Pretty much. It would violate copyright etc, so still illegal to share (as far as I know, I’m no expert). Sites do exist for gog cracked games. FitGirl etc take from steam, as not all games are on gog. But there are dedicated sites for gog piracy.
Crash Team Racing is a great game, and I certainly enjoyed it more than Mario Kart 64 (I was never a fan of MK64 though to be fair). The campaign mode was super cool and kept the game fresh.
GoG doesn’t have a lot of new games for one. It’s still copyright violation to distribute the game to others as well. It’s generally easier to just buy the game from GoG than find a link to download the game. You could get the files from a friend and that could work for a few games, but paying gets more convenient if your library is bigger than your hard drive.
When they’re new and “incomplete”, it’s no different than how patches used to work for games before clients like Steam. I bought Kingdom Come: Deliverance II, and I can get updates through Heroic or Galaxy, or I can use the installers for each patch or DLC.
My experience was only playing at friends’ houses who had Play Stations, but I never felt like one was better than the other. I appreciated the mechanic of upgrading items helped to give a different element to the game instead of it being the same thing Nintendo was doing but with different characters. What we really played a lot with friends, though, was Battle Mode on Mario Kart. I don’t think CTR had that, or else no one thought it was as good. It really hasn’t been as good in Mario Kart either since the Wii version I’d say.
Repacks are sourced from the scene, and the scene cracks video games. The fact that you get free video games out of it is a side effect.
Could you explain what you mean by this? Are the cracks just done for fun / for clout? I do admit I have wondered what keeps people so reliably cracking new games. Seems like a thankless job.
There are different motivations for different scene groups, but it boils down to dislike the practice of DRM and having their nickname visible on the game’s crack for most.
Though some groups did form for simpler reasons like seeing it as a fun challange to tackle.
GoG actually implements something the rich tool* behind steam once said: “piracy is a customer service issue.”
Broadly speaking, folk only private games for three reasons: either the DRM limits how they can play their game, they don’t want to make such a purchase sight unseen, or they haven’t the funds to purchase the games they want.
There’s very little that will turn the third type into paying customers, but the first and second can be converted by some combination of.the straight removal of DRM and a generous return policy.
It’s also worth noting that pirates of all three groups will on occasion make a game purchase, due to a desire to support an especially liked game or studio or behavior.
I’ve re-bought games on GOG before just to have that backup DRM free copy for piece of mind, and to use for machines that will never connect to the internet :)
Moonring uses natural language for interacting with NPCs and progressing the game (though you aren’t actually controlling them, and there are different gameplay elements so I’m not sure if it would fit the bill?). It uses word matching, but has a really cool system where you’ll get bubbles with suggestions based on other information you’ve uncovered (and then there’s hidden stuff you can ask/say as well).
Oh yeah for sure. I still go back and play the main story mode of Crash Team Racing every year as a ritual, on the other hand I’ve literally never played mario kart so the answer is obvious.
It’s a bit of the shopping cart paradigm: no one is stopping you, but it’s a bit of a dick move since GOG literally allows you to keep perpetual copies for yourself forever.
Also, because of that exact scenario, many high profile steam game publishers are wary of being sold on GOG - and I suspect this exact instinct in the community is exactly why they are going to avoid the platform as long as possible. Even if it’s a repack, it’s a lot more work to find that release than to just use a GOG installer, and that ease of piracy scares them.
I can think of two reasons the scene doesn’t use GOG when the GOG version is always available. One, the Steam version is likely to be updated more recently. Two, the pride of breaking a lock rather than going in the unlocked door.
Third, and this is just unfounded speculation, but since you have to trust the crack anyway and let it by your security software, maybe it’s doing something on the side? Scene don’t work for free. You’ll never really know until it slows you’re computer down, or does someone obvious.
On the other hand, technically Mac software is also DRM free as you can just copy the .app, but they do work stuff out so this can be defeated. But ideally Mac stuff is super simple. The .app is basically a container (like a zip file) that contains everything the application or game requires. It’s a fundamentally better system. Windows users souls be asking why they don’t get the same treatment. Portable apps and games have always existed but it’s not standard on Windows. And it’s a shame.
Something to remember is that CTR came out three years later than MK64. That was a lot of time for that generation of games.
That said, I remember not liking CTR as a kid because while it had more depth, the friend who had it had put a ton of time into the campaign so I had no chance of keeping up with him trying to pick it up casually through the occasional multiplayer match.
I’ve been grinding that World of Warcraft: Legion Remix. Monk is a lot more fun than Demon Hunter, so I’m glad I made the switch. I’ve done basically everything for now, most of the quests in all the zones, and I’m at the gear cap. For now, there are raids to clear daily, which I’ll do, and clear Mythic+ dungeons over and over for that “infinite” power, which I won’t do. In a few days the second phase will begin, with more quests, a raid and other things, so I’ll keep playing, but wind down afterward (until the next phase).
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