thought I’d give it a try and have really being enjoying it. You have to go in with the expectation that a lot of fights might take 5-10 tries to learn all the mechanics and build muscle memory. It’s a hard game, but also very rewarding when you progress precisely because it doesn’t spoon-feed you victories.
Also, IIRC, they’ve already released a few patches to tone down the difficulty in some of the tougher spots.
I’m definitely overstating for effect, but yeah, to me, the game very much feels like they wanted to cater to the inhuman speedrunning and challenge running crowd from Hollow Knight, and made things unreasonable for causal/average gamers.
Maybe my bias is in having played and loved Hollow Knight first, but I NEVER felt like I was being given an unreasonable challenge in Hollow Knight. And Hollow Knight, by the late and post game, is HARD. They just managed to balance the difficulty curve so masterfully, that every escalation felt natural, even exciting.
Silksong, overall, did NOT do this for me. The early game felt obnoxiously punishing, the mid-game completely fell off a cliff into easy, once you get a handful of key upgrades, and the late game just varied all across the spectrum.
Come on now, it’s fine to be opinionated on the matter but inciting an unnecessary argument doesn’t do any good. Mods are a great feature and allow many people to get even more enjoyment out of an incredible game.
Many people, myself included, think that Silksong is not balanced as well as it could be.
Anyway, yes there are quite a few mods that I’ve found so far. Balancing out some of the more egregious design choices, and adding some general quality of life changes and time savers makes this game so much more enjoyable in my opinion. The challenge is still there, the game just feels much less like it’s trying to force you to be a masochist.
Also, there are purely cosmetic mods as well for people who just enjoy a different look.
I’m not far enough in Silksong to give an opinion, but: Had this happen with Stellar Blade. I was playing through, actually started to enjoy the story, and it has a series of about 3 bosses at the end, interspersed with cutscenes (not fought in a row, just progressively harder). And they were awesome - challenging, but awesome. I felt rewarded for recognizing the full combo strings and parrying, as well as recognizing opportunities to get attacks in.
I get to the final boss (the “Take hand” one), and it’s a brick wall. Epic and all, but feels like a leap in difficulty for an already-tough game. I keep at it, trying my best, but it gets no easier. It’s also an unsatisfying runback after often barely getting far into the fight. Finally, having not needed it all game, I switch to the game’s built-in easy mode. Even then, it’s a challenge, and I lose if I’m not paying attention to the attacks! But, I can at least recover from those failures, and try to learn more in one go. From then, I’m eventually able to get through and see the conclusion to the story. I recognize I do not hold bragging rights to that final boss, and I’m fine with that. I liked getting to see the ending cutscene, I exhibited as much patience as I could give with the bosses…but any more than that, and I would’ve started to hate the game.
You can hunt a bunch of cryptids and the four horses of the apocalypse. That’s what I can remember off the top of my head. I’m sure there’s something else I’m missing too
A friend used to spend time sneaking + auto walking into a door behind which was an npc. He did that to level up the sneaking skill… Edit: oh, op mentioned his trick as well. Still, point stands.
Meh… these types of tricks are interesting to discover, but boring to use, imo. If you’re gonna play that way imo just use cheats to max whatever skills you want. Less time wasted and more time left to enjoy the game.
bin.pol.social
Ważne