Finished Kathy Rain 2 few hours ago. Very nice point & click game with reasonable puzzles. The first game and this one went kinda off the rails towards the end, but it seems like “a thing” this series does, I say hoping there’s a 3rd one.
The pixel art is just stupidly gorgeous with modern lighting/reflection effects and voice acting is good accross the board.
If anything negative, there’s quite a bit of back and forth traveling to unlock-stuff-to-do-the-thing-elsewhere, it comes a off as a bit of “trial and error” style of exhausting options to get the crucial hint to progress. But other than that, the game is great.
Finished Clair Obscur: Expedition 33 and found it really disappointing.
I did like the idea of the whole story, but overall I didn’t really care about anything. The prologue and the initial parts of act 1 where really strong, but after a while it wasn’t really doing it for me. It picks back up right at the end, but the events there feel rushed, and while I do like where it goes, it didn’t really vibe with me.
The combat on the other hand is a mess. The real time defensive actions are overpowered, as they completely prevent damage, so the only meaningful stats and equipment become the ones that increase the damage you deal. Before the end of act 1, I reached the damage cap on single hits and very quickly after that I reached it on multi hit moves. The enemies also follow the nonsensical animation design of Elden Ring where they hold a pose, twitch and feint, trying to get you to react earlier, which I just don’t find fun.
Music was great tho, and I like the aesthetic even if after a while the environments got samey.
I’m venturing into Transport Fever 2 as a total newbie and I definitely fucked up my first attempt make a profitable line on medium mode, by overspending with a train line in 1850 already. Imma try only some bus routes now as a start.
I played the Knights in Tight Spaces demo and it’s really good, they evolved the hand to hand brawl theme from the first to add multiple characters in a party. The first game (Fights in Tight Spaces) sometimes felt like there was only one good play for a given hand. I found it really satisfying but this sequel feels a lot more strategic
Finished the Lies of P: Overture DLC. It was a mixed bag for me. A rough beginning, which got better in the second half, and I got back into the rhythm after not playing this game in a year.
Not sure how to feel about the final boss. The setup was alright, the fight itself not bad, but for me, it was just constantly blocking the 10-20 hit combos of the boss, then maybe get one hit in. This boss in particular, but also other fights, felt like they weren’t made for a player like me, who beat the game once and then came back for the DLC.
Performance wise, this week I noticed a lot more frame drops, mainly when you move the camera. I think it’s connected to small particles flying around, since in the epilogue, your base is just full of these tiny sparks, and fps just tanks. It would be unplayable, if you did more than just walk around for a minute or two. Otherwise, the drops weren’t as bad, and they never caused a death or something, but it’s definitely something the devs should look at.
I just finished Mandragora: Whispers of the Witch Tree today, after having to go to bed last night in the midst of fighting the last boss and coming back fresh today. That second phase definitely took me for a spin, or at least it did my particular build. Maybe a ranged build would have had an easier time. It was still a cool fight though, and that first phase was pretty much perfect.
I had a really good time with this game. The Soulslike Metroidvania with a PoE style skill tree ended up tickling me juuust right. I love theorycrafting and making builds, and it ended up being amazingly fun in this game. There is some interesting synergy you can setup by mixing and matching various classes’ skill trees, and I’m already thinking about a potential second playthrough. Though I’m actually equally tempted by going straight into NG+, as my Chaos daggers build with two teleport skills ended up being super fun to play.
I definitely recommend it, especially if you like these kinds of games. My playtime ended up at just over 40h, though that was with me exploring basically 100% and finding all the optional bosses. Not bad for a €40 game, and if you can get it on sale I’d call it a bargain.
I finished "Hardspace: Shipbreaker". It was pretty fun! Much better story than most sim games.
I'm mow playing "Enderal", a totally free full conversion of Skyrim. You need Skyrim, obviously, but everything is new. New world, story, questlines, skill trees, everything. So far it's really, really good. Much better than Skyrim. It's difficult, but there is no level scaling so you can actually revisit areas when you levelled up.
Oh this was nothing. My ‘news’ posts take me some time, and effort, which is why they’re kinda on pause right now (the 17th is when I see my specialist, get blood results, see what is next etc), so for now it’s this kinda thing - smaller!
There is only one magazine video game advertisement I really remember from seeing in the wild in an actual magazine, and that was the Quake 3 Arena one of a computer in a crusty-as-fuck basement bathroom in front of a toilet with just a super dirty setup.
Wow this is incredible, thanks for sharing. I find it funny that Nintendo fostered their famiy friendly appeal seemingly right after the GameCube and GameBoy Advance. Those particular ads are saucy.
There’s more, but I suppose…back then shock was a tactic, the gaming industry wasn’t as clean cut and commercialized as it is now, and they were appealing to a certain demographic?!
We need to go back. Everything now is too sterile. Publishers do not take any risks on games anymore. We don’t get games like Illbleed or Burnout from AAA funding anymore. Games that look at a genre and really ask what actually belongs in that genre.
Nowadays its all unoptimized Unreal Engine copy-paste Over the Shoulder perspective slop.
Indie is being more experimental these days simply because of how easy it is to develop video games now, but still lacks the necessary funding to create experiences on par with what AAA can offer.
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