bin.pol.social

byzxor, do gaming w Weekly “What are you playing” Thread || Week of July 7th
@byzxor@beehaw.org avatar

Still working through the Dishonoreds. Almost done with 2 and I’m enjoying it WAYY more than I did back when it came out (and I gave up after 90 minutes).

I would like to get back into Vic3 since I’m hearing lots of good things about 1.9 and the new DLC, but I tend to fizzle out of every Paradox game after 3 hours. Maybe that will change this time?

Since getting an Anbernic something and really liking it, I’ve been trying to use my SteamDeck more but it’s just so not nice to hold or use for more than 30-45 minutes. Alas, I’ve been playing WarGroove (badly) on it.

newcool1230, do gaming w [Steam Key Giveaway] 3x Stardew Valley to give away

Thank you very much for doing this! If I receive this, I will play it all summer long. This is one of the games I really wanted to play.

rikudou, do games w Day 356 of posting a Daily Screenshot from the games I've been playing
@rikudou@lemmings.world avatar

I’m weirdly excited that soon it will be a full year of daily screenshots.

Lanusensei87, do games w Metroid Community Migration
@Lanusensei87@lemmy.world avatar

Nice

ter_maxima, do games w Founder of Arkane Studios: "I think Gamepass is an unsustainable model that has been increasingly damaging the industry for a decade"; impacts sales

Maybe it says more about me than about game pass, but even at 5€ a month it would be significantly more money than I spend on games every year.

Not that I couldn’t afford it, but I mostly play games that are at least 5 to 10 years old, either on second-hand physical copies or heavily discounted sales/keyshops. The most recent game I’ve bought is Elden Ring, even then only recently because I found a cheap physical copy.

technomad, do games w Day 356 of posting a Daily Screenshot from the games I've been playing

Majora’s mask next?

megopie, do gaming w Founder of Arkane Studios: "I think Gamepass is an unsustainable model that has been increasingly damaging the industry for a decade"; impacts sales

That there is no guarantee that I will always have access to a game I like is really what kills it for me as a user. Like, I’m basically paying them the equivalent of the cost of a game every 3 months, but I could loose access to a game I like at any time because it’s no longer on game pass, so I’d be better off just buying games I like outright with that money every three months.

I’d rather my money go directly to studios making things I like, rather than fractionalized among who ever Microsoft decides deserves to make games.

malfisya, do games w Metroid Community Migration
@malfisya@piefed.social avatar
nilo, do gaming w What are signs that the game devs aren't gamers themselves?

I’ll go first: when mouse sensitivity is unbalanced by default—horizontal movement is way faster than vertical—and the game only allows you to change the overall sensitivity for both axes together.

bjoern_tantau, do gaming w What are signs that the game devs aren't gamers themselves?
@bjoern_tantau@swg-empire.de avatar

When there are several waterfalls in the game and not one has a secret behind it.

pixeltree, do gaming w What are signs that the game devs aren't gamers themselves?
@pixeltree@lemmy.blahaj.zone avatar

When a freshly installed game starts at max volume

tias, do gaming w What are signs that the game devs aren't gamers themselves?

Long cutscenes that don’t let you save or pause when anything comes up that forces you to leave the keyboard or just focus elsewhere.

“Control” was the worst wrt this (or was it Quantum Break? Maybe both). I was just about to go to bed when it showed me a “cutscene” that went on for more than 30 minutes. Turned out later that you could actually go back to watch it again afterwards, but there was no indication of that at the time.

MentalEdge,
@MentalEdge@sopuli.xyz avatar

That would have been Quantum Break. I don’t recall Control having any one cutscene that long.

But Quantum Break did the whole video-game/TV-series hybrid media thing, and was full of “episodes” that were essentially 30-minute cutscenes.

marighost,
@marighost@piefed.social avatar

I'm playing through Control now and haven't encountered that (fun game btw!), so methinks it's Quantum Break you're thinking of.

I agree with you, though. Sometimes I have to step away for whatever reason and end up missing something because I can't pause.

bjoern_tantau,
@bjoern_tantau@swg-empire.de avatar

The Steam Deck is great in that regard. Just put it to sleep.

evening_push579,

Same with the Switch and easily one of the top features. Laundry done? Sleep mode. SO asks something? Sleep mode. Done pooing? Sleep mode.

Hubi, (edited ) do gaming w What are signs that the game devs aren't gamers themselves?
@Hubi@feddit.org avatar

When the intro cannot be skipped after the first start.

bjoern_tantau,
@bjoern_tantau@swg-empire.de avatar

In the same vein, when the game starts immediately without giving you a chance to configure it. Because the default configuration is always wrong.

zero_spelled_with_an_ecks,

Falcom spoiled me forever by offering a startup option to continue from last save that skips all the logos, intros, etc.

savvywolf, do gaming w What are signs that the game devs aren't gamers themselves?
@savvywolf@pawb.social avatar

When going from point a to point b takes ages or is otherwise a pain. I get you worked hard on your world, but it losses its charm the 10th time running across it.

And don’t force me to hold/tap a button to sprint. Or worse, make me click in the left stick.

luciole, do gaming w What are signs that the game devs aren't gamers themselves?
@luciole@beehaw.org avatar

When the game is such a precious labour of love, so obviously cared for, and constantly improved, that there’s no way the dev has any time left for gaming.

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