Definitely Bioshock Infinite. It was the first Bioshock game I ever played and the story just wow’ed me, it quickly became one of my favs.
Now I just treat the whole game like a huge movie event, playing the game with my friends as we experience the story. It’s just something that i would introduce anyone to, even if they din’t play that many video games cuz compared to Bioshock 1 the action is a lot faster.
(Btw Bio1 is better in almost everything, love that game as well)
Do you have arguments to make against the people who hate Infinite’s story? I’m undecided, I’ve heard their opinions and I’d like to hear an opposing one
I actually enjoyed the story. Some of the themes and motifs were heavy handed, but that’s par for the course. Honestly, the biggest issue with the story is that players have come to expect a big plot twist. Bioshock 1’s twist hit first-time players hard, so later games have tried to replicate that. But the issue is that it only hit players hard because they never knew it was coming. They only remember it because it was truly shocking the first time you played through it.
So now players have come to expect that from the series, which means the series can’t replicate it; When players are looking for a big plot twist, you can’t really hide it anymore. Because as soon as you start foreshadowing it, players catch on. And if you’re too subtle with your signals, then players who have been looking for it will say that doesn’t make any sense.
Most of the story criticism I've heard fall into a handful of categories:
Overall plot seeming convoluted and hard to follow (which is understandable when you throw both time travel and parallel universes into the same story)
Whitewashed portrayal of racism used for story aesthetics
Ending feeling confusing and/or unsatisfying
Certain story moments feeling out of place and/or undermining things that other story moments set up
I haven't seen much in the way of players expecting/predicting plot twists.
I haven’t read many arguments made by people who hated Infinite’s story but I loved it because it does one thing really well: making shit up as you go. Which is why it works so well when I let my friends play it as movie. There are very few ways to not have fun when beautifully interesting things like, “He doesn’t row”, lighthouse rocket chair, the bird or the cage, Quantum Entanglement, a star wars reference keep surfacing up adding to an ever increasing thread of inquires and intrigues.
No matter what arguments someone may have against the story, it’s hard to deny that it oozes fantastical details, mystery and lore.
There’s a childlike wow-ness to the game because it doesn’t pursue multiverse in the way we are so used to: on the nose. It lets the visuals of infinite lighthouses speak for itself.
I have over 4,000 hours across all the trackmania games. So that, I guess. Most is 2,000 in United followed by a couple hundred in all the rest. 1,000 in trackmania 2020
I don’t game very much, all the more so as I got older, but now and then I always return to the older fire emblem games and sometimes casual games like Diner Dash.
Simon Tatham’s Puzzles is a fantastic set of FOSS puzzle games. They look ugly, but they have easy intuitive controls with good instructions for many different puzzle games. (40, I guess?)
I’ve tried devil may cry 5 and I think the first one, neither really got me. I should probably try 5 again because I’ve only played one of the characters though
Just didn’t get on with the whole disposable mechanical arm thing, didn’t like that my abilities kept changing up on me out of my control
5 is the only one I haven’t played yet so cannot really make a comment there, but you can check the older ones like HD collection. It has the first three games.
By the way I didn’t mention earlier but Ys series with nightmare difficulty could be a nice action for you. They have a boss-rush mode where you only fight the bosses.
Not sure exactly how much this fits the bill for you but Kena: Bridge of Spirits may be what you’re looking for. I personally describe it as a Pixar game with Souls-ish combat.
I mean I love Kena, but it’s more a game comparable to other classical action-adventures such as the Zelda games, not Dark Souls as it places very little focus on accurate dodging and judging when not to dodge, plus it has no gameplay loop built around repeated death.
I want to add OpenTTD and Battle for Polytopia to the list.
OpenTTD is a free as free can be transport simulation. You have to get used to the controls, but I had some fun with it on my android tablet. Although I prefer to play it on PC.
Battle for Polytopia is a Civilization style game with awesome Voxel graphic for mobile devices. One game in standard mode lasts about an hour. It is free2play in a way that you get the game and the first 3 civilizations for free and can buy additional ones for a small fee. Offline playing is possible and I've never seen any ads in it.
Oh, and of course try Gwent.
This is a CCG in the world of The Witcher - known from the books, the games and of course the Netflix series too.
It's free to play, and very generous to free players. No ads, no pay2win, and you gain ressources to craft your cards very fast.
If you want to see some gameplay: I am streaming it every wednesday on Twitch.
Just to be clear, Monster Hunter is 60% boss rush, 30% resource management and 10% gear progression.
Compared to Souls gameplay, Monster Hunter is more grindy and mission-based and you’re always pointed at the next big thing. Beat a monster, collect materials, craft weapons and armour, repeat ad nauseam. And do everything all over again when you hit High Rank.
Don’t go into Monster Hunter expecting a Souls game, it’s a different experience.
That said, I absolutely love the Monster Hunter series and have probably sunk over 800 hours into different entries combined. Definitely give them a go! And if you do, keep in mind that the newer games have some handholding QoL features not found in older games, so keep that in mind when you decide in which order you might want to experience the games.
The only soulslike that’s reasonably flashy yet simple enough that comes to mind is Code Vein
It’s slightly more cartoony than black desert, but has a high degree of character customization.
Story’s fine, but not required.
Combat was cool. I found it fine even on a bluetooth controller. Didn’t get massively frustrated with input lag.
Character builds can vary quite a lot, and are mostly viable. I played a glass cannon and my friend played a tank. They worked just fine alone or together. On that note, the coop is serviceable.
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