I dont get why people think the difficulty with souls likes is so cool. It isnt difficult in a sense that you have to think a lot but rather that you memorise what moves the boss has and press your buttons fast enough. In a deep multiplayer game like dota2 or other strategy games you have real people who wont just do what they are programmed to. Heck i would say a auto battler like mechabellum is “harder” because i have to think on what to do… but do what you love…
Yea true, but a good part of the souls like people really get high from playing the “”“hardest”“” game. Not dimbing down mechanics is great…for multiplayer so “good” players see that they are better. Giving every player in a fps a aimbot wouldnt be fun, the fact that lots of shooters go further in the direction of less skill ceilling is propably the reason why stuff like arma, tarkov or squad gets players. Dying and getting shit on is as much of the fun in these games as is winning imo.
It would not just be applied to titles that are punlished already. I dont get why people think that? The eu would write a law that then has to be passed and then be apllied to new releases in x years. Not retroactivly to old games.
Three developers' different philosophies on difficulty for their games angielski
Anthem servers shutting down January 12, 2026 (www.ea.com) angielski
Interesting timing…