Only buy a couple or so games a year these days, been really enjoying an arena fighting game I came across a little while ago. Only just started putting a few hours into it but always appreciate a game that makes you have to work on skill to progress.
I wouldn’t say there’s much in the way of management, its short fights mostly. Something I like about it are the fairly strong modifiers for each character type and how it pushes you into using them all so you get forced into different types of play.
I’m also trying to mainly support small dev team games these days and I think this made by one person which I find super impressive. You die and restart a lot, which I also enjoy
As for minor issues, EGS does not have feature parity with Steam or GOG. They don’t have user reviews, for example. This makes it a worse user experience.
More importantly, Epic has a habit of anti-competitive or anti-consumer behavior. When EGS first launched, they were keen on doing console-style timed exclusives, even for games that were already purchasable on platforms like Steam.
Lastly, Epic has a history of neglecting or shutting down games. A few of their older games were taken offline permanently when Fortnite started gaining traction. They then purchased a few studios, namely Psyonix (makers of Rocket League), Mediatonic (Fall Guys), and Harmonix (Rock Band/Guitar Hero series). These studios seem to be a shell of what they used to be. Psyonix’s first major project under Epic was Rocket Racing in Fortnite, and this project seemed to be prioritized over Rocket League and even caused the removal of core features of Rocket League. Harmonix worked on Fortnite Festival, but that came at the cost of Fuser, which shut down and was delisted about a year after launch. As for Mediatonic, I don’t think they worked on anything else yet, but a large portion of the studio was recently laid off. Needless to say, fans of the affected studios aren’t happy with Epic as they’re being treated as 2nd-class citizens compared to Fortnite players.
I already own the game so this is more of a reccomendation.
Civ6 is only £5 right now and all the dlc only costs £20 in the bundle. It’s an easy game to reccomend for anyone who is even a little interested in strategy games.
Someone mentioned SpaceBourne 2 in another thread the other day, so I checked the reviews which made it sound like a pretty good game and it was on sale so I bought it.
Mechanically, it’s awesome. Polish wise… It needs work. Text-to-speech voice overs (which I hope are placeholders because they are jarring as fuck), kind of a mishmash of aesthetic design that makes me think the assets are merely freebies on the Unreal store, just missing that general pizazz that shows off the quality.
Not that it takes away from the fun, which is the most important part. The best way to even describe the game is “Mount & Blade in space.” It combines some of the best aspects of Elite Dangerous, X3/X4, NMS, and Stellaris into its own thing, and it is super cool to play if not look at (though the crazy set piece things in the MQ are super fucking cool; like being eaten by a space kraken and then escaping in a smaller ship while avoiding thousands of little squiddy things, and they’re actually there not like some BS particle effect or optical illusion).
Unfortunately I’ve heard the new skate has forgotten what it set out to do with an over emphasis on off board mechanics. Man you should really check out skater XL or Session though. In my opinion they’re then natural evolution of the genre.
I tried one of those and I thought it was way too bland. I think it was Skater XL? Session looks neat but I’ve heard it’s way too hard and I’m not really looking for a challenge
And idk what you mean by “off board mechanics”? Hall of meat or…?
Yeah the mechanics of skater XL are good but there’s no story or anything. I don’t think session is any harder than skater XL and it does have a story mode.
Yeah, off board like hall of meats, parkor, building, etc.
Ah, yeah for me it’s all about the skateboarding and now that I’m used to the 2 stick trick system I don’t think I can go back to the skate 1 & 2 style.
Im still excited to check out skate 3 and I hope it does well. Just feels like I’m not the target audience anymore.
FYI, key resellers actually cost game publishers money, due to frequent credit card chargebacks. Many indie devs have stated that if you’re going to buy something from a key reseller, they would actually prefer you to just pirate it instead.
So ive heard, I remember the pricing before all the controversy was much lower, now most games after service fees either match steam price or slightly above a recent sale price.
Not advocating previous practice’s but saying that the issue seems to be a lot less prevalent to how it used to be
Besides the difficulties for players, there’s also the fact that key reselling is an excellent method for credit card pickpockets to launder money quickly.
Someone’s credit card is swiped in the streets, and in the time before it’s reported stolen, the thief buys many copies of expensive games, to be resold on a place like this. The key resellers themselves claim they’re purchased directly, but…I personally have almost no faith in them or their claims.
I bought the old homeworld games. I remember really enjoying them way back when, and the third game finally comes out in 24 so I thought I’d give them a play through to catch up. Still good.
I finally picked up Subnautica Below Zero. For some reason I had it in my head that it was an expansion or 1.5 type release rather than a full sequel, so I had put it off longer than I would have otherwise.
I’ve played a handful of survival/crafting games since completing the first Subnautica a couple years ago, and nothing I’ve seen or played does what Subnautica does so well: the progression path is perfectly tuned and focused to keep you obtaining new things at just the right pace while enabling further and further exploration. There’s a really addictive feeling of empowerment that comes with each accomplishment, going from bare swimming to zooming with the seaglide, to building a better tank to stay underwater longer, to eventually having massive vehicles and scanning equipment and defensive weapons. Mix it all together with the excitement from finally reaching and exploring new spaces you could only glimpse before, finding new supplies and equipment, and it’s just an incredibly fun and rewarding time.
I think a common complaint with Below Zero was that it didn’t do enough differently, but that doesn’t bother me at all. I think the biggest problem I have with other survival/crafting games is that they all seem designed for perpetual play (e.g., No Man’s Sky). Both Subnautica games are single-player at their core, with the attendant intentional elegance, and Below Zero strikes that near-perfect balance as well as its predecessor (so far).
I’m not sure if it’s on sale but I’ll just keep talking about Revita because it’s such a succinct rogue like that blends hollow knight and TBOI very well.
Valve is viewed in an extremely favorable light in the PC world (and Valve deserves it). Therefore plenty of gamers take Epic throwing around their Fortnite money to get exclusively for their barebones launcher and game store very personally.
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