Persona 3/4/5 (not all tracks are instrumentals, but most of them are and they are straight bangers)
Katana Zero
Danganronpa 1, 2, V3
Silent Hill 1, 2, 3 (all I can vouch for, but I hear the later games still have banging soundtracks)
Crosscode
Kingdom Hearts 1/2
Nier Automata
Minecraft
Donkey Kong Country 1/2
VA-11 HALL-A
Catherine Full Body
Deadbolt
Risk of Rain 1/2
Some of these you'd have to sift through, like Silent Hill is one part industrial creepy noise, and one part absolutely incredible hip hop and rock
And older game that people seem to like a lot is Sword of the Stars (2008), while despising the 2nd for lacking features and bugs aplenty. You can get it on GOG too, if you prefer, and being old makes it very cheap even out of a sale. I’ve tried it once but got slightly intimidated by the UI, but then again I barely spent 10 minutes in game (I also gave up on X3 the very first time I played, so…)
For a “lite” version of space empire building, Sins of a Solar Empire can probably satisfy you as well. It’s an RTS, you only play skirmishes, but there’s a lot of setting up new colonies, researching new tech, building stuff besides shipyards, propping up your fleet, etc. Combat doesn’t require a lot of micromanagement, usually just using a capital ship’s power every few seconds and defining target priorities.
I’m not sure why this style isn’t more common! My guess is that the main indie engines (Unreal and Unity) aren’t built for it without some heavy modification, and so if a dev is interested in this style, they settle for voxel graphics that don’t snap to a voxel grid.
I know, I would love to see more games using that style! Then again, I completely understand that it might be easier for some devs to use skeletal animation on voxel models instead of making a static voxel model for every frame of animation.
Been working on Elden Ring Seamless Co-op with some friends - actually two groups, but one plays intermittently so I fork my character to another slot every time. Trying to get my SO to play PlateUp but not much luck there. Also playing Hades Star on mobile but it just makes me want to play EVE hahaha.
Continuing with Solasta: Crown of the Magister. As far as I know, it’s based on 5e and level 1-4 were pretty boring, since you can’t do a lot. I’m currently level 7, and it’s better, although still not a lot to do with only one action and sometimes a bonus action. The story is pretty basic, but the characters aren’t very interesting. You don’t have a lot of freedom, at least where I am right now. You can move between specific points on a map, sometimes get into random encounters, and that’s it. Very light on the RP, with almost no choices during dialog, when you can even speak with an NPC at all (only those relevant to your current quest will talk to you). Some parts are also kinda clunky, but I still have a good enough time with the game.
Then I started leveling a new character in World of Warcraft. Expansion pre-patch will drop in a few days, so I’ll check that out.
Also, more Powerwash Simulator. I’m not really a fan of how the later levels are basically just made as annoying as possible, since you often need to stand in very specific spots to blast away some of the dirt, but the crappy movement and aiming really aren’t made for that.
Been playing The Ascent, a 3/4 looter shooter. Not a particularly deep story, and you are kind of a nameless nobody (so not much of a character arc), but they nail the atmosphere. Each zone has that cyberpunk dystopian feel with lots of NPCs loitering around, so the world feels alive.
The combat is kinda okay. The enemies aren’t particularly unique: the guys with guns try to maintain a distance, and the melee guys zerg rush you. Additionally, there’s a high-low aiming system that doesn’t feel good to work with, but is a necessary part of combat. You upgrade your guns via a finite currency, and as far as I can tell, each gun type acts as your “class.”
Overall, I’m having fun, and I will be playing with friends later on, but it’s not going to be for everyone. Its Mixed and Mostly Positive reviews on Steam are justified.
Tried The Ascent because of just how slick it looked in the previews I saw. And you’re right, the atmosphere is great. But I have a low tolerance for the looter shooter format and I don’t play much online coop, so I got real bored of it real fast.
I’m going forward just to see more of the environment, but I nearly gave up in the beginning for that reason. The gameplay itself is a bit stale, and it reminds me a lot of mobile games with how simple the combat and AI is. There’s also no explicit “Exit Game” option, so when playing on Steam Deck, you have to open the menu and force exit.
If not for the highly detailed environments, I’d think it was a mobile port.
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