A steam deck works well enough for most games if you want something handheld but dockable into a full computer. Gives you that sort of console feel without a console ecosystem.
High settings for most modern games jump from game to game. I was able to keep high settings with a 1080 and a Ryzen 7 with 64 gb of RAM. I think 16-32 GB ram should be fine but I am also a game developer so I use extra RAM for debug. Nvidia sent me a 3080 for testing last year and I just installed it.
Resident Evil 1 and 2 were the games that I always went over to a friend’s place to play, and when Resident Evil 3 came out I got my own copy, and it felt much more like “my game”.
Those, plus the original Silent Hill games (1 and 2) really helped define my taste in games, and they’ve got something I feel even the more recent throwback Survival Horror games don’t have, in that they, and the original Alone in the Dark, shared some DNA with the old Point and Click adventure games, like Monkey Island, and Myst. Puzzles based on collecting things, and combining or using things on or with other things, often in mind-bending, nonsensical ways.
The Spencer Mansion, RPD Station, Raccoon City, and Silent Hill were all big explorable areas that opened up as you progressed, and you really got to know them. Games these days feel like they’re scared of being accused of “backtracking”, so you never spend long enough in any one area to really get to know it.
Where have you visited so far? Usually I’d think you’ve encountered something other than the ship within a few hours, and most of the things you can encounter should give you ideas as to what else to explore. Have you literally only floated around in the ship, or is that a way of saying that the things you’ve found aren’t interesting to you?
Mostly the latter. Let’s see… I fell into the sun, got eaten by a huge fish, drowned in some water, suffocated on a moon with no atmosphere (and figured out what the suit is for). And just plain gotten my ship into a place it couldn’t escape from, mostly by getting stuck in the trees on my home planet nor far from the launch site. But I did talk to the guy on the Attlerock (is that the right name?) who whistles. I guess that’s something.
Really, these all just seem like random encounters and I am not learning anything yet. I get the “keep exploring” idea, but I would think there would be some sort of clue by now what I am looking for or why, but everyone I talk to is all, “keep exploring”.
Talking to people and examining writing will usually drop references to a couple of other places to explore, or to unanswered questions that are worth looking into. Even if they seem minor, these almost inevitably lead to putting together pieces of the larger story, regardless of which pieces you start with. I don’t specifically remember what whistling guy talks about, but it sounds like that’s the only potential lead you’ve found so far. It’s certainly possible to make progress without ever talking to him, via all kinds of things that can be independently stumbled on, but if you haven’t found anything else I bet revisiting his dialogue will give you an idea on where to search next.
(Okay, I checked the wiki and can confirm that, while Esker is not the richest source of new options in the game, his dialogue does include instructions that lead to new threads for you to pull on)
You haven’t visited the ruins on the attlerock it sounds like. That should probably be your next step. They are on the other side of the moon from the whistling guy.
I never played horror games when I was a kid, but Dead Space and Amnesia: The Dark Descent were the two games that really solidified what I wanted out of a horror game. Having the ability to defend yourself instead of running is still something that makes or breaks a horror game for me.
I had played other horror games before it but the first one I became obsessed with was Resident Evil 4. I think I mostly just enjoy survival horror type games for the challenge, because other horror games have never really held much of an interest to me unless they have some kind of survival aspect.
I only played Days Gone and it was ok, but kind of glitchy and exploitable. It was one of those games where the boss battles have basically nothing to do with the regular gameplay loop which was super frustrating. Got stuck on the mega zombie boss fight and stopped playing.
Glitchy and exploitable how? And I’d say the boss fights fit perfectly in the regular game loop because every time you’d come to something like a boss fight it was really just introducing you to a new regular enemy type.
I remember the first time I fought the breaker, roid rage freak, and I burned through my entire stock of ammo and molotovs. And I never wanted to see one of those things again. But then they were added to the regular enemy spawns. Driving around at night, oh shit it’s a breaker. Cleaning out a nest, fuck it’s a breaker. The game kept the tension of exploring and fighting high by continually adding new challenges and as long as you kept going you’d get new ways to deal with those challenges.
That, or really anything that you were exposed to at an early enough age to influence your tastes or how you contextualized the themes it explored later in your life.
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