bin.pol.social

kylekatarn, do games w Would you like to playtest a new indie game? Just completed first playable version of my psychological horror/moral choice simulation.
@kylekatarn@lemmy.world avatar

I choose to playtest it

Stalinwolf, (edited ) do gaming w Three developers' different philosophies on difficulty for their games
@Stalinwolf@lemmy.ca avatar

Yoshi P (FFXIV): “Yeah, the game was a huge cultural hit that grew more successful with each expansion, so I thought to myself… now that we’ve brought in millions upon millions of players, why not nerf all of the overworld content into absurdity to bring in maybe forty or fifty noobs? So I did. And then I changed all of the classes again once everyone had reached max level. Nobody liked that. So I thought… why not do it again?”

Zenimax (ESO): “So I just kind of made up whatever and then dialed the difficulty down to about a tenth of what it used to be. Now overworld content is on par with swinging an aluminum bat through a pile of packing peanuts. Also, the Second Era was filled with superhero sky ninjas with lava wings who rode around Tamriel upon lightning horses and mechanical spiders. Deal with it.”

simple, do games w Day 478 of posting a Daily Screenshot from the games I've been playing
@simple@piefed.social avatar

Is it worth playing the new update for new content or should I wait a bit longer? idk if there’s enough new content to tell friends to get on.

cows_are_underrated, do games w Sliced off the tip of my thumb, what are some good one handed games?
@cows_are_underrated@feddit.org avatar

Geometry dash only requires a single finger.

AHorseWithNoNeigh, do games w I finished all (current) main quest content for Death Trash
@AHorseWithNoNeigh@lemmy.dbzer0.com avatar

Played this game through its entirety before the perished city update. It’s got a great atmosphere, story and mechanics. I’m holding off until the full release to do a full playthrough.

Quatlicopatlix, do gaming w Three developers' different philosophies on difficulty for their games

I dont get why people think the difficulty with souls likes is so cool. It isnt difficult in a sense that you have to think a lot but rather that you memorise what moves the boss has and press your buttons fast enough. In a deep multiplayer game like dota2 or other strategy games you have real people who wont just do what they are programmed to. Heck i would say a auto battler like mechabellum is “harder” because i have to think on what to do… but do what you love…

lobut,

“you get a sense of pride and accomplishment”

I’m partially joking but it it can be satisfying to figuring out and executing the series of patterns in good timing.

The thing is thinking that you’re so cool for it :P … I never see an issue with someone enjoying the game for the story or whatever else.

cmbabul,

Ninja Gaiden

JoshuaFalken,

What you describe strikes me as reaping enjoyment from technical accuracy. I think of it like mastering Moonlight Sonata as opposed to riffing something jazzy with friends. Both enjoyable, but quite different.

Quatlicopatlix,

Yea i understand that at some point but i would argue that there is a lot more to playing a instrument that good then to beating yxz soul.

DupaCycki, do gaming w Three developers' different philosophies on difficulty for their games
@DupaCycki@lemmy.world avatar

It may be a difficult debate between accessibility, experience and artistic vision. Though considering how many games are made every year, I think we can have difficult games with no easy mode. People who don’t enjoy them or can’t play them can simply play the thousands of other games.

Don’t get me wrong. I’m all for accessibility. During my time in the video game industry, I personally paid great attention to options for colorblind people. Unfortunately, pretty much everything else was outside my scope. But it doesn’t make any sense to potentially ruin the entire work just so 3 more people on the planet will play it.

If a game is frustrating to play, but I enjoy the story - I watch a playthrough. If a game contains elements that I don’t like - it’s probably not a game for me, so I move on to other games. If I had some disability that made it very hard or impossible to play some games - okay, fair enough, that would genuinely suck. But again, I’d move on to other games.

Of course, it’s possible to add detailed difficulty settings, so that everyone can customize their experience. Mostly a great solution, if the team has the time and resources to implement it well, which isn’t always the case. However, it may still interfere with the artistic vision of the developers.

Some movies can cause epileptic seizures due to some of their scenes. Should the authors throw their vision and ideas out the window, because some people cannot safely watch the movie? I’d say no, because that would kind of ruin the whole point of artistic expression. I think we need to be able to depict and express all kinds and forms of art, even if some groups will be unable to experience them.

Maybe some time in the future we’ll be able to solve all of this easily and reliably (e.g., some kind of neuralink for people with various conditions). But as of right now, it seems to me that this is practically a non-issue. The impact is incredibly limited, while proposed solutions are either costly, unrealistic or straight up counterintuitive.

  • Wszystkie
  • Subskrybowane
  • Moderowane
  • Ulubione
  • NomadOffgrid
  • Technologia
  • fediversum
  • FromSilesiaToPolesia
  • ERP
  • rowery
  • esport
  • test1
  • krakow
  • Gaming
  • muzyka
  • Spoleczenstwo
  • sport
  • informasi
  • tech
  • healthcare
  • turystyka
  • Psychologia
  • Cyfryzacja
  • Blogi
  • shophiajons
  • retro
  • Travel
  • gurgaonproperty
  • slask
  • nauka
  • warnersteve
  • Radiant
  • Wszystkie magazyny